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====Special Characters==== *'''Master [[Sammael]] of the Ravenwing''' - His statline's identical to a Space Marine Bike Captain's. He pilots the dangels last functioning Jetbike, which just so happens to be loaded with a Plasma Cannon and a Twin-Linked Stormbolter. He also carries a Bolt Pistol for that ever so helpful +1 attack. Notably, he can fire 2 of his weapons in the shooting phase. He swings an AP2 Master-Crafted Power Sword as he rides through the battle, and has Eternal Warrior and an Iron Halo. To replace the loss of Inner Circle (and no, since he's 2nd Company he doesn't get the Deathwing rule) he now just straight up has Fearless and Hatred (Chaos Space Marines). A good, solid choice. How he rolls is up to your playstyle. Also, his jetbike model is one of the sexiest motherfucking models that GW has ever made. Also a rather uncommon shooty HQ. **'''Sableclaw''' - Alternatively, he can take to the field in an AV14 on the front and sides, AV10 in the rear, Land Speeder armed with a Twin-Linked Heavy Bolter and a Twin-Linked Assault Cannon. With that Halo still working, meaning the speeder gets 4++. Also, now Sableclaw can use the Ravensword to dish out D3+1 S4 AP2 Ignores Cover (automatically hits invisible units if that's your target), randomly allocated attacks to a single enemy unit not locked in Close Combat that Sammael moved over in the movement phase. If Sammael moved over a vehicle, it hits the rear armor. He also has Scouts, Skilled Rider, and Hit and Run like the rest of his company. The issue with Sableclaw is that it misses out on many of Sammy's more solid boosts in exchange to immunity to small-arms fire. Note, you cannot include Sammael and Sableclaw in the same army for the obvious reasons, and due to the wording this even circumvents Unbound shenanigans. *'''Master [[Belial]] of the Deathwing''' - At first Belial ''looks'' like a Company Master in Terminator Armour with the option for either his sword of silence, a Master-Crafted Fleshbane power sword, pair of Lightning Claws, or a Thunder Hammer and Storm Shield, but looks can be deceiving. ''Any'' unit he joins does not scatter when deep striking, so look for combos. Also, Belial gained an extra attack, and re-rolls all failed hits in a Challenge, fitting the fluff of him taking down an Interrogator-Chaplain as an Initiate in less than a minute. Take the Thunder Hammer/Storm Shield loadout if you're gonna face a lot of AP2 weaponry and his iron halo won't hold out. Otherwise, his sword of silence is pretty nasty against most things and if you're taking him, take a DW command squad to keep his ass alive. **Traditionally, Belial fares poorly when compared to other named heavy hitters. But give him a TH/SS and stick him an a tightly knit Deathwing Knight squad and his toughness jumps up to five, making him immune to insta-kills by Fist or Hammer and less likely to suffer regular wounds from random mooks. Sure, a Knight squad has no Apothecary, but he wasn't getting FnP against Instant Death anyway. It's sad that a Terminator Company Master with the same options plus the Shroud of Heroes is cheaper than Belial, while giving him T5 with FNP. Since Belial is no longer necessary to lead a Deathwing Strike Force or Redemption Force, there's little reason to not go with that. *'''[[Ezekiel]], Grand Master of Librarians''' - He comes with the same statline of the Librarians of old, with stats comparable to a Company Master -1WS, and is a mastery level 3 psyker who can roll from Divination, Pyromancy, Telepathy, Daemonology, Telekinesis, or Interromancy in any combination. Given his gear, he's a really good choice for a boost to Deathwing knights to make them even more of a nasty unit. He also works well in a defensive line and Greenwing making them stronger in the assault phase with one more attack and Grim Resolve while handing out buffs or mind bullets. **'''Gear:''' Ezekiel makes use of a master-crafted Force Sword (Great for getting a Force hit on target), a master-crafted Bolt Pistol, which will now get more use since Witchfire no longer hinders shooting, Artificer Armour (2+ armour save), and he carries the Book of Salvation, which gives all friendly models within 6" of him +1 Attack. It is awesome but do keep in mind it's on a model-by-model basis. He also comes equipped with a Psychic Hood, so all units within 12" of Ezekiel can use the him for Deny the Witch rolls. Since Ezekiel is Mastery Level 3, this helps quite a bit. Park him next to some Deathwing Knights with a Perfidious Relic and enjoy 3+ DtW against everyone with ML lower than 3 (which is like 95% of psykers in the game). What Ezekiel does ''not'' have though is an invulnerable save. **'''Alternate Option:''' A real fun thing to do with him is to skyrocket a squads' attacks thanks to the Book and Rage from Interromancy. This works best in squads which can get Banners, which means everybody model there will have 6-7 Attacks, including TH/SS Termies and Deathwing Champion. Ezekiel himself will have a whooping 8 attacks, which could all be Instant Death thanks to Force (it isn't even the limit thanks to Librarius). Moreover, Command Squads can get FnP to keep Ezekiel alive a bit longer. Frankly, Deathwing Knights won't miss the extra Attack from the Banner if you do the same thing with them. ** '''FnP vs FoS'''. Keep in mind that: 1) an Apothecary can die; 2) Ezekiel gets 2+ Look Out Sir!; 3) Ezekiel can hide behind the tight Knight formation, not necessarily in the middle of it; 4) The stuff you ''really'' care to have FnP against denies it; 5) Knights are probably a more effective recepient for damage buffs. [[Skub|All in all, see for yourself]]. *'''[[Asmodai]], Interrogator Chaplain''' - Asmodai is back with a welcome buff, albeit perhaps still not an auto-take he at least has enough going to make him distinctive. He still comes loaded with his trademark Blades of Reason. You may scoff at their lack of an AP or strength bonus and its Specialist Weapon status, but they cause Instant Death. And if that's not your thing he still has his Crozus Arcanum. He causes Fear and has Preferred Enemy (CSM), but all Interrogator Chaplains do that now. His latest buff is that he is now WS6 on a captain's stat line, and if he slays the enemy warlord in a challenge you immediately gain D3 victory points, which could be a game changer if he manages to cause a papercut with those blades of reason. Though he'll run into major problems versus Eternal Warriors or anyone geared/statted up to wipe him out and not worry about taking wounds against S4 AP- attacks. Imperial Guard warlords are fair game though. **An ML1 Librarian with a Conversion Field, Prescience, and a Force Sword can do roughly the same job as Asmodai while having AP3 to boot, all for less points. And Interrogator Chaplain with Mace of Redemption will cost the same, kick his ass most of the time, AND be more generally useful (Instant Death is cool, but not much use against single wound models. S7 and AP3 on the other hand...)
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