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==Yme-Loc and Valhalla== The comet that hit Valhalla was diverted this time by Craftworld Yme-Loc. By M41 Yme-Loc and Valhalla are in a very close relationship, like Ulthwe and Cadia. Yme-loc gets a new neighbours, all the ice it could ever want and the eternal gratitude of the Valhallans. Valhallans get their world saved, new friends and someone to help them because 20ish years later the orks came. Yme-loc helps them fight off the orks and they and the Valhallans get into an arrangement. Elder neighbours provide them with imitation las-rifles and other wargear as well as sharing any farseer predictions that look interesting. Valhalla provides food and soldiers. Yme-Loc is ruled by a council of shipwrights. They have final say on most things not directly related to war. They are descended, in a spiritual sense if not biological, from the original bonesingers stationed on the pre-fall ship the craftworld grew out of. They all set out from the dying of the eldar homeworlds with the intention of finding “The Promised Land”. When they rammed the comet and drifted into orbit of Valhalla the Autarchs demanded that effort be made to fix the engines for strategic reasons. The Shipwrights told them that they would waste no time on that. The boat was beached on the shores of paradise. They had reached The Promised Land. The failed invasion of the orks was seen as the trial of tribulations to see if they deserved to keep their new home. By 999M41 nobody can quite tell where the craftworld ends and the comet starts as the eldar have been gradually sculpting their chunk of ice till it looks like polished slightly blue quartz. It doubles as space port, orbital defence platform and a very pretty moon. Of Valhalla itself the population is at about twenty billion and stable. They dwell in the fortified hives originally designed by Perty in antiquity. Outside the defensive walls it’s all orchards, pastures and fields and with bountiful seas and picturesque beaches.
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