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===Psychic Awakening Stratagems=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Added in the Greater Good, these stratagems are useable by all Regiments. <div class="mw-collapsible-content"> *'''Concentrated Fire (1CP):''' Heavy weapons team gains +1 to hit and wound when targeting a single enemy unit. Cadian HWTs, especially when under orders, become ruthlessly effective! *'''Deft Maneuvering (1CP):''' Armored Sentinels can pop this when shot at, halves all damage inflicted. Make them the toughest 35 point model in the galaxy bar none! *'''Direct Onslaught (1CP):''' Wyvren or Manticore gains +1 to hit when shooting at a visible enemy. *'''Experienced Eye (1CP):''' When shooting with veterans improve AP of all ranged weapons by -1 for a single shooting phase. Up to 4 AP-1 lasgun shots per veteran? AP 4/5 plasma/meltas? AP 2 Autocannons? Don't forget shotguns! *'''Focused Bombardment (1CP):''' Master of Ordinance's artillery becomes 6 shots rather than D6. *'''Furious Charge (1CP):''' Ogryn models inflict 1MW on the charge for each 4+. Not bad on a bigger unit, since regular Ogryns are reasonably priced. Do not forget that bullgryns also have OGRYN keyword. *'''Hail of Fire (2CP):''' When shooting at an enemy VEHICLE a Leman Russ fires max shots with all multi-shot weapons. This seems to be pretty strong. A LR command tank with a Demolisher Cannon should be strong enough to destroy a Land Raider or damage a knight with its main gun only. Then again it needs to be in range for this. **Use this stratagem with the relic Battle Cannon, Hammer of Sunderance. A full payload of 12 shots that do 3 damage a piece? Unlike the short-ranged demolisher, you can do this from 72" away. Have fun! **Don't forget the Executioner with sponson Plasma Cannons or a Conqueror with triple Heavy Flamers! *'''Head First (1CP):''' +2" to charges after disembarking from a chimera. Useful for a few niche units like crusaders, Ogryns and their smaller cousins, Catachans. *'''Psychic Conclave (1CP):''' Used on a Primaris Psyker (note that this is using the keyword, not the unit name - Aradia Madellan has this keyword and is thus eligible) and Wyrdvane Psykers when within 6" of each other; 2+ to cast and able to manifest 1 extra power each. This is pretty good, as it makes extra smites all the more dangerous after you cast your standard Psychic Barrier and Nightshroud. It also can make Aradia's power go off fairly reliably. *'''Relentless (1CP):''' Non-TITANIC unit may use top bracket of damage table. This is a pretty strong stratagem. Your enemy (almost) destroyed one of your key units? I say fuck him, shoot with full BS anyway! Malcadors like this, as they are some of the largest non-titanic models. *'''Rolling Death (1CP):''' Taurox unit that shoots after moving 1/2 distance or less receives +1 to hit. <s>Better on Taurox Prime than a standard Taurox, obviously</s> It cannot be used on Taurox Prime, obviously. *'''Shield of flesh (1CP):''' Use on Bullgryn unit, when closer to enemy models and within 3" of an infantry unit, that unit is -1 to hit. *'''Splash Damage (1CP):''' Hellhound turret weapons gain reroll wound rolls if the target is in cover. Sadly, notably does not affect the Artemia Hellhounds, since it specifically names the standard variant's weapons. *'''Strike First, Strike Hard (1CP):''' An Armoured or Scout Sentinel unit gains +2 to hit for the first battle round. This might actually might make armored sentinels with Lascannons, Plasma Cannons and ''Hunter-killer Missiles'' actually useful! </div></div>
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