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===Fast Attack=== Fast Attack units are the scalpel of a Sisters force. Each of the units is designed to do precisely one thing and do it well. Since they do opposite things, you're going to want one of each (at least) at all but the smallest points levels. *'''Dominions''' - Super-aggressive Sisters! They have access to Special Weapons (i.e meltas), they have Scout, and their AoF gives them Ignore Cover. So let me get this straight: STR 8 AP1 Armourbane Scouts that Ignore Cover? Seriously?! If you're not giving them 4 meltaguns, punch yourself in the face right now. Eldar Serpent spam? Mmmm... delicious space elf tears. Tau suits sitting in a forest? Bend over, you're getting a lesson in MY Greater Good. Leman Russ line castled up behind an Aegis? You get my point. Give them an Immolator with Multimelta, run 18" up, and melt their favorite toy. Then hop out of your ride and melt another one. You could have a squad of ten in a Rhino or Repressor, but 10 Dominions, 4 meltas, and a Rhino costs 210 points in total; for roughly the same cost you could get 6 Dominions in an Immolator, with 4 meltas, a Veteran Superior with a combi-melta and a Simulacrum Imperialis, plus either a Storm Bolter or Dozer Blades for the Immolator. These death stars are going to be priority target number one for any opponent whose head isn't firmly lodged up his own rear end. You're going to need some soaks. Don't forget that since they can Scout they can also Outflank; if you're deploying first, take advantage of this - an opponent who knows about Dominions can easily counter-deploy his tanks somewhere safe. Outflanking plays hell with that strategy. Any other use of them is essentially a waste, as they're your only source of melta weapons that can reliably get close enough to make proper use of them. It goes without saying that taking Flamers is a legendarily bad idea. Taking a whole pile of Storm Bolters isn't ''quite'' as thunderdumb, but again, it's an expensive way to get them and the cost is loss of a weapon that ends up ignoring both cover and armor. Don't be a bonehead. *'''Seraphim''' - Fuck what [[Dawn of War]] thinks, these girls are the rapists instead of the other way around. Jump Pack Sisters, they have Hit & Run, their AoF gives them Shred, and Angelic Visage means they reroll invulnerable saves granted from Shield of Faith. Hand flamers are now half price. Inferno Pistols are the other special weapon option, but at 30 points, half the range of real meltas, and having to get really close to use them effectively (3 inches for melta bonus, max 6 inches) makes them situational at best. That said, even without Armourbane, STR 8 AP1 is nothing to sneeze at. They can also Deep Strike. Hand flamers combined with AoF will be the bane of all horde armies out there as you are able to hop into position from reserves and cover them in templates with rerollable wounds. Just remember, they're still T3, so if you're not taking advantage of LOS cover these girls are as good as dead. They still do some good damage to MEQs through volume of wounds alone. Moreover, between their dual pistols giving them an extra attack and Hammer of Wrath they can be decent at finishing off a unit they just shot at in combat (unless it's a dedicated close combat unit, in which case you should bolt). **'''Consider the following:''' Hit and Run. Sure, their Initiative kinda sucks, but you're running them with St. Celestine, right? Hers most certainly does not. Most opponents will be hard-pressed to wipe more than a few Seraphim in one assault phase (Angelic Visage and Shield of Faith mean that even power weapons aren't sure-fire), so burn them, jump in, pound them, then rabbit away. Almost nothing can stand up to very much of that, and with Celestine's initiative, you almost certainly won't get swept. Just make sure to take a power weapon on your Superior to take maximum advantage of this. *'''Aquilla Lander (Forge World)''' - An 110 point transport, which you probably shouldn't bother with. Rhino class armor for a flyer isn't bad at 110 points, but we have an abundance of cheap, reliable transports, and all it has to return fire is a nose mounted Heavy Bolter, which can be replaced with a Multi-Laser for 10 points, or an Autocannon for 15. We have enough kickass transports, what we need is gunships. *'''Arvus Lighter (Forge World)''' - What the fuck? Who would take this? 75 points for an ugly flying brick, with armor 10 and (get this) NO WEAPONS. Yeah it has 12 transport capacity and can slap a variety of weapons on for semi-reasonable costs (20 for a Twin-Linked Multi-Laser or two Hellstrike Missiles, 25 for a Twin-Linked Autocannon or 2 Twin-Linked Heavy Stubbers) but it has a special rule that means that it always fires Snap Shots. If you desperately need a Forge World flyer, just get an Avenger Strike Fighter, our existing Fast Attack choices are better than these.
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