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===Noteworthy engagements=== Ork Raid Number3.449(399.M38). A mix of boss and weirdboy claims dominance over the Scrap Citadel, triggering a small [[[Waaagh]]]!. A caravan of ramshackle vehicles departs to the north pole, seeking violence and plunder. They raze many outlying farms and some towns, catching the attention of the 666th. They fortify nearby communities, uncertain of which one the orks are going to strike next. The roar of engines warns the inhabitants of Tamaklan of the coming green tide. In the midst of battle, a [[single Sentinel]] snipes the head of the “weirdboss”, vaporizing it with its lascannon. This provokes a chain reaction, in which the heads of all the orks burst like grapes. A victory with few casualties is almost too good to be true. The success of the tactic leads to its implementation as doctrine and the development of the abus-pattern lascannon by sidonic techpriests. The Welcoming Darkness (251.M39). Desert tribesmen find ruins of an ancient human city revealed by the shifting sands. Greed takes over cautiousness, and they enter the twisting maze of streets. This serves only to awaken the terror which doomed the city in the first place. Demons of the Old Night, the divs are like hairy ogryns with horns and claws, capable of possessing people through their shadows, as well as traveling from one shadow to the other. The lone survivor is forced to send an emergency signal to the megabastion, so the demons acquire more victims. This is their undoing, for three battalions of nightsiders are sent. The battle starts poorly for them, but once the demons’ abilities are noticed, the abhumans move towards the deepest tunnels they can find. There, in the supreme darkness, they feel like home and without any shadows for the Divs to use. The underground melees cost many lives, but the demons are slain.
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