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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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===Fast Attack=== *'''Hernkyn Pioneers:''' Objective secured hover bikes with a scout move and fly. M12" T5 W3 body with a 4+ Void Armour save. Each bike packs a decent shooting package with shotguns, pistols, and grenades, all resolving at strength 5, Ap -1. However the real meat will be the Autocannons (24" 3 shot, S 7, AP -1, 2 damage) and the option to upgrade one in every three models with one of two special weapons as an add on: the 9 shot rotary cannon (24", Strength 6, Ap -2, 1 damage) or the 2 shot Ion Beamer (18" strength 7, Ap -2, 2 damage, beam). Alternatively, you can equip a model with wargear that grant the {{W40kKeyword|Searchlight}}, {{W40kKeyword|Comms}}, or {{W40kKeyword|Scanner}} keywords and an appropriate benefit. **Probably the best datasheet in the book. They offer a lot of utility which is always nice, they are fast which the Leagues of Votann lack, and they can be outfitted in a number of ways depending on the army build you are going for. Obsec is just a cherry on top. ***Stocks are at an all time high with the Arks of Omen release. A unit of three of these without upgrades is the cheapest way to fill out the mandatory requirements for the AoO detachment. Even with upgrades they run slightly cheaper than a basic squad of Hearthkyn Warriors (with no upgrades!). *'''Sagitaur ATV:''' A space marine razorback that comes in squads of up to 2. Its toughness of 7, 9 wounds, and 3+ armour save leave it on the slightly more fragile side, even with Void Armour. The Sagitaur can carry up to five infantry models, but no Exo-armour or exo-frames. If you take two, you can split a 10-model unit of Hearthkyn Warriors or Beserks between them, providing a pseudo-combat squad effect. **Offensively, the Sagitaur packs a '''HYLas Beam Cannon''' (24" 2 shot, S 9, AP -3, d6 damage, beam) and a '''Twin Bolt Cannon''' (36" 6 shot, Strength 6, Ap -2, 2 damage). The HYLas can be swapped for either of the following: ***The flexible '''L7 Missile Launcher''' (30", either 1 shot, strength 9, AP -2, d6 damage or 1d6 shots, strength 5, AP -1, 1 damage, blast) paired with the longer-range '''Sagitaur Missile Launcher''' (36" 2 shot, strength 10, AP -3, 3 damage). Both launchers can be fired in the same turn as they are seperate weapons. ***The high rate-of-fire '''MATR Autocannon''' (24" 6 shot, Strength 7, AP-2, 2 damage).
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