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= Craftworlds = ==Biel-Tan== Surprisingly enough, despite being firmly in the "Eldar supremacy" camp, Biel-Tan is actually relatively pro-human. Biel-Tan's main problem with humans is that the humans (and to a lesser extent, some of the other Craftworlds) keep telling them to slow the fuck down. Biel-Tan is itching to reconquer the galaxy and rebuild the old empire and they're frustrated that humans can't go at the same pace as them. Biel-Tan believes that humans should keep up and that they shouldn't be told to slow down the warpath of their own empire. Or at least in terms of the younger ones. The Autarchs of Biel-Tan are old and wise enough to want brakes on the train but they're also cunning enough to let the Imperial Army high ups take the blame for it. In other words, to quote one anon: "Space Noldor". ==Saim-Hann== Saim-Hann doesn’t take defeat lying down. [[Nobledark_Imperium_Notable_Planets#Saim-Hann|Leithon may have lost the initial challenge]] but he almost immediately challenged Russ to a rematch. He also overestimated his chances, expecting Leman to go down after a few swigs like the lightweight pansies he saw humans as. Humans can’t digest eldar alcohol and eldar alcoholic beverages are nasty by human standards due to the eldar’s genetically engineered immunity to poisons and the kind of alcohol Saim-Hann brews are considered gargle blasters by the rest of the eldar. He just had the misfortune to challenge one of the few people in the galaxy who could keep up with him, the guy who invented mjod because after his enhancements he considered all other forms of human alcohol to be too soft to do anything for him anymore. The contest was also far from one-sided, although Leman may have won he came really close to defeat and he knew it and considered any warrior capable of drinking him under the table to be a worthy opponent. The entire relationship between Saim-Hann and the Disciples of Kurnous/the Space Wolves and Fenris has been [https://www.youtube.com/watch?v=CAdkKQ6-6wo| one huge competition of counting coup ever since]. ==Lugganath== In this timeline, Craftworld Lugganath is the Dark Eldar-hating Craftworld. As in canon, Lugganath are still trying to find a way to bring their Craftworld into the webway so they can rebuild Eldar civilization from there. The Webway would literally provide an infinite amount of space for the Eldar to grow and thrive away from the horrors of the galaxy. However, they realize that’s not going to happen so long as the Webway is being squatted in by their cocaine-snorting kin. Not only do the Dark Eldar make it impossible to live in the Webway long-term, they make Webway travel dangerous in general. So Lugganath wants to kick the lazy bums out. Lugganath was always kind uneasy about the Dark Eldar, but it got worse after the War of the Beast, where it became clear the Dark Eldar were willing to kill their own kind with impunity. Lugganath's end game could be that all permanent eldar habitation be moved to the webway but rather that one or just a few big cities like The Dark City they are working towards thinner spread with a "village" at each intersection, junction and crossroad. They help humanity and the others be masters of the Galaxy so long as the Imperium helps them become masters of their domain. ==Yme-Loc and Valhalla== The comet that hit Valhalla was diverted this time by Craftworld Yme-Loc. By M41 Yme-Loc and Valhalla are in a very close relationship, like Ulthwe and Cadia. Yme-loc gets a new neighbours, all the ice it could ever want and the eternal gratitude of the Valhallans. Valhallans get their world saved, new friends and someone to help them because 20ish years later the orks came. Yme-loc helps them fight off the orks and they and the Valhallans get into an arrangement. Elder neighbours provide them with imitation las-rifles and other wargear as well as sharing any farseer predictions that look interesting. Valhalla provides food and soldiers. Yme-Loc is ruled by a council of shipwrights. They have final say on most things not directly related to war. They are descended, in a spiritual sense if not biological, from the original bonesingers stationed on the pre-fall ship the craftworld grew out of. They all set out from the dying of the eldar homeworlds with the intention of finding “The Promised Land”. When they rammed the comet and drifted into orbit of Valhalla the Autarchs demanded that effort be made to fix the engines for strategic reasons. The Shipwrights told them that they would waste no time on that. The boat was beached on the shores of paradise. They had reached The Promised Land. The failed invasion of the orks was seen as the trial of tribulations to see if they deserved to keep their new home. By 999M41 nobody can quite tell where the craftworld ends and the comet starts as the eldar have been gradually sculpting their chunk of ice till it looks like polished slightly blue quartz. It doubles as space port, orbital defence platform and a very pretty moon. Of Valhalla itself the population is at about twenty billion and stable. They dwell in the fortified hives originally designed by Perty in antiquity. Outside the defensive walls it’s all orchards, pastures and fields and with bountiful seas and picturesque beaches.
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