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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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====Psychic Powers of Excess==== *'''Primaris: Lash of Slaanesh''' - WC1. A bolter ranged beam with strength 6, AP- and rending. While not as generally strong as the Tzeentch stuff, (Tzeentch is greater in strength on a 3+) this is your other anti tank option. On, say, a flying daemon prince, this is actually pretty good because you can line up multiple targets, potentially in their rear arcs. *'''Acquiescence''' - WC1. A malediction with 18" range that makes a target enemy suffer a -5 penalty to initiative, and more importantly can't fire overwatch or counter attack. Use it just before you charge, and drink their tears as you spill their blood. *'''[http://en.wikipedia.org/wiki/Pavane Pavane] of Slaanesh''' - WC2 a focused witch fire that makes a target enemy within a bolter shot take a leadership test, if failed a model within said unit loses a wound, if it is slain, the unit keeps suffering wounds until it passes one. A more mental version of Rancid Visitation, and a much weaker version as well. Never target at multi wound models. Note that because demons have comparably low leaderships to work with Demon instability this power can be '''FUN*''' in mirror matches, cast it on a unit of fury's and watch them pop like balloons. *'''Maniacal Fervor''' - WC1. Unit within 12" gains Rage, Furious Charge, and Zealot, but takes D6 S3 AP- hits. Yeah, a spell which while buffs, can actually hurt a target. Um... maybe? While this can be effective enough on to slaaneshi units, since granting more attacks to the already Rending demons can be enough to make even terminator reach for the safe word, casting this on something like plague drones or noise marines (who can both have toughness to likely ignore s3's or armor save them away) suddenly makes them much, much more scary with virtually no risk whatsoever. Ever want to see a GUO do an impression of a Bloodthirster? **Cast on a unit of your meatgrinder chariots and look at them go! S3 can't hurt them, and their only purpose is charging, so all those rules can be put to good use. *'''Phantasmagoria''' - GIVE YOUR TARGET A CONTINUOUS ORGASM BABY! (what?) Actually more like hallucinations. Besides being worth 22 points in scrabble, this is a WC1, Malediction which forces an enemy unit to make an Ld test in order to do ANYTHING at all. Like an improved version of Telepathy's Dominate Power. *'''Slicing Shards''' - WC2. Witchfire with 24", S4 AP4 Large Blast, Assault 1 which inflicts D6 additional S4 AP4 hits on anything hit if they fail a leadership test afterwards. Fuck that horde. *'''Cacophonic choir''' - WC2. A 12" nova that makes you roll 2d6, all hit units subtract their leadership from the result and take the difference in wounds with no cover or armor save allowed, then all units hit by the power take a pinning test. At warp charge two, you're better off getting psychic shriek from telepathy, though this power does get around Invisibility bullshit since it's a nova. **The fact that this causes Pinning Tests even if the targets don't suffer wounds makes it useful against Tau, Orks, and certain types of IG armies. Note that you cannot pin Riptides (though this is still a decent power to use against them thanks to ignoring armor) because MCs can't go to ground... but Pathfinders are only Ld 7 (8 with leader). In all, not bad but not great either. Acquiescence has been superseded by Debilitating Distention, Maniacal Fervor and Phantasmagoria are excellent blessings and maledictions respectively, but everything else is done better by Change or Plague, however in mirror matches due to demons low leaderships (all basic troop demons are leadership 7), or armies who have low Ld values anyway (Tau, Imperial Guard, Orks), this discipline could do good work.
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