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==Characters== A handful of rule changes have shifted the balance and best use of characters. In 8th edition Level 4 Wizards had a constant +4 to cast and had the best chance of getting the good spells in a Magic Lore. Now both Level 3 and 4 only get +2, and Wizards in general get to choose their spells while also getting the signature for free. Additionally, almost all the 'save or die' aoe spells have been nerfed and reworked, and magic resistance is more common and more useful. Lastly, optimal unit sizes have been decreased; with the loss of horde, units being unable to be deeper than wider, and the nerfing of steadfast and inspiring presence, dumping all your points into a deathstar is less effective. What this means for Wizards is that your augment, hex, or direct damage won't have a single target that, when you get it off, will win the game. Building on this, characters who buff their unit are less effective because their unit is likely smaller and have a greater chance of fleeing off the field. Okay, so what type of characters are good in this edition? Melee lords, especially on a monster, are more viable than ever. Here are a handful of rules which create this circumstance: * Champions can no longer issue or accept challenges, so no more wasting your Star Dragon Mounted Prince's 11 attacks on a Skaven Pack Leader. * Armour saves are combined like regular cavalry. If you're sitting on a dragon wearing heavy armour, you got a 1+ save; congrats. * Regeneration saves combine with ward saves. * Warmachines are generally worse. Bolt throwers no longer ignore armour saves, and cannons scatter. * Price reduction in magic weapons and armour (the +1,2,3 A/S blades are all 25% cheaper, for example). * Unit Strength returns, while still not allowing your character to disrupt a unit, it does contribute to steadfast and the outnumbered static CR bonus.
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