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====Heavy==== *'''Autocannon:''' 48", Heavy 2, S7, AP-1, D2. A former mainstay of your Infantry Squads because it split the difference between the heavy bolter and the lascannon, but 9th edition ended that. With heavy bolters at D2, autocannons are worse against anything within 36". Its only use is against targets in the 36"-48" range and T5-7 targets. *'''Heavy Bolter:''' 36", Heavy 3, S5, AP-1, D2. It's still standard on every vehicle in your motor pool and it's better than the autocannon against almost everything due to the extra shot. ** With Armor of Contempt gone, this returns to being a solid default choice. ** Only 5pts each on a Leman Russ now, hopefully you kept the sponson bits. *'''Heavy Flamer:''' 12", Heavy d6, S5, AP-1, D1. Can be taken on most Vehicles in place of the heavy bolter, as sponson weapons for the Leman Russ, and in Platoon Command Squads. This almost strictly better than a flamer, with the only downside that it can't advance and fire. ** Not a bad choice on Leman Russes and Chimera, especially if they are expected to be close to the fight. Suicide Demolishers are still viable, and Armoured Sentinels can make for a great wall against armies that want to get close to you. *'''Lascannon:''' 48", Heavy 1, S9, AP-3, Dd6. The ever-reliable Imperial tank-buster, the improved strength over missile launcher is critical; krak missiles wound on 4's while the Lascannon wounds on 3's against T8 targets and the extra AP doesn't hurt, either. *'''Missile Launcher:''' 48", Heavy d6, S4, AP0, D1, blast, or 48", heavy 1, S8, AP-2, Dd6. Still the Jack of all trades, still the master of none. Since heavy weapons in Infantry Squads are still free, take the lascannon over this every time. *'''Mortar:''' 48", Heavy d6, S5, AP0, D1, blast and does not need line-of-sight. Not worth it, because direct-firing with a missile launcher is always better than indirect firing due to the new rules. ** The only way to make Mortars worthwhile would be the {{W40Kkeyword|EXPERT BOMBARDIERS}} Regiment trait ''and'' getting a vox-caster or Sentinel unit within 12" of the target to negate the -1 to hit penalty. And the target still claims +1 to their saving throws. So it's still trash.
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