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==Formations== ===Blood Host Detachment=== Thought the Decurion was the only Formation-based detachment? Well now you're wrong! Now you have a Khorne army full of formations, and it gives you both a Codex WT re-roll and a free Blood Tithe! *'''Slaughtercult''': The core detachment to the Blood Host. Lead with a Lord/Herald/Skulltaker/DP/Unfettered Fury Thirster, bring 2-8 squads of CSM, Berzerkers, or Bloodletters, 1-4 Possessed squads, and 0-2 units of both Spawn and Cultists. The Leader gets a WT re-roll and the option to murder an entire Cultist squad if they fail morale and just take that tithe quicker. In addition, when spending Blood Tithe and have more than spare points, you can opt to choose any powers below your first choice (Up to 4) and get both results for the turn. However, the rules state that the second 'free' result only applies to the Slaughtercult Formation itself, not your entire army/detachment. But that's still awesome. Giving this formation and extra buff '''for free''' is better than you think since on turn one you can give your army FNP and then grant <strike>your squad</strike> ''the whole Slaughtercult'' some Adamantium Will while it rushes down that measly sorcerer. Stack up enough points and you can similarly summon up Daemons and give your team some bonus FNP in the middle of a fight. *'''Lord of Slaughter''': Another Bloodthirster of any sort per Slaughtercult. Or a Lord of Skulls. Or a shiny new Kytan Daemon Engine if you'll pay the FW tax. Like the Decurion, you get 1-8 of the following choices: *'''Brazen Onslaught''': 1-4 Termie packs and 2-4 Bloodcrusher packs. If any units here are in a combat where they're outnumbered, they gain +1 Attack. OH.MY. This formation is utter [[rape]]. Imagine all your Bloodcrushers having +1 attack since they usually will be outnumbered. The dream is to have your 5 man Terminator unit get into a combat with 3+ armored units (Death Company!) when you've loaded your Terminators with dual Lightning Claws so you're 3 attacks base, then +2 for Rage and then gain +1 attack from the Formation and another +1 attack from Blood Tithe! Not only will you be Str5 due to Furious Charge but you'll also be pumping out 7 attacks '''per''' model! However you won't do this because you aren't brain dead....I hope. *'''Khorne's Bloodstorm''': 2-4 Raptor packs, 1-4 Warp Talon packs, and an optional Heldrake. Everyone here gets +1 Strength for HoW/Vector Strikes. NASTY. This is nastier than it actually is because with Banners you can allow your Warp Talons to deepstrike without scattering which means you can focus where your Blind tests are being taken which is something Warp Talons should have had from the get go! Note that Heldrake Vector Strikes will now ID T4 models as well. *'''Gorepack''': 2-4 Biker squads, 1-4 Flesh Hound packs. Everyone gets Move Through Cover and Preferred Enemy (Psykers). Flesh Hounds gain HoW and Bikers gain Shred on their HoW. Flesh Hounds are you saving grace so bring as many units as possible since Move Through Cover and Flesh Hounds having Scout is pretty freakin' tasty! This entire formation is a '''MUST'''. It's absolutely insane! This formation should just be called "your screening formation" since the Fleshhounds allow you to utilise their scout moves and provide mobile cover for your Rhinos loaded with Berzekers to roll up the board. Plus it does also help that Flesh hounds are good by themselves yet now having Hammer of Wrath, Move Through Cover and Preferred Enemy (Psykers). *'''Charnel Cohort''': A DP/Herald/Skulltaker/Blood Throne leads 2-8 teams of Bloodletters, 1-4 packs of Bloodcrushers and Flesh Hounds, and up to 4 Skull Cannons. Everyone gains Counter-Attack, the HQ can re-roll WT if picked, and all enemies take -2 Ld when testing Fear. In addition, if the HQ is in reserves, they can re-roll reserves and anyone else Deep-Striking within 6" of the HQ doesn't scatter. This formation is a little taxing for what it is and is very hard to bring if you're using the whole detachment. A very good formation but probably too much minimum requirement to see too much use. Should be noted that all units from this formation do not scatter REGARDLESS of whether HQ actually arrived from deepstrike. This means you can use a flying daemon prince to zoom straight into a great position and have all your units land exactly where you want them. *'''War Machine''': A Defiler/Soul Grinder/Helbrute/Forgefiend/Maulerfiend/Lord of Skulls. Pretty much your Heavy Support slot...but better since you can have 8 Soul Grinders. Soul Grinders are nice but this army really does lack the ability to have long range, high strength Anti-Vehicle. This is where Hellbrutes come in. Not only do they have the chance of shooting their AV weaponry twice, gain Rage and all that gubbins but you can now give them +1 attack from Blood Tithe. If these guys charge with Rage and +1 attack, even with 1 Power Fist they will reap some very nice damage. Or for 7104 points and Β£760 take 8 lords of skulls. ===Blood Oath (Warhammer World Exclusive)=== On the May 2015 reopening of Warhammer World, there was a fuckhuge diorama about Ultras and Knights and other fighting Daemonkin, Daemon Engines and Titans. This book gives you a couple formations that let you tie in your Chaos and Daemonkin armies without jumping into massive arguments about legality. *'''Fist of Khorne''' - 20 Berzerkers ganged into a Kharibdys Assault Claw. As a refresher, a Kharibdys can deep-strike and make a blast, and then start hovering along like a flyer and burn whatever's underneath it. What makes this squad special is the fact that this pod can also strike a building or vehicle, inflicting an SD AP1 hit for the cost of an immobilized assault claw. The Kharybdis arrives in hover mode when it deep strikes, meaning it's treated as a fast skimmer, so it's simply immobilized. [[awesome|No damage to the occupants.]] This formation just screams "anti-infantry", as the Storm Launchers on the Kharibdys confer pinning and you have ''five'' of the damn things. Your bloodthirsty madmen also get to charge after they disembark, which is AWESOME. <s>So drop down from the sky in a ball of fiery death and pull a [[Sly Marbo]] on your enemies.</s> [https://www.youtube.com/watch?v=jCMNWAJiz5Y| AAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!] ** It would be pretty silly to use the blast after deep striking, because then the berzerkers couldn't disembark. *'''The Bloodied Horde''' - 8 Bloodletters, 2 Crushers and 2 Cannons, all arriving from reserves at the same time. They all get Rage and if a unit of Bloodletters or Bloodcrushers dies, they go back into reserves on a 4+. This can be repeated ad infinitum and can pretty much be your army. *'''Goreguard''' - An'ggrath gets to join 8 Thirsters of any sort and they gain Rampage and FNP. If they get within 18" Of An'ggrath they get Adamantium Will, Counter-Attack, and A FREE ATTACK. And to make it even meaner on mobs, if an enemy fails a Fear test they inflict, they take a wound for each point they failed the test by. *'''Hellforged Hunting Pack''' - A Brass Scropion is teamed up with 8 of the following in any way: Defiler, Soul Grinder, Helbrute, Forgefiend, Maulerfiend, Blood Slaughterer, and Decimator. Everyone here gets Daemon of Khorne, <s>but not BftBG</s> per the new FAQ, everything in the Pack gets BftBG for the purposes of Blood Tithe points. If the Scorpion makes his charge, everyone else can re-roll to charge and if any member dies, you get a bonus attack for the others. ===Daemonic Incusion=== The new Wulfen book brought a pair of formations that, while technically not available to Khorne Daemonkin, you probably already have the models for so they're worth a mention as potential allies. *'''Murderhost:''' 1 Herald of Khorne (Can be swapped for Skulltaker), and 8 units of either Bloodletters, Bloodcrushers, or Fleshhounds in any combo. All units gain +1 attack when 6" from each other, and all units within 12" benefit from Herald's Loci. 8 units of fleshounds with juggernauted herald both with rage/hatred and +1 attack is a pretty brutal visage. Fluffy, but expensive, and it means a big hit to your Blood Tithe bonuses. *'''Gorethunder Battery:''' 1 Khorne herald on Blood Throne and 3 Skull Cannons. Can elect to sacrifice firing all 3 to fire one Apocalyptic Blast, Ignores Cover, AP3 shot. A Daemon version of that bullshit Vindicator formation, which is very nice. Also expensive but it brings something that you can't have otherwise and allows you to take Skull Cannons without having to pay the Bloodcrusher tax for a Charnel Cohort. ===CAD=== Yes, the ObSec is still useful! *'''CAD:''' Just wanted to add that a standard CAD also works really well too. Banners and BT points to bring in Bloodletters with ObSec without scatter works well if you have the right terrain. I ran a 1000 point list of 3 Soul Grinders with Phlegm, 3 Rhinos and 3 lots of Bloodletters and add your HQ to your taste placed 3rd in our competitive local tournament. There are many good KDK builds, not just Codex Gorepack builds.
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