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==General Tactics== Skaven are in general very fragile but have a great damage output. Because of their Cheap points cost the average rat is quite expendable, and a good general will make use of this. It is completely acceptable to sacrifice models to win the game overall. Many turns the correct tactical move is to double move multiple models to claim objectives or deny an enemy their optimal action. Double move a model into base to base contact with a strong ranged unit so that it can't shoot at important targets and is forced to waste a turn disentangling itself. Rush a fast objective grabber with some models so that it has to disengage, fight a pointless fight, or eat an attack for trying to move away without disengage. Block up a choke point with a rat so that enemies either have to take the long way around or waste a turn stopping to squish it. You will lose many models, but win the game. Life is cheap, objectives and glory are the real prize. The stand out leader for utility is the Bringer-of-the-Word, while the standout leader for cost effectiveness is the Fangleader. The Bringer-of-the-Word is the only leader to benefit from all the abilities available to a Skaven leader and is still pretty points efficient. The Fangleader is more points efficient in terms of damage output and survivability but gives up scurry away and recite from the book of woe. The stand out Fighter is the Plague Monk due to points efficiency, +1 attack,-1 toughness, and -5 points compared to clan rats are a better choice. 1 attack is more statistically valuable than 1 toughness. The Night Runner comes with an extremely weak ranged option, but can be the ideal choice against slower warbands without ranged options where it can kite enemies and still get in a bit of damage each turn. If you don't think you are going to be making use of the 8" range on those 1 damage per attack throwing stars you may as well take clanrats for the extra toughness... or more plague monks for the avalanche of cost effective attacks. The Stormvermin with Halberd is neat but not overly point efficient. Both options only have the wounds to survive a handful of hits so the extra attack is probably more useful than the extra toughness of the shield. The Rat Ogre is an absolute beast, and synergizes to become even more effective with a packmaster. The ranged ogre has changed to 30w in the 26/02/2020 Errata. People think less of it because of the decreased close combat damage over its ranged counterpart, but it is still no slouch. An interesting consideration is that crack the whip is stackable and can be used for each packmaster that burns a double if you wanted. This lets you more easily take advantage of redundancy in a Moulder focused lists with multiple ogers and packmasters. Giant Rats are very points efficient but could easily give away win conditions dependent on kills as they are extremely fragile. Stormfiend with Rattling gun statistically performs the best of the ranged profiles but it is dependent on terrain and enemy movement speed. The Doomflayer Gauntlets and Windlaunchers perform better in CQC and high visibility low movement speed scenarios respectively. Your local meta will dictate what is most useful.
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