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Warhammer 40,000/7th Edition Tactics/Tyranids
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====Troops==== *'''Acolyte Hybrids (The Favoured Disciples)''' - 85pts - At first the hybrids seem underwhelming, having autopistols and guardsman toughness/saves until you realize the plethora of bonuses going for them. First is the fact that they are 2 attacks per head (plus +1 for 2ccw). This means a 4 whooping attacks on the charge at WS/I/S 4. On the charge they pull 48 attacks at max size (a possibility considering that with the formation you get a 4+ in the open and you have 2 psykers with possible invisibility). That is 24 hits, 12 wounds, 4 of which are rending. Statistically you'll have killed 4 Termies (140 points!) with a unit of 85. Even the TH-SS will suffer a casualties' worth bigger than the unit's point cost. The best thing is that they are fearless as stock, making them a nice tarpit for monstrous creatures or simply for going into the front lines. Extra points if you tarpit a riptide on turn one and tie him for the whole game. *'''Neophyte Hybrids (The Faithful Throng)''' - 110pts - Neophyte Hybrids are basically cultists for tyranids, except they have higher initiative and leadership, a better save, and better gear in the form of grenade launchers, mining lasers (a half-ranged lascannon), and assault grenades. Unfortunately, that’s balanced out by the fact that they don’t have any optional toys and are stuck at just 16 dudes. A tarpit horde they aren’t. Thankfully, Primus Vorgan Trysst can act as a sort of pseudo-Dark Apostle and can used to a similar effect, giving your hybrid cultists a boost in staying power.
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