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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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=====Vraks Renegade Unending Host===== Holy shit. This is awesome. Drown your opponent in a tide of bodies, laugh as he/she gives you the finger, rage quits the match and refuses to play you ever again. You will then become a daemon prince dedicated to awesomness. Troops, Troops and more Troops... You get 12 Troops slots, and four of them are compulsory, furthermore, your Demagogue ''must'' have the Master of Hordes devotion. You also only get one Fast attack and Heavy slot each, and two Elite slots. As mentioned it's all about the troops. What you get though, is that your renegade infantry units may return to the table on a 2+ rather than 5+ and may outflank when they return, as well as gaining another dice on run moves (and choosing the best) for the turn that they arrive on the board. '''In addition''' cover saves derived from the enemy firing through your Infantry squads are increased to 3+ for your units only. Combine with camo netting to get 2+ save russes. This might easily be the most broken thing in the game at the moment. At 1850 point, you can fit a Baneblade (for that nice 12" zealot bubble) and at least 180 well-equipped models (or almost double that if you skip krak grenades and militia training). Having your 15 man squads (with 3 melta/plasmaguns) not only come back to play on a 2+, but also outflank, meaning you often end up closer to the enemy than you were before dying, is just too much awesomeness for any opponent to handle. Opponent dropping pie-plates and flamers like there's no tomorrow? Fuck that shit, just die and get in a better position to blow his face up! He starts targeting specific special weapon squads? Just put your other dudes in front and enjoy the 3+ cover save!
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