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Warhammer 40,000/9th Edition Tactics/Blood Angels
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===Troops=== *'''Tactical Squad:''' You know how these guys work. Squad size of 5-10, armed with boltguns, bolt pistols, and grenades. Because you're Blood Angels, you have access to a heavy flamer as a heavy weapon, and your Sergeant gets hand flamer or inferno pistol access. Frankly, you can always take bare bones squads with a Lascannon. Adds a decent shot per turn on a 10 wound unit, making them useful while sitting on objectives as literally everyone else in your army is diving into CC. It's a tough job but somebody gotta do it. *'''Intercessors''' Standard Primaris unit offering an additional attack and upgraded bolt weapons compared to Tacticals and nothing else. *'''Assault Intercessors:''' Intercessors with heavy bolt pistols and Marine chainswords for cutting. Obviously benefits the most from the Blood Angel Chapter Tactics, but please consider this before you start spamming these guys; you have access to units that do the same thing but better. Use standard/heavy intercessors on your own objectives, and Assault to take your opponent's. *'''Heavy Intercessors''' The biggest boys in Gravis armour. Gravis makes them very durable, giving them T5 and W3, on top of a higher damage output. These are T5, 3W troops with S5 bolt weapons for under 30 points per model. If you wanted an anchor (and BA are always looking for an anchor that can contribute to the fight, aside from holding objectives) these are worth a look, they can also take decent heavy weapons like Tacticals for bolstered shooting. *'''Infiltrators''' Sneaky Primaris units who can deploy anywhere like a Scout and provide excellent area denial along with higher output bolt weapons, so useful in those odd situations where your opponent is actually faster than you with superior alpha strike options (Nids, various Eldar). Otherwise, usually too expensive. *'''Incursors''' Slightly cheaper sneaky Primaris skilled in attacking hardened targets. Game wise they offer the ability to throw D3 mortal wounds (3 versus vehicles) once per game, AP-1 knives, and their bolters ignore cover. Somewhat well priced considering their deployment abilities and brawling status, though like always, troops are usually best holding ground with dakka.
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