Editing
Warhammer 40,000/Tactics/Kill Team(8E) Xenos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====DE Commanders==== *'''Archon (Commander):'''<span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Succubus (Commander):'''<span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> **'''Vysa Kharavyxis:''' Interesting for a campaign (although just go logistics) but shit for matched play, you’re welcome for wasting £15 so you may known the horrible truth. ***'''Succubus Specalism:''' ****'''Level 1: Dancing With Death''' +1 Atk for each flesh wound: okay but by the time you have flesh wounds things are quite rough and won’t take effect for some time given she has 5 W. ****'''Level 2: Back From the Dead''' Re-roll casualty rolls: kinda useful but not in the actual game ****'''Level 3: Gladiatrix''' When you use Duel for Honour tactic on a 2+ (D6) +1 CP: very good, but doesn't make up for lvls 2 and 4 being useless on the actual battlefield. ****'''Level 4: Talent Scout''' If after the game the model is decided to be dead you D6 for every specialist this model took out of action, on a 5+ +1 morale: FUCKING GARBAGE, useless until your dead and then its not even +1 resource of your choice (although that wouldn’t make much sense), what if I have lots of morale. It is quite possible this ability will do nothing for your campaign. *'''Haemonculus (Commander):''' The only thing that makes him worth it is his tactic Master of Pain, an aura that gives +1 to toughness for all friendly models within 6". It would be better if he had the strategist specialism for that CP that the tactic costs. Probably the better choice is giving him Fortitude, if you make him level 3 with +1 toughness, halving damage and 6+++ (rerolling 1s) plus the tactics, he can be a good support commander with Toughness 6(!) -each time you use the tactic- on the front surrounded by wyches (in fact if you get +1 Toughness cause the Combat Drugs you're having hyperdoped Toughness 5 Wyches). However, I don't know if 50pts (55pts with the ichor inyector) for a commander that needs 1CP for turn and with 5+/6+++(rerolling 1s) save is worth it, as he's nothing special on melee and shooting, although you can let him at level 2 for having 15 more pts. Also, instead of sending him to the front you can keep him among your shooters for protecting them (the -1 to injury rolls for a friendly model tactic is tasty).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information