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====Special Rules==== *'''Attribute β Wild Host:''' Units with this re-roll failed Charge rolls. They can also Charge in the same turn they Fell Back. **Holy hell did this get a buff. Now your de-facto melee faction, this allows your Shining Spears and Howling Banshees to get maximum value by rapidly leaping into and out of combat to maintain their bonuses from charging. You no longer get any dedicated Biker support, but the ability to fall back and charge again faction wide is well worth the trade off. *'''Warlord Trait - Wild Rider Chieftain:''' Add 1 to your Warlord's Attack characteristic. Additionally, they may make a Heroic Intervention if they are within 6" horizontally and 5" vertically of an enemy unit. If they make a Heroic Intervention, they can move up to 6" to do so. **The extra attack is nice on melee oriented Autarchs, as is the consistency to get into combat, but it's not a go-to trait by any means. *'''Stratagem - Warriors of the Raging Winds (1CP):''' A {{W40kKeyword|Saim-Hann Biker}} can advance and charge in the same turn. **Fantastic supporting stratagem for Shining Spears. The loss of re-roll support does hurt the efficiency of this stratagem, but it's still nice if you want to get that turn 1 charge off. *'''Remnant of Glory - Talisman of Tionchar:''' Each time the bearer makes a melee attack, if they had Charged or performed a Heroic Intervention, add 1 to the Strength characteristic and Damage characteristic and further improve the AP of their weapon by 1. **If paired with Wild Rider Chieftain, this can make a Star Glaive Autarch extremely lethal in melee combat, putting out 6 attacks at S7, AP-4, D3. </div> </div>
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