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== Tactics == '''Prince''' *A very close combat orientated HQ. Has a range of weapon options, but only pistol types. He's best on a bike with his kick ass Void Sabre. The shadowfield is tempting, but once its gone your T3/4 3/4+ WL has no invuln left, better go for the forceshield and leave the 2++ to your Baron for bodyguard duty. Best place to put him, when he is on a bike, is with a bike Baron and a Cloud Dancer Band 3 strong upgraded to Felarchs. Venom Blades on them pumps out 16 poisoned 2+ and giving your Prince or Baron ML1 could land you a re-roll save. Best place to put him, when he is walking, is with Voidstorms. Venom Blades for them also. Downside to this is no dedicated transport, ally in some Dark Eldar for a Raider. **'''Paths''' Only a few really worth considering: ***Reaper of the Outer Dark is pretty good. Gives a free buff to any unit you want and grants them another little trick to abuse (shoot one target and charge another, potentially). With this your prince can get up to 9 attacks on the charge and ups the biker felarchs/baron combo to 20 poisoned 2+ on the charge. ***Traveller of Forgotten Paths is okay. The ability to Deep Strike is negated by jetpacks, but being able to do so in Zone Mortalis is the benefit of this Path. Could be a sound tactic to open three portals around the board and have one or two specialized units popping in and out of them...every other turn... Other than that not much going for it. If you could pull vehicles through it this would be the one, alas. ***Seeker of Forbidden Pleasures seems good at first. But falls short in the fact that you aren't taking it for the army wide benefit of Drugs for all. All the bonuses are melee orientated, besides the +1T. So you are going to have whatever unit your prince joins take it and then not give it to your balestrikes/basic troops/all vehicles. The chance for +2 to a stat with the 6 allowing two rolls sounds pretty nice though. Good Luck. ***Collector of Ancient Treasures is another that seems great, but falls short a bit. Any relic!? Then you see what you are working with and none seem like a "Oh man yes! Lets build my army around this!". There are some nice buffs no doubt, but all in all not amazing. Good for a second Prince if you were thinking of taking two for whatever reason. This one can definitely be expanded upon. The other two are sub-par. FnP on any character for 10pts is boo. The Wielder of Profane Powers could be ''fun'' but that is about it on that. '''Cotories''' These will shape your army a little more than the Prince's Paths will. It isn't too hard to fit 2 cotories in an 1850 list and mixing can be beneficial. *'''Hate Bringers''' Will probably be used the most, even with just the Baron and 1 Troops choice. An extra VP for 80pts is very nice, with the added bonus of granting Hatred to anything in this Cotorie that gets in close to said hated unit...not bad at all. *'''Titan Breakers''' Preferred Enemy Tanks & Walkers is pretty nice! If you want to take full advantage of it then Cloud Dancers with Dark Lances and/or Reaver Bands with 2 Fusion Guns/Blasters, Voidstorms with 2 Blast Pistols each, and finally a Balestrike Band with Dark Lances. Add one guy to the voidstorms/reavers/balestrikes for access to Falcons (which don't get Prefered Enemy, but more S8 AP2 never hurt no bodys). Bringing a Hate Bringers Cotorie to fit in all your other vehicles and grant you a chance for a free VP is a sound plan. *'''Sky Burners''' Not much needs saying. We all know its awesome and how it can be used. 4++ re-roll on all your vehicles the turn they deep strike, only d6" scatter, and re-rolls on failed reserves...let your imagination run wild. *'''Head Takers''' The biker baron/felarch combo will do great here (or anything with venom blades for that matter). The other two are highly situational. Night Hunters...If no night fighting then a whole cotorie is just a formation without bonuses AND it only benefits Infantry/Jetbikes, if vehicles could join in it might be worth it. Vault Breachers are amazing at cracking fortifications, but catching a vehicle that didn't move is a drag and if something is already immobilized then sending a whole squad of guys to probably peel off a hull point doesn't seem like a good use of man power. It must be stated however, that the Dissonance Breach Charges are very good at least ''hitting'' what you attack, one 6 on three dice has the potential to blow up a walker/vehicle. Even if you don't get any 6s as long as you roll a 12 total on the three dice you are penetrating AV13 and glancing AV14. If you have a buddy who loves bringing bastions then pop a few bikes/reavers in here to (hopefully) ruin his day. '''Combined Arms Detachment''' There are a few positives to taking a CAD *The Baron tax is gone. Though he isn't expensive, taking a CAD will negate having to try and fit him somewhere. *More Heavy Support slots. The biggest benefit to a CAD. Having 2 extra slots without the need of 2 more Barons and Troops is a huge boon to fitting all your awesome Heavy Support options you want to bring. *More slots in general. Another plus though not as big of a gain that HS gets. *Your army gets along. All of your guys will be fighting the enemy, instead of wondering if the group next to them is from the same Cotorie. Not a huge plus, but a plus none the less. *Warlord trait reroll. '''Delivery Systems''' Corsairs have a myriad of ways to bring heavy weapons, this is a breakdown of which unit would be the most point efficient way to bring those to the battlefield. *'''Lances''' Balestrikes are the cheapest way to bring lances at 150pts with jetpacks for 5. Jetbikes are 50pts more spendy for 5 shots, though the added mobility never hurts. Hornets and Wasps could be used as well at 80pts for 2 lances each, but their other weapon options make Balestrikes the clear winners. Vypers fall short costing the most to reach 5 shots and lacking the JSJ bikes can do. *'''Dissonance''' Voidstorms are the best to bring these new weapons. Able to take 2 Dissonance Pistols each for 10 shots at 190pts for 5 with jetpacks, or give them a Venom and not worry about needing Relentless because pistols. Balestrikes would need jetpacks and cost 60pts more with no option for a vehicle. Jetbikes get way too expensive and could be using other weapons. *'''Eldar Missile Launcher''' Wasps, no doubt about it. Hornets pay the same, but don't get the Skyfire shot. Balestrikes are an extra 25pts per guy also without the Skyfire shot. Vypers are close being only 10pts more than a Wasp for the same amount of shots. But when you add the paltry 5pts to Deep Strike the walker it becomes clear that they are the ones. *'''Shuriken Cannon''' Balestrikes again take the spotlight. 100pts for 15 shots and the option for a Venom. Vypers and Bikes are 100pts more (than a full 10-man Balestrike squad, 30 shots) for the same shots. *'''Scatterlasers''' This weapon really shows the versatility in how Corsairs can get stuff in the game . Wasps, Hornets, and Bikes are all great ways to get this gun on the field. Bikes are the cheapest, are very mobile, and have Obj. Secured. The Hornets give you a reliable way to Outflank any target you want. The Wasps are the most spendy (cost the same as the Hornets if you don't buy Burners), but getting a 4++ re-roll save and a Deep Strike is a huge plus. Pick your poison on this one. *'''Splinter Cannon''' The Vyper. Plain and simple, cheapest way to bring 2 Cannons at 50pts. Splinter Bikes are next with 3 Cannons at 75pts and cost the same as the Vypers when they both get to 6 Cannons. Wasp and Hornets give you their special rules, but then they aren't taking any of their other weapons. You could load up some Balestrikes at the same points cost as a lance squad. If you were thinking of a Vyper though, might as well just give a Venom 2 Cannons and call it a day, more expensive but more useful. *'''Pulse Laser''' Hornet. *'''Starcannon''' This little guy fell through the radar. Probably, because when you can take it your other options are better, more specialized, ''and'' the same price!. The Vyper and the Wasp duke it out pretty good for points. In fact, if you feel like taking 1, 3, or 5 of these bad boys then the Vypers are a bit cheaper. Going for 2 or 4? Then even with the Corsair Burners Wasps come out cheaper. Plus Wasps can go for 12 total Starcannons...the taint of excess from Slaanesh is becoming a bit apparent... A Note: Its obvious that sometimes using a group of Balestrikes with all EML is a good thing or giving a Vyper a bright lance and a shuriken cannon. This is simply a guide line for making the most out the many options this army affords you. [[Category:Warhammer 40000 Tactics(7E)]] [[Category: Eldar Corsairs]]
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