Editing
Warhammer Army Project/Daemons of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Special Units=== *'''[[Bloodcrushers of Khorne]]:''' Your heaviest calvery next to Plague Drones. They dropped in price to 60ppm and a point of strength: Bloodletters will only be hitting at S4 after the first CC round, along with the usual Khorne swag in Magic Resistance and stuff. However, they did gain an extra wound and Natural Armour (5+) in the trade-off, and on the first CC round (you should be the one to instigate it), they get that lost 5S back. 60 points a model for Strength 4, Toughness 4, wound 3, and 3 additional S5 attacks from the mount. A minimum size unit produces 12 attacks (3 S5 with killing blow and 9 S6) + 3 impact hits. They are killy, but they are best suited to take out other expensive things for what you pay for. **Do consider adding a Herald of Khorne with Greater Locus of Fury. It dramatically increases their damage potential! (Both the mount and the rider gain +1 attack). Add a Banner of Swiftness, and you get a nice, hard-hitting unit with a DECENT number of attacks (2 per rider, 4 per mount). Sadly, it's quite expensive. Nevertheless, I would strongly recommend NOT using this unit without a Herald backup. * '''[[Pox Riders]] of Nurgle:''' Turn Frogs into knights. For 4 points more than a regular Plague Toads, you get what equals out to one more attack and impact hit in a much more contested slot. In addition, you can give the Toads a magic standard. If your use these, have a magic standard and play them as aggressively as Nurglely possible. **Protip: Like any Monstrous Cavalry, If your anything bigger than a min sized unit, forming into additional ranks wise as the Toad mounts deal most of the killing power and they can't make supporting attacks. *'''[[Seeker Chariots of Slaanesh]]:''' 80pts. A scythed chariot with a skimpy armor save is bolstered by the standard daemon ward save. Crewed by 2 Daemonettes and pulled by 2 Steeds of Slaanesh. For more info, look at the Daemonettes and Seekers entries above, then add D6+1 S4 attacks. Charge to delete that empire spear wall. *'''[[Flamers of Tzeentch]]:''' Flamers are an oddity in the case that they fulfill a similar role to outriders in the empire book, namely maneuvering to a position on the flank of a unit and pestering that unit until it devotes time and effort into chasing your flamers. Why do I come to this conclusion? Well, you will be paying a premium for flamers, 32 points each. While there are several special rules tied to them (I will address them later), they are still only T4 with a 5++ ward save, making them comparable to a slightly roasted marshmallow. In addition, their primary form of attack has a moderately short range of 18" and multiple shots (D6). However, with a movement value of 6", it is reasonably easy to get into a unit's flank and stay out of combat. From there, you can get as close as possible without fear of receiving a charge. If your opponent ignores them for some reason, you can remain stationary next turn, allowing you to deliver a pretty formidable broadside. Luckily, Flamers come with one critical special rule to achieve this, Skirmishers. This rule enables the unit to twist and wriggle its way through small gaps, reform to face a new direction, and still move to reduce the number of hits from ranged attacks that will inevitably come the Flamers' way. *'''Bloodbeasts of Khorne:''' 60ppm. With Flesh Hounds moved to core, there's now an imbalance in the Specials slot Khorn Warbeasts department. These... things are the answer. The Bloodbeast is if you took a Bloodcrusher and swapped the shock calvery with a reliable meatwall with toughness 5. Unlike Nurgle's beast, yours wins in the reliable offense department and edges out in speed by only 1", but loses in the defense department. Needing +1 on your ward save is much better than having a 6+ in natural given how common armor piercing is in 9th's meta. **Alterative: They want to be the model meatwall if running alongside a blood throne. They will also produce the highest Armor pricing attacks a unit in this Chaos army can produce, being strength 6 on the charge thanks to the mark and not being mounted. It's still a question over running Bloodcrushers over them that boils to the question of using standards and how aggressive your using them if you want to pay less than 180 points for a unit or want a unit of +3x+2 dimension so to maximize supporting attacks. *'''[[Beast of Nurgle|Beasts of Nurgle]]:'''55pts. It went from above average to unkillable, back to Still hard to kill for Nurgle. have D3+1 random attacks, 4 wounds, Ward(4) because regen, Slime trail, Poison, and Attention Seeker, they can take challenges and give them. Take em home in boxes, take em home in cases. IF YOUR TZEENTCH OVERLORDS TRY TO STOP YOU, JUST THROW IT IN THEIR FACES! *'''[[Fiends of Slaanesh]]:''' 55ppm. Wanna run down your opponent's army on a flank charge? Bring some Fiends! S/T4 with 3 armour piercing attacks at I6 and a move of 10. Oh, and they come stock with Soporific Musk. Use these creepy fuckers to flank and break basic and armoured infantry regiments with ease. *'''[[Chaos Spawn|Firewyrms of Tzeentch]]:''' 55ppm. To complete the symmetry, they are the Monstrous Beasts for Tzeentch, being like [[Chaos Spawn|the unnamable child of Tzeentch]] from other chaos books except for also being Daemonic and has more Fire. It acts as an in-between a Fiend and a Flammer but can be faster and/or fire off more attacks than both depending on the dice. They get 3d6" movement and d6 attacks at I3 and a ranged attack that deals 2d6 flaming S4 shots.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information