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===Relics=== If your Warlord is a Space Marine Character, you can give one Character a Relic, absolutely free. Weapon Relics can only be taken by a unit that can take the weapon it's based on and you have to pay for the base weapon (e.g. a Terminator Captain does not have access to a chainsword and thus cannot take the Teeth of Terra). The Relic of the Chapter Stratagem can be used for extra relics, number depending on the size of the game. Named Characters and {{W40kKeyword|vehicles}} cannot be given a Relic. But only [[That Guy]] would try to force a Chaplain Dreadnought into the Armour Indomitus or something like that. But, hey, if you're playing Marines, odds are you're at least halfway to That Guy status. <tabs> <tab name="Weapons"> *'''Bellicos Bolt Rifle:''' Replaces a master-crafted auto bolt rifle. 24" Assault 4 S5 AP-1 D2. ** The Primarch's Wrath, but for Primaris, that doesn't need Bolter Discipline for four shots. Chuck it on a Captain or Lieutenant in your gunline. *'''Benediction of Fury:''' Replaces a Crozius Arcanum. S+2 AP-2 D3, unmodified wound rolls of 6 do a mortal wound in addition to other damage. **With Mantra of Strength and the right Warlord Trait, your Chaplain will become as deadly as he is in the fluff. [[Asmodai|''REPENT, HERETIC! *B O N K*'']]. *'''The Burning Blade:''' Replaces a power or master-crafted power sword. S+3 AP-5 D2. ** Where the Teeth of Terra hits more often, the Burning Blade hits harder and nullifies all armour saves. This is ''really'' a relic blade with better AP (AP-3 vs AP-5), which means it's usually a waste of a relic slot, although some chapters have weapon relics which are even worse. For most wielders and most targets, the Teeth of Terra is ''better'', and most of your army that can take a relic can take at least one of the Teeth of Terra, a Master-crafted Thunder Hammer, or a specific relic from their <Chapter> or Chapter Command that's better. *'''Lament:''' Replaces a master-crafted stalker bolt rifle. 36" Heavy 1 S5 AP-2 D3, successful wounds inflict a mortal wound on top of that. *'''The Primarch's Wrath:''' Replaces a boltgun, master-crafted boltgun, or special-issue bolt carbine. 24" Rapid Fire 2 S5 AP-2 D2. **Can be useful for those officers buffing your ranged units. One of the few relics that benefits from Bolter Discipline. The gold standard by which bolter relics are judged Since all specific chapters can take this instead of a chapter specific one they might have. *'''Purgatorus:''' Replaces a bolt pistol or heavy bolt pistol, so it's better when it replaces a bolt pistol. 18" Pistol 3 S5 AP-3 D2. **Generally the most useful on something without a ''real'' gun, like an Apothecary, or even a Smash Captain, if you really want to improve his dakka. *'''Teeth of Terra:''' Replaces a chainsword. S+1 AP-2 D2, and bearer gains +3A with this weapon. **Good against hordes, better against multi-wound Infantry like Marines and Characters. Fun fact, this weapon is exactly the same as the Alpha Legion Relic, Blade of the Hydra. There are two relic weapons not listed in the codex, but instead ''every'' chapter has them as chapter-specific relics (for first founding chapters, these are special-issue wargear all successors can take, and Deathwatch simply includes them in the relic list). *'''Digital Weapons:''' Make an additional attack when the model fights. If it hits, the target suffers a mortal wound. ''Never'' take this; anything good enough in melee to warrant a melee relic is better off with something else, like a Master-Crafted Weapon. *'''Master-Crafted Weapon:''' +1D with one of the bearer's weapons, which is then considered a relic. A Master-Crafted Thunder Hammer is the gold standard by which melee relics are judged, and most of them can't compare. </tab> <tab name="Wargear"> *'''Ghostweave Cloak:''' {{W40kKeyword|phobos}} model with a Camo-Cloak only. Passes though models when moving, advancing, or falling back, and enemy units suffer -1 to their hit rolls against the bearer. **Give it to a Stealth Adept Captain to make him as difficult to kill as [https://www.youtube.com/watch?v=Ly8hMwNkR0E Remo Williams]. *'''Reliquary of Gathalamor:''' Primaris only, because fuck you. Enemy Psykers must subtract 1 from Psychic Tests made within 18" of the bearer. In addition, if the psychic power is not successfully manifested, roll a D6. On a 4+ the Psyker that attempted to manifest that psychic power suffers d3 mortal wounds. **Niche, but useful to protect your units if your meta is Psyker-heavy, especially if you didn't bring Psykers of your own (like Black Templar). *'''The Armour Indomitus:''' Bearer gains +1W Sv2+, and once per game ''before taking a save'', you can also activate a 3++ invulnerable save until the end of the turn. ** One of the few ways to get a 3++ invulnerable save and of more use to those in power armour. A good panic button for those Characters you put into high-risk situations. *'''The Honour Vehement:''' Friendly {{W40kKeyword|<chapter> Core}} units with the Shock Assault ability (which is all of them) within 6" always get the +1A instead of having to meet the criteria. Useful for ongoing combats. *'''The Shield Eternal:''' Replaces a storm shield, relic shield, or combat shield So available only to Captains, Terminator Librarians (Legends), and Company Champions (and Space Wolf Lieutenants on Thunderwolves or in Terminator Armor). It's a Storm Shield that also offers the same 5+++ as an Adamantium Mantle, which has no pre-requisites So it's best used on something with a combat shield that can't take a storm shield, namely your Company Champion. *'''Standard of the Emperor Ascendant:''' {{W40kKeyword|Ancients}} only. Boosts the range of the Standard Banner ability to 9" and friendly {{W40kKeyword|<chapter> Core}} units within 9" re-roll Morale Tests. **This certainly changes its uses quite drastically from the auto-take it was in 8th edition to something more niche. Example uses include keeping Crusader Squads from suffering under Morale Tests. *'''The Vox Espiritum:''' {{W40kKeyword|Primaris}} only. +3" to their Aura abilities (max of 9"), excluding psychic powers. *'''Tome of Malcador:''' {{W40kKeyword|Librarian}} only. He knows one additional power from any discipline he has access to. **Non-named librarians always have access to ''two'' disciplines - their datasheet lists Librarius, and their supplement says they ''also'' have access to the chapter's discipline. That means the Tome can be used to take a Librarian with powers across two different disciplines, which is often useful, as many disciplines, including Librarius, often suffer from failing to have two powers useful in the same context. *** As per 02/06/21, FAQed into oblivion, as now it "just" gives one extra power from the discipline you chose your Librarian to know without allowing you to pick one from another discipline they had access to. ** Utility depends heavily on your specific chapter's relics and discipline - for example, Salamanders functionally have this but better. There are two pieces of relic wargear not listed in the codex, but instead ''every'' chapter has them as chapter-specific relics (for first founding chapters, these are special-issue wargear all successors can take, and Deathwatch simply includes them in the relic list). *'''Adamantium Mantle:''' 5+++ Feel No Pain. Works on mortal wounds So can be useful for making a Librarian perils-resistant, or for making anyone extra sniper-proof beyond what even an Apothecary can offer; completely overlaps with the Chaplain litany and Successor Tactic for 5+++ vs mortals So don't bother mixing them. *'''Artificer Armor:''' 2+/5++. Excellent on Lieutenants and Librarians who don't get invulnerable saves to start. Or, throw it on a Sergeant with your chapter-specific strat for doing so. **On any Sv3+ dude, this is literally a combat shield only because it's not ''named'' that it will stack with both combat and storm shields for a net Sv1+. This is a genuine waste of a relic if you use it to save points on something that could just take a combat shield. </tab> </tabs>
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