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===Lords of War=== * '''Macharius Family:''' the middle child of the super heavy tanks, the Macharius series starts to wield titan-sized guns, while the non-tank variants of the chassis bring to the field some of the largest transport capacities in the game. '''FAQ ADDED THEM TO THE R&H LIST''' ** '''Macharius Heavy Tank:''' Suffers from a lot of the problems that the Leman Russ suffers from, and it doesn't even get to ignore the -1 penalty for firing its main weapon on the move. It has the potential to deal a lot of damage, but like the Leman Russ battle cannon, the likelihood of it actually doing anything isn't that high. If you really have your heart set on this tank, consider the Macharius Vanquisher as an alternative. ** '''Macharius Omega:''' Its plasma blast gun is pretty amazing, especially if you can keep it still. Only 1 mortal wound per to-hit roll of 1 on the supercharged firing mode, and even if you play it safe, each shot is still doing as much damage as a normal supercharged plasma gun shot, but with much better range. Consider this if facing big squads of MEQ... now, if only FW still made the model for it. ** '''Macharius Vanquisher:''' Two Vanquisher shots are better than one, and if all else fails, you can fire this as a slightly less potent version of the twin battle cannon that the Macharius Heavy Tank has, making this a more versatile choice. It's still nothing to write home about in the grand scheme of things, but at least you get two shots for the Vanquisher cannon instead of 1. ** '''Macharius Vulcan:''' The Vulcan Mega Bolter retains the ability to spin up to maximum speed if the tank hasn't moved, doubling its rate of fire to 30. On a S6 AP-2 gun, that's some SERIOUS pain. With 15 hits on average, you'll be mowing down entire GEQ squads with an average of 12.5 wounds per shooting phase. This is a nice tank to have up your sleeve when that Ork player floods the board with Boyz. *'''Baneblade:''' The galaxy's premier super-heavy tank has been lucky this edition, with almost-universal reductions in points, retention of fire points, ''amazing'' toughness, and the addition of the Steel Behemoth rule. The Steel Behemoth rule is especially powerful on Baneblades; Versus targets ''in'' melee it may fire its twin heavy flamers and twin heavy bolters like pistols, targeting foes within 1" - this makes a fully-armed Baneblade one of the ''meanest models in the game'' in close quarters, dealing out an average of '''31''' hits, at S5 AP-1 - and that's before it uses its adamantium tracks, which swing at s9 ap-2 for d3 damage up to 9 times. And those flamers hit on overwatch, too. All variants have a twin heavy bolter on the hull, and may take up to 4 sponsons, each with a lascannon and a twin heavy flamer/twin heavy bolter. **'''Baneblade:''' First of the turreted variants, and the only one available to you as a R&H player (though with the removal of facing that's not as relevant anymore), the original Baneblade packs the mighty Baneblade Cannon, an autocannon, and a hull Demolisher Cannon. Old but gold. *'''Minotaur Artillery Tank:''' One of the two variants of the Malcador chassis that retains the Lord of War title...Though you could be forgiven for not noticing, since it's had two Earthshaker cannons mounted on it. ''Backwards.'' Simultaneously the coolest thing on treads and an ungodly abortion only Hereteks could love, and boy do they. Has two heavy bolters mounted on it...somewhere. As a side effect of mashing two Basilisks together it gains Steel Behemoth and a 5+ Invulnerable save against shooting attacks (which is copy-pasted from the Gorgon's entry, because the two are such similar machines...Bravo, Forge World!). The durability comes at a cost: for the firepower of two Basilisks it's almost as expensive as three. *'''Valdor Tank Destroyer:''' Recently added to the R&H list in the latest FAQ (in the Forces of Chaos book instead of the Forces of the Astra Militarum where our rules are, but still counts!) The other Malcador variant that's still a Lord of War, the Valdor is to vehicles what the Infernus is to infantry. It packs a Neutron Laser Projector, a cannon that hits plenty hard, fires more than one shot and gets damage rerolls vs vehicles (who also take a -1 shooting penalty if the shot damages them). Be wary: the reactor powering this thing is closer to a bomb than an engine. When killed, the Valdor explodes on a 2+, inflicting D6 mortal wounds on everything within 2d6". Sadly, it's too pricey to be taken just for the spectacular not-a-deathstrike suicide attack.
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