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====Godsworn Hunt==== [[File:GodswornHunt.jpg|left|300px|]] Chaos is really working overtime, this time with Darkoath barbarians. The Godsworn Hunt acts somewhat like a combination of the earlier Chaos warbands- they've got a wizard and ranged attacks like the Eyes of the Nine, the strength in numbers of Garrek's Reavers, and the offensive clout of Magore's Fiends. While not quite as durable or hard-hitting as the Khornate warbands and lacking in the magical potential of the Eyes, their versatility lets them adopt a variety of strategies. Godsworn Hunt fighters become Inspired after receiving an upgrade, which makes them tricky to use early on but allows them to snowball rapidly once the glory points start coming in. The leader Theddra Skull-Scryer is a level 1 wizard best suited for casting spells from a distance, while heavy hitter Grundann Blood-Eye is somewhat frail but fast enough to keep his distance before going in for the kill. Shond Head-Claimer also acts as a brawler, and he gains Cleave when Inspired. Jagathra carries a javelin, which she can only use once per game but deals a lot of damage when she does so, and archer Ollo has good movement to extend his threat range. Finally, Grawl the hunting dog is quick and good at supporting allies and blocking enemies. The Godsworn Hunt has a special mechanic in their objectives called Oaths- they work like normal objectives, but award one extra glory point by revealing them to the opponent in the previous action phase. They can help get you enough points to gain an upgrade (and get someone Inspired by doing so), but on the other hand the opponent will now know how to block you from scoring as well. Due to their role in the deck, Godsworn Hunt players will want to have a lot of upgrades available and spread them around to everyone. Fortunately, their Ploys help in acquiring upgrades and make the upgrades themselves more effective.
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