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===Special Units=== *'''Hammerers:''' Same obligatory unit that you love, except they cost 2 more points. Still stubborn with a Chaos Warrior stat line but with less initiative. Toss your general in the unit for immunity to Fear/Terror. *'''Ironbreakers:''' Elite Tarpit. For 14 points each, you get WS5, T4, Ld10, a rerolled parry (used to be a 5++) 2+ armour save. These guys got the most love in the update, and NO one wants to get into a fight with a horde of these with a Runesmith. Keep them near your BSB. Being so unchangeable, it's even more of a threat that the champion can get close and chuck a big bomb at an enemy after marching 6". *'''Miners:''' Your ambushers got the actual ambusher rule with their cover upon entry, for a true miners' entry rule stolen from the Tomb Kings, being a telegraphed ambush before turn 1. They are perfect against static armies that take war machines and the like with their Great weapons. Take in small groups of 10 or so and go war machine hunting or rear charging with them. As far as upgrades go, the drill on the champion isn't bad, providing 2 S6 attacks that don't degrade after the first battle round while reducing the chance of not showing up. That Quick to Fire on Blasting Charges now Grants an additional burst of damage when the unit charges for 20+ more points. By the way, Your miners should do the charging. They shouldn't be charged. *'''Troll Slayers/Giant Slayers:''' This unit has changed a good deal, and it's debatable if it's for better or worse. Slayers still wound on 4+ instead of raising their strength unless they needed a lower result. They are armed with a Greatweapon for monsters and can-opening plus AHWs for more attacks. If they die, that will make a single attack back. Slayers operate as mass suicidal melee damage dealers, at least compared to the more expensive guys in armour. To help in the job, Vanguard gets you closer to people's faces, and upgrading to Skirmishers or a bunch being around a Master Rune of Grimnir grants mobility/protection from missiles that would deny them the honorable death. **'''Giant Slayer:''' 5-point upgrade for +1 WS, S, and Att. For Targets that need a more skilled suicide unit (like chaos warriors). *'''Rangers:''' Sadly, the days of scouting hordes are over. Having been moved to the special section, rangers now have the same role as chameleon skinks, shades, and shadow warriors. If you have any Quarrelers with Great Weapons to spare that aren't fulfilling your core requirement, you should swap them for Rangers because they have throwing axes and scout for two points cheaper while allowing them to be aggressive. Facing is also important in 9th when shooting at infantry with shields, so you also find uses for giving them Crossbows. *'''Deathroller:''' 80pts. It's weird to think about how Dwarfs made the Imperial Steam Tanks but never had one of their own until this. This here is still subject to randomized movement (and thus the mishaps of rolling snake eyes), but don't have all the micromanagement of points and deals d6 impact hits each turn (though a 6 here also gives mishaps). It makes for a Quickly-moving Chariot Entity that pivots on a dime into a flank attack. A Faster Melee Flanker a Something only Reblicatable by positioning Dwarf vangarding units at the start of the game, nothing else with this much Melee mobility. Do be warned this thing doesn't have close to the durability as a Steam Tank, THis is a GlassCannon Chariot (or at least this is made by Dwarfs, so it won't break immediately to a few presents). *'''Cannons:''' Even with the 20pt cut to 100 points cannons are a bad choice now. Of course, the price goes up as you add runes and engineers, which you should do to make it very reliable. But with the buffs to Bolt Throwers, Grudge Throwers and Organ guns, should leave this on the shelf in 9th edition *'''Grudge Thrower:''' 80pts. It's a standard stone thrower for 80 points. It can be buffed up with runes and engineers. The right combination can make this a very effective war machine. These can seriously troll T3 armies. Take a rune of accuracy and penetrating to get <s>Str 4</s> S5 now (for some reason Mathias thought stone throwers needed a buff and are base S4), re-rolling to scatter. Definitely got the most love this edition, with stone throwers going up in Strength on the template and the direct hit. *'''Bolt Throwers:''' Not terrible, with a pointcut from 8th to 45pts, can get 2 for one choice, and now Lacks long-range penalties. this is more reliable and accurate than a cannon. *'''Firethrower:''' 60pts. If you wanted a flamer but didn't like being exposed as a War Machine, this gives a weaker but tinier model. However, this size reduction also means that it has no place for runes.
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