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=Titan Legions= ==Loyalist== Note: Some changes were made to existing loyalist legio rules with the release of the Loyalist Legios book. These supersede those rules published in previous campaign supplements. ===Legio Gryphonicus 'War Griffons'=== *'''Legion Special Rules''' **'''Lust for Glory:''' At the beginning of a game, the Gryphonicus player may nominate a target, and a Titan claiming that target, for any number of their Titans. A Gryphonicus Titan may re-roll 1s to-hit when attacking their claimed target, and add 1 to the results of any armour rolls. However, it will lose those bonuses if anyone else attacks their claimed target. **'''Mainstay of the Titan Legion:''' May replace any Warhound or Warlord in a Maniple with a Reaver. *'''Legion Specific Wargear''' **'''Enhanced Auspex Relays (10 points):''' Warhounds only. Any targets within 12" of a Warhound with this upgrade may be pre-measured by another Titan targeting them. **'''Gravatus Plating (20 points):''' Reavers only. Reduce speed and manoeuvres by 1 and increase leg and body armour by 1. **'''Motive Sub-reactors (25 points):''' Reavers only. Reavers with this upgrade can boost its speed and maneuver without pushing its reactor, but if it takes a critical hit to the legs, its reactor level is increased by 1. *'''Titan of Legend - Bellator Magno:''' A Warlord Titan with a Belicosa, Sunfury, and a carapace weapon of your choice. In addition to an improved ballistic skill, Bellator Magno may push its reactor once during the combat phase to re-roll any hit rolls for a single weapon of your choice. *'''Legio Princeps Traits''' **'''1. Reckless Maverick:''' Once per battle, the Princeps' Titan can be activated a second time in the Movement or Combat phase. After doing so, the Titan's reactor level is advanced three times. **'''2. Master Duellist:''' Re-roll failed Hit rolls for the Princeps' Titan, when attacking a target within 8". **'''3. Hunter without Equal:''' Re-roll any failed Hit rolls when the Princeps attacks a target it has claimed via ''Lust For Glory''. ===Legio Astorum 'Warp Runners'=== *'''Legion Special Rules''' **'''War March:''' In the first and second turns, Legio Astorum Titans May choose to add 2 to their boosted movement but, when doing so, must roll two reactor dice and choose the least favourable result. **'''Veteran Princeps:''' During the Damage Control phase or when rolling for an Emergency Repair, Legio Astorum Titans may re-roll one repair die. Titans scale 10 or higher may re-roll up to two dice instead. *'''Legion Specific Stratagems''' **'''Bounty of Mars (2):''' Choose one type of critically damaged system or weapon at the beginning of the damage control phase which will get +1 to the repair roll for that phase. **'''Machine Defiance (2):''' When a Titan's shields go down, roll a number of dice equal to that Titan's Servitor Clades. For each 5+ immediately regain one shield. nasty. *'''Titan of Legend - Lucius Pretorian:''' A Reaver Titan with any weapons of your choice and an extra Servitor clade. Always add one to any repair rolls for Lucius Pretorian. *'''Legio Princeps Traits''' **'''1. Hero of the Crusade:''' As long as the Princeps is closer to the nearest enemy than any other Titans in their maniple, all Titans in that maniple add +1 to any Command checks. **'''2. Reckless Hubris:''' Once per round, the Princeps may ignore the negative effects of a critically damaged system or disabled weapon, firing the weapon as if it were functional. After that system or weapon is used, apply a Strength 12 hit to the Titan's Body, ignoring void shields. **'''3. Ancient MIU:''' Instead of taking a Command check during the Strategy phase, the Princeps' Titan may be given a random Order. ===Legio Atarus 'Firebrands'=== *'''Legion Special Rules''' **'''Seizing the Initiative:''' Once per battle, a force that contains at least one Legio Atarus maniple may re-roll the dice roll to determine First Player, but only if they rolled lower than their opponent. If they win the roll off they must nominate themselves First Player. *'''Legion Specific Stratagems''' **'''Impetuous Machine Spirit (1):''' When the Machine Spirit awakens, this stratagem can be used to automatically used to choose the impetuous result and moving d6 plus 2 instead of d6 inches. **'''Maniple of One (2):''' At the beginning of any round, one Titan gains the traits of any other Maniple available to the Firebrands for the duration of that round, but it must give up whatever Maniple Traits it already has and not count as being part of a Maniple for that round. *'''Legion Specific Wargear''' **'''Infernus Missiles (25 points):''' Any Legio Atarus Titan with Apocalypse Missile Launchers, Apocalypse Missile Arrays, or an Apocalypse Missile Launcher only. This weapon gains the Voidbreaker (2) trait. If a model takes at least one hit from Infernus Missiles, place the large 5” blast marker under the model. In the end phase, any model at least partially on the marker takes a S4 hit to their legs ignoring shields. In addition, blocking terrain touched by the marker takes a S4 hit and is set alight if not destroyed. Burning terrain continues to take and deal S4 hits to models within it until it is destroyed or extinguished. *'''Titan of Legend - Ignis Ferrus:''' A Warlord Titan with any weapons of your choice and an improved reactor track. Two reactor symbol rolls only pushes the reactor once and you always get Wrathful if Machine Spirit is rolled. *'''Legio Princeps Traits''' **'''1. Headstrong:''' In the End phase, the Princeps' Titan may choose not to discard its order - retaining that order for next turn without needing a new Command check. Shutdown or other effects that change the Titan's order are applied as normal. **'''2. Unconventional Thinker:''' Once per game, after an enemy Titan declares its action, the Princeps' Titan may move D6" in any direction, and change facing by up to 90 degrees. This movement can't take the Titan through impassable terrain or models. **'''3. Shedim Drift Veteran:''' During the Combat phase, choose one of the Princeps' weapons. You may re-roll any Armour rolls for that weapon this round. If targeting an enemy from the Death's Heads or Tiger Eyes Legios, hits from ALL the Princeps' weapons may re-roll their Armour rolls. ===Legio Solaria 'Imperial Hunters'=== *'''Legion Special Rules''' **'''Wolf Packs:''' Warhound squadrons in a Solaria maniple can have up to 5 Warhounds and can select a Warhound titan in place of any Reaver titan as part of its mandatory components of that maniple. *'''Legion Specific Stratagems''' **'''Fog of War (1):''' Play this in Strategy phase of First round; Solaria player may redeploy 1 Warhound titan in their force. It can only be redeployed to anywhere they can be normally deployed allowed by the mission you are playing. This stratagem may be purchased multiple times. *'''Legion Specific Wargear''' **'''Fortis Motivators (20 points):''' Warhounds only. In the Damage Control phase discard any repair action dice to repair a point of crit damage on that titans legs.(regardless of dice number) **'''Cameleoline Shrouding (35 points):''' Titans that are Scale 6 or less only. Hit rolls against a Titan with this upgrade suffer a -1 to hit, so long as the targeted titan has moved more than 6” and is further than 10” away from the attacker. The Shroud is destroyed as soon as the titan suffers 1 point of structural damage. *'''Legio Princeps Traits:''' **'''1. Spear of Tigrus:''' The Princeps' Titan may go into full stride orders without a Command Check. **'''2. Agile Minded:''' Once per game, when the Princeps' Titan is hit by an attack the titan may immediately make a single attack back at the attacker. This interrupts the activation of the enemy unit. **'''3. Swift Displacement:''' Once per game when an enemy titan makes a smash attack as part of a charge order against the Princeps' Titan, the Princeps' Titan gets to run away 6 inches directly away from attacker, after the attacker has moved, but before any 'To Hit' dice are rolled for the attack. The facing of the Princeps' Titan stays the same. ===Legio Defensor 'Nova Guard'=== *'''Legion Special Rules''' **'''Righteous Fire:''' In the first round, each Titan can fire one weapon twice during its activation, but you advance your plasma reactor two spaces to do so. ''Probably best used with a weapon that's good at stripping void shields'' **'''Indomitable Resolve:''' If one of your units in the battleforce eats it, then everyone else gets +1 to Command rolls for the rest of the game. ''Sacrificial Warhound anyone?'' ''Now you can sacrifice knight banners. You know, those things that die in the first few turns anyway? '' *'''Legion Specific Stratagems''' **'''A Day of Retribution (2):''' Make a single attack with one Titan before the game begins, with your weapon doubling its range. Advance that Titan's reactor three spaces. ''Combining this with Righteous Fire makes the Nova Guard the best alpha-strikers in the game, at the cost of some serious pain to your reactors. Best combined with A Quick Kill since you have a serious chance of netting 5VPs easy-peasy with it'' **'''Blessings of the Emperor (2):''' When an attack would force your Titan to roll on catastrophic damage, [[Troll|don't]]. (Made cheaper in Loyalist Legios) *'''Legion Specific Wargear''' **'''Devotional War Sirens (20 points):''' Warlords only. [[Awesome|Your Warlord blasts out glorious hymns to the God-Emperor]], every Titan within 8" rolls two dice when making a Command check and chooses the better result. *'''Titan of Legend - Dawn of Enlightenment:''' A Reaver Titan with any weapons of your choice. Unless suffering from VSG burnout, you can sacrifice Dawn of Enlightenment's activation in the movement phase to restore D3 shields. *'''Legio Princeps Traits''' **'''1. Enduring Hatred:''' The Princeps' Titan may re-roll Hit rolls of 1, once it has suffered Critical damage. During the Damage Control phase, they must spend repair dice on disabled weapons first, before repairing any other damage type. **'''2. Crusade Veteran:''' Once per game, after successfully issuing an Emergency Repairs order, the Princeps' Titan may immediately issue a second order after the repairs have been resolved. The Titan must follow any restrictions for both orders. **'''3. Icon of the True:''' While the Princeps' Titan is on the board, all Knight Banners and Titans from friendly Legios add +1 to the roll when making Command checks. ===Legio Crucius 'Warmongers'=== *'''Legion Special Rules''' **'''Forgeborn:''' Re-roll Damage Repair rolls of 1 in the Damage Control phase and under Emergency Repair Orders, but only for the first and second rounds. **'''Pride of Ryza:''' Repair rolls of 6 used to Vent Plasma decrease your reactor level by 2 rather than 1. *'''Legion Specific Wargear''' **'''Terminus Override System (30 points):''' The first time you're required to roll on Reactor Overload table, nothing happens and no roll is needed. **'''Bifolded Plasma Containment (20 points):''' Roll a D6 when using a weapon with Draining. On a 4+ you can roll two Reactor dice and choose your result, but on a 1 you have to roll 2 Reactor dice and choose the worst result. *'''Legio Princeps Traits''' **'''1. Collegia Lord:''' A command check roll of 9 or 10 made for the Princeps' Titan allows you to issue orders to all other Titans in the maniple without rolling. **'''2. Mechanicum Born:''' Once per Damage Control phase, you can re-roll one Repair die. **'''3. Black Banner:''' If the battlegroup has no Tertiary Objective, gain Tertiary Objective ''"Salvation of Crucius,"'' which gives VPs if the Princeps' Titan is not destroyed or structurally compromised at the end of the game. ===Legio Fortidus 'Dauntless'=== *'''Legion Special Rules''' **'''Children of Mars:''' Legio Fortidus Titans never suffer penalties to their Command checks, and ignore effects that force them to reroll successful checks. Knight banners within line of sight of a friendly Titan may re-roll Command tests to avoid being shaken. **'''Lost Sons:''' Replace any one mandatory element in a Maniple with a different class of Titan Scale 10 or lower. the new Titan doesn't count as whatever type of Titan it's replacing. *'''Legion Specific Stratagems''' **'''For the Red Planet (2):''' Can be used whenever a Titan activates, to ignore the effects of Critical Damage in any one location until the beginning of the next round. **'''Red Skies (1):''' Reveal when suffering a Magazine Detonation or Catastrophic Meltdown result on the Catastrophic Damage table to add 5 to the Titan's scale when resolving the effects *'''Legio Princeps Traits''' **'''1. Broken by Treachery:''' When targeting a Titan with scale equal to or greater than the Princeps' Titan, you may re-roll the dice for its first attack roll of the game. If the attack uses multiple dice, all must be re-rolled. **'''2. Immortal of Mars:''' Counts Critical Damage to Head as one level lower. **'''3. Soldier of the Crusade:''' +1 Stratagem point ===Legio Praesagius 'True Messengers'=== *'''Legion Special Rules''' **'''Pinpoint Accuracy:''' Can reroll the Location Die for Legio Praesagius if using the long range. You cannot reroll the location die of blast weapons that have subsequently missed. i.e If you scatter you can't change the accuracy. **'''Fluid Command Structure:''' If your Princeps is destroyed, Nominate a new Princeps but don't generate a new Princep Trait. The original titan still counts as destroyed for purposes of Victory Points. **'''Against the Impossible:''' Once per Game, After a titan suffers a critical damage and after the weapon has been resolved, immediately undergo Emergency repair. This cannot be used if it suffered catastrophic Damage. *'''Legion Specific Stratagems''' **'''Precision Volley (2):'''Start of Strategy Phase, before any orders are issue - Gain +1 to hit for all attacks for titans using long range. *'''Legio Princeps Traits''' **'''1. Noble Legacy:'''If you don't have a tertiary Objective, Gain Eternal Bastion - Gain 5 VPs if your Princep doesn't suffer from Structure Compromise or is destroyed. **'''2. Natural Command:''' If the Princep rolls unmodified 9/10s can give his order to the entire battlegroup with no Command check required. **'''3. Crusader:''' Once Per Round, If the Princep is Full Stride Order during the combat Phase - Can fire it's weapon at -2 to hit. ===Legio Oberon 'Death Bolts II'=== *'''Legion Special Rules''' **'''Efficient Planners:''' Titans gain +1 to Command Checks (to a max of 3+) for each Titan in the group that has benefited from the same successful Order. **'''Armored Phalanx:''' -1 to Armor rolls as long as a titan is within 2" of a friendly Oberon Titan. *'''Legion Specific Stratagems''' **'''Decisive Action (2):''' May issue First fire or full stride without command check in the first round to all titans (Note all orders must be the same). If played in subsequent round, May issue Split Fire or Full stride without command check. **'''Strategizer (3):''' Play this after any 2 cost Strategem is played, Discard that strategem. it's effects do not resolve. *'''Legio Princeps Traits''' **'''1. Unwavering:''' Once per Game - Fail a command check, you pass that command check **'''2. Peerless Commander:''' Friendly Knight banners within 6" auto Pass command checks for Shaken or recovering from Princeps **'''3. Tactical Genius:''' Gains +1 Strategem Point for this Princep. ===Legio Lysanda 'Sentinels of the Edge'=== *'''Legion Special Rules''' **'''Patience beyond Measure:''' Start of the game, The Legio Lysanda player may deploy their entire force first, before the enemy player deploys a singular unit. If so, their opponent automatically goes first. Gain +1 to hit and Command checks for the first round. Has no effect on narrative missions unless otherwise stated. **'''Stillness of Mind:''' Add 2 to result of rolling to remove the Shutdown order on a Legio Lysanda Titan. *'''Legion Specific Stratagems''' **'''Frontier Guard (2):''' Play during any Strategy phase. If within 6" of an Objective, Add +1 to BS and WS to a maximum of 2+. *'''Legion Specific Wargear''' **'''Mantle of Responsibility (15 points):''' Reroll 1s and 2s for Command Checks. *'''Legio Princeps Traits''' **'''1. Harrowed by Betrayal:''' If the Machine Spirit Awakens, Can automatically go Wrathful (Shoot a weapon with BS4). **'''2. Serene:''' Never Suffer negatives to Command Checks and aren't affected by effects that cause to reroll Successful command checks. **'''3. Vanguard Commander:''' Any titan that is within 3" of the Princeps can use Power to Locomotors without pushing the reactor (Including the Princeps) ===Legio Osedax 'Cockatrices'=== *'''Legion Special Rules''' **'''Reforged in War:''' Legio Osedax Titans never suffer penalties to Command checks and may ignore effects that force them to re-roll successful Command Checks *'''Legion Specific Stratagems''' **'''Relentless March (1):''' Play during any Strategy phase. For the remainder of the round, friendly Legio Osedax Titans may be issued Full Stride orders without the need to make a Command check and are not affected by Difficult terrain and Dangerous Terrain **'''Blood Begets Blood (3):''' Play when a friendly Legio Osedax Titan suffers Catastrophic Damage. After resolving the effects of the Catastrophic Damage, every friendly Legio Osedax Titan may immediately make a single weapon attack. This attack must be made against the closest visible enemy unit.Increase the Plasma Reactor level of any Titan that makes an attack in this way by 2, in addition to any other advances associated with weapon fire. *'''Legion Specific Wargear''' **'''Plasma Channels (20 points):''' Once per Game, in the Movement Phase, a Titan may activate the Plasma Channels. If it does so, decrease the Reactor Level of that Titan by D3 + 1. This counts as its activation for this phase. *'''Legio Princeps Traits''' **'''1. Natural General:''' During the Strategy Phase, if the Princeps successfully issued an order, asingle friendly Legio OSedax Titan in the same maniple may be issued the same Order without a Command Check. **'''2. Careful Planner:''' once per Game, the Legio Osedax Player can reuse a Stratagem that cost (1) or few Stratagem Points and has already been used earlier in the battle by the Legio Osedax PLayer. The Princeps must be on the battlefield to use this ability. If the Stratagem is one that can be used more than once (Artillery Bombardment or Scatterable Mines) it may instead be used twice in one phase by the Legio Osedax Player. **'''3. Lightning Assault:''' After both players have deployed but before players determine who is First Player, Titans within the Princep Seniores' Maniple may immediately make a move. Each Titan that moves in this way cannot be issued Orders during the First Round. ===Legio Honorum 'Death Bolts'=== *'''Legion Special Rules''' **'''Resolute and Unbowed:''' Legio Honorum Titans that have voluntarily moved more than 4" in the Movement Phase of any round decreases the bonus to an attacker's Armour Roll as the result of damage already inflicted on a location by 1, as indicated on the Command Terminal, as long as the attack came from within the Titan's Front Arc. **'''Founding Tenents:''' A Legio Honorum maniple may substitute any mandatory component from an Axiom, Myrmidon, or Fortis Maniple with a Reaver or Warlord Titan, so long as that new Titan is of equal or greater scale than the Titan it is replacing. Legio Honorum may replace a single OPTIONAL Warlord or Reaver from these maniples with a single Warbringer Nemesis Titan. Each maniple can only contain a single Warbringer Nemesis this way. *'''Legion Specific Stratagems''' **'''Crusading Spirit (1):''' Play during any Strategy phase. For the remainder of the phase, friendly Legio Honorum Titans do not suffer penalties to Command Checks. In addition, a single Legio Honorum Titan may re roll a failed Command check made when issuing Orders. *'''Legion Specific Wargear''' **'''Basilius Throne (25 points):''' Princeps Seniores only. Can issue Orders without a Command check. Any friendly Legio Honorum Titan receives +1 to Command checks when being issued an Order previously issued to a Princeps Seniores Titan with this upgrade within the same maniple. *'''Legio Princeps Traits''' **'''1. Ardent Crusader:''' May purchase the Crusading Spirit Stratagem multiple times. **'''2. Stubborn:''' The Princeps may always issue Orders during the Strategy Phase, even if ordinarily unable to do so (Vox Blackout OR a friendly Titan has failed a Command Check when issued an Order). **'''3. Iron Resolve:''' Princeps allows benefits from Resolute and Unbowed ability even if it did not move at least 4"; however the attack must still originate within the Titan's Front Arc. ===Legio Ignatum 'Fire Wasps'=== *'''Legion Special Rules''' **'''We Loyal Few:''' During the Combat phase, reroll Hit rolls of 1 against enemy Titans within 12". *'''Legion Specific Stratagems''' **'''Punish Their Folly (1):''' Play when an enemy Titan ends its move within 3" of a friendly Legio Ignatum Titan as part of a Charge order. Before resolving any attacks, the Legio Ignatum Titan can immediately make an attack using its Ballistic skill and a weapon that doesn't have the Melee trait. **'''Guard the gates (2):''' Play in the Strategy phase of the first round. All friendly Legio Ignatum Titans may be issued First Fire orders without making a Command check, until the end of the round. *'''Legion Specific Wargear''' **'''Gravitonic Sensor Array (15 points):''' +1 to all Hit rolls against an enemy Titan that's at least 25% obscured. *'''Titan of Legend - Iracundos:''' A Reaver Titan with a Gatling and Laser Blaster as well as an Apocalypse Missile Launcher. In the movement phase, you can do absolutely nothing with this Titan while still counting as an activation. One enemy Titan within 18" must roll a command check. It it fails the check, it loses whatever order it had. *'''Legio Princeps Traits''' **'''1. Death before Dishonour:''' The Princeps may reroll failed Hit rolls if their Titan has suffered Critical Damage. However, the Princeps must spend their Repair dice on disabled weapons before any other type of damage during the Damage Control phase. **'''2. Foe Slayer:''' During the Combat phase, the Princeps can choose one of its weapons to add 1 for all Armour rolls. If the Princeps is targeting a Legio Mortis or Legio Tempestus Titan, choose two weapons instead. **'''3. Eternal Guardian:''' Once per Combat phase, the Princeps may reroll a single Armour roll if they didn't move voluntarily or involuntarily that round. ===Legio Venator 'Iron Spiders'=== *'''Legion Special Rules''' **'''Loyalty Above All:''' Ignore the Princeps Wounded Critical Damage Effect for all Legio Venator Titans and add 1 to the result of any Command check they make within 6" of the Princeps Seniores'. **'''One Mind:''' Titans in a Legio Venator maniple that aren't already in a Squadron may form a Squadron of 2 Titans that lasts until the end of the round. These Squadrons can't merge void shields but follow all other Squadron rules as normal. **'''Mobile Force:''' Any mandatory Warlord Titan in a maniple may be replaced by a Reaver Titan. *'''Legion Specific Wargear''' **'''Blind Launchers (20 points):''' Once per game during the Combat phase, a Titan equipped with Blind launchers may activate them. Until the next Combat phase, apply a -1 penalty to Hit rolls made towards or by the Titan with Blind Launchers. Blind Launchers may be activated at any point during the Titan's activation, including after it has made any attacks. *'''Legio Princeps Traits''' **'''1. Burning Hatred:''' Once per round, when the Princeps' Titan Critically Damages an enemy Titan, you may immediately attack with one of the Titan's weapons. After resolving the attack, roll a D6 on the Reactor Overload table. **'''2. Crusade Veteran:''' Once per game, after resolving a Repair roll made as part of an Emergency Repairs order, the Princeps may discard the Order and replace it with any second Order. Even if an Emergency Repairs order is still removed in this matter, the Princeps' Titan can only be activated in the subsequent Movement or Combat phase like normal. **'''3. Superior Tactician:''' Gain an extra stratagem point. ===Legio Astraman 'Morning Stars'=== *'''Legion Special Rules''' **'''Unyielding:''' During the Movement phase, a Legio Astraman Titan can choose to voluntarily Awaken their Machine Spirit and automatically apply the Stalwart result from the Awakened Machine Spirit Table. This counts at the Titan's activation in the Movement phase, and the Titan must advance its Reactor marker by 2 and cannot be activated in the next Combat phase. *'''Legion Specific Stratagems''' **'''Strength and Resolve (1):''' Play when activating a Titan in the Strategy phase. Until the beginning of the next round, attacks made against that Titan gain no bonuses for damage already inflicted on it. This counts as the Titan's activation for the Strategy phase. **'''Stand Firm (3):''' Play at the beginning of any round. For the duration of that round, friendly Titans can merge void shields as if they were part of the same Squadron, so long as none of them have moved voluntarily or involuntarily that round. *'''Legion Specific Wargear''' **'''Maglock Shells (5 x weapon Dice value points):''' Weapons with the Ordnance trait only. Each weapon upgraded with Maglock shells adds 1 for all Armour rolls and still lands Superficial Hits on natural hit rolls of 1. *'''Legio Princeps Traits''' **'''1. Steadfast:''' When the Princeps must roll on the Awakened Machine Spirit table, they can add 1 to their Reactor level and choose any result on the table. **'''2. Diligent:''' Once per battle during the Strategy phase, the Princeps' Titan may be issued an Emergency Repairs order without having to make a Command check. **'''3. Immovable Bastion:''' Once per battle, after resolving the effects of an attack made against the Princeps' Titan by a Charge Order, the Princeps can immediately fight back with a Smash attack or with one of its weapons if it has the Melee trait. ===Legio Metalica 'Iron Skulls'=== *'''Legion Special Rules''' **'''Victories Beyond Measure:''' Once per round, after completing the activation of a friendly Legio Metalica Titan that is not a part of a squadron, you may activate another Legio Metalica Titan that is not a part of a squadron. When this second activation is complete, advance the second titans reactor by 2. *'''Legio Specific Stratagems''' **'''Harmony and Order (1):''' When you roll a Machine Spirit Awakens result when pushing your reactor, you may play this stratagem to automatically pass the command check. *'''Legio Specific Wargear''' **'''Bastion Armour (15 points):''' When a weapon with the Fusion trait targets a Titan with this upgrade, it may only ever roll a d6. Likewise, Rending weapons only ever add +1 to the Armour roll on a result of 6. **'''Auditory Barrage (10 points):''' When a Titan with this upgrades makes an attack with a weapon without the Melee trait, enemy knight banners within 8” must succeed on a command check or become shaken. A knight banner can only be affected by this once per round. *'''Legio Princeps Traits''' **''' 1. Paragon of Conquest:''' Gain the following Tertiary Objective if your battlegroup does not have one. Gain 5 vp if the Princeps Seniores is in the opposing deployment zone at the end of the game. **''' 2. Diligent Commander:''' Once per round, at the end of the strategy phase, a friendly titan within 6” may be issued an order, replacing any orders it may have been issued with. This cannot replace Emergency Repairs orders. **''' 3. Godlike Benevolence:''' Once per round, in the end phase, one knight banner may take a command check using the Princeps Seniores’ command value. If passed, the banner is no longer shaken. ==Traitor== ===Legio Tempestus 'Stormlords'=== *'''Legion Special Rules''' **'''Glory in Death:''' When a Tempestus Titan suffers catastrophic damage, make a command check. If passed, the Titan can immediately attack with one of its weapons. If the roll is passed by 3 or more it can attack with all weapons. Substract 1 from all Hit rolls for attacks in this way. After making all attacks this way, roll on the Catastrophic Damage table as normal. **'''Fury of the Machine:''' Once per round, when firing a weapon, a Legio Tempestus Titan that has one or more points of Critical Damage may add 1 to the Strength value of that weapon; the weapon must have a Strength value of 4 or higher, and the Strength value cannot be increased above 10. This can be used in conjunction with Glory In Death. *'''Legion Specific Strategem''' **'''Combat Drop (3):''' Play at the start of deployment. Choose a Legio Tempestus Titan that's Scale 7 or less to be kept in reserve. At the start of an Strategy phase from the second round onwards, place the Titan anywhere more than 3" away from and enemy unit and scatter it D6". If the Titan scatters into a piece of terrain, it takes D3+2 S9 hits. If the Titan's base ends up overlapping with a unit smaller than it, move it the shortest distance possible so that it doesn't overlap. If it overlaps with a unit the same size or bigger than it, then the combat dropped Titan is destroyed and can't roll on the Catastrophic Damage while the bigger unit suffers a collision as normal. A Titan that arrives this way can't be activated in the Strategy and Movement phases in the round it arrived in. *'''Legion Specific Wargear''' **'''Chasmata Pattern Laser Destructors (5 x weapon Dice value points):''' Titans equipped with a laser weapon only. Increase the Short Range and Long Range characteristics for one laser weapon by 6" and 3" respectively. Each laser weapon must be upgraded seperately. *'''Titan of Legend - Mantellum Fulmen:''' A traitor only Warhound Scout Titan with any weapons of your choice and an improved command check and ballistic skill. Mantellum Fulmen can't be a part of a Warhound squadron, but it can fire both of its weapons when issued First Fire orders. *'''Legio Princeps Traits''' **'''1. Adamantium Resolve:''' Once per battle, The Princeps may choose to pass a failed Command check. **'''2. Storm-born:''' Titan's in the same maniple as the Princeps with Charge orders may declare Power to Locomoters! without pushing their reactor. **'''3. Defiant Warrior:''' If the Princeps' Titan's void shields have been collapsed, it can re-roll all Hit rolls of 1 for its attacks. ===Legio Fureans 'Tiger Eyes'=== *'''Legion Special Rules''' **'''Machine Rage:''' When rolling a reactor dice, blanks count as the machine spirit awakening and does not increase the reactor. If the Command check to quell the machine spirit is failed, the result may be chosen from the table instead of being rolled for. If the Titan is a Corrupted Titan, instead roll twice on the Awakened Entity table and choose one of the results. **'''Many Faces of the Omnissiah:''' Samurai fight start. You stand still for 1 or 2 phases of first turn. For each phase activated with no action you can re-roll ONE DICE later in the game (Any dice!) *'''Legion Specific Stratagem''' **'''Offensive Surge (3):''' In any Combat phase, choose a Titan maniple. Each Titan in that maniple may attack twice with one its weapons, increasing its reactor by 1 in addition to any other effects. *'''Legion Specific Wargear''' **'''Hunter Auspex Relays (20 points):''' Reduce the penalty To Hit when firing at targets more than 12" away by 1 to a minimum of 0. *'''Titan of Legend - Iben Faruk:''' A Warhound Scout Titan with any weapons of your choice and the Hunter Auspex upgrade for free. Iben Faruk always adds 2 to armor rolls against enemy Titans scale 10+. *'''Legio Princeps Traits''' **'''1. Titan Stalker:''' When targeting a titan that is within 8”, the Princeps Seniores may add one to the Armour rolls of any hits, provided the targeted Titan has a Scale equal to or greater than their own. **'''2. Humardu Savage:''' When the Princeps Seniores Titan makes a Smash attack, add 2 to the Strength of the attack. **'''3. Trophy Taker:''' Any weapon disabled by the Tiger Eyes Princeps using a Smash attack, or a weapon with the melee trait, is harder to repair. These require a dice score of 1 higher than normal when making repair actions... bitch gimme that! ===Legio Mortis 'Death's Heads'=== *'''Legion Special Rules''' **'''Reaper's Tally''': For each enemy Titan killed by a Legio Mortis Titan a re-roll of 1 can be made in the shooting phase for weapons without the Melee trait. This is cumulative, so the more enemy titans you kill, the more re-rolls you get. ''A great fluffy rule to show Mortis' ruthlessness. One of the best bonus in the game, but you have to fight for it, a warlord/warmaster that has taken out two titans has massively improved their damage output, so expect your opponent to shut them down with everything they have.'' **'''State of Decay''': Once per game for each Legio Mortis Titan, ignore the effects of MIU Feedback, Moderati Wounded, or Princeps Wounded for a round. It may not use any repair dice on its head for that round however. *'''Legion Specific Strategem''' **'''March of the Dead (3):''' In the strategy phase of the 1st round, make one regular movement with each of your Titans, but you cannot use Power to Locomoters! or Power to Stabilisers!. The opposing player automatically becomes First Player for the remainder of the round. *'''Legion Specific Wargear''' **'''Remains of the Fallen (20 points):''' Enemy Titans within 8" of one or more Legio Mortis Titans with this upgrade must subtract 1 from Command checks. **'''The Warmaster's Beneficence (25 points):''' Once per game at the start of the Strategy phase, increase the Strength of one weapon by 1 for the rest of the round. *'''Titan of Legend - Penumbral Reaper:''' A Warlord Titan with a Sunfury, Arioch Power Claw, and Paired Laser Blasters. In addition to an improved weapon weapon skill, Penumbral Reaper has an aura of +1 to command checks and re-roll 1's in melee. If this Titan rolls Machine Spirit, Haughty is automatically applied. *'''Legio Princeps Traits''' **'''1. Rotten Heart:''' If the Princeps fails a Command check to quell the machine spirit, you may instead pass it and increase the reactor by 2. If the Princeps' Titan is corrupted, instead roll two dice re-rolling duplicates on the Awakened Entity table and apply a result of your choice. **'''2. Pitiless:''' Even when an enemy Titan is bleeding out, Mortis take no prisoners. When an enemy Titan that is currently critically damaged is targeted, all damage rolls receive +1 to the Strength of the attacks. **'''3. Ancient of Terra:''' Legio Mortis has many ancient Princeps which have taken full immersion or similar due to how old the Legion is. The Princeps only ever needs to roll a D6 on the Reactor Overload table even if their reactor is in the red. ===Legio Krytos 'God Breakers'=== *'''Legion Special Rules''' **'''Doom of Worlds:''' A Warlord may replace the compulsory Reaver in Axiom and Myrmidon maniples. A Warbringer Nemesis may replace the mandatory Warhound in Regia and Precept maniples. If it replaces the mandatory Warhound in a Regia maniple, it can merge void shields with the courtiers as if it were a King or Queen. A Warlord or Nemesis Warbringer may replace one of the Mandatory Reavers in a Fortis maniple. *'''Legion Specific Stratagems''' **'''Civilisation's Ruin (3):''' Play in any Strategy phase. For the rest of the round, Legio Krytos weapons with the Quake trait can induce the Quake trait on enemies even if it was deflected by void shields. Can't be used on Legio Krytos Titans with Split-Fire orders, even if it was ordered after playing the stratagem. **'''Destroyer of Cities (1):''' Play in any Strategy phase. For the rest of the round, gain +2 Strength to Legio Krytos weapons when targeting terrain. Additionally, Legio Krytos Titans reduce the Strength of hits from Dangerous terrain by 2, to a minimum of 0. *''' Legion Specific Wargear''' **'''Earthbreaker Missiles''': Apocalypse Missile Launcher upgrade. Costs 15 points for a Reaver and 25 points for a Warlord. You may fire normally, or reduce a Reaver to 2 dice or a Warlord to 4 dice to give the missiles the Quake trait. Adds 5 strength to the weapon if targeting terrain. Useful for stopping enemy titans from closing in and very good at destroying terrain. *'''Titan of Legend - Hammer of Tyrants:''' A Warlord Titan with a Belicosa, Sunfury, and carapace weapon of your choice. Hammer of Tyrants may use the Maximal Fire trait without increasing its reactor. In addition, the first time Hammer of Tyrants suffers critical damage, its reactor is reduced to the leftmost level. *'''Legio Princeps Traits''' **'''1. Godlike Contempt:''' The Princeps' Titan may still make Command checks even if a friendly unit has failed its Command check. **'''2. World Bane:''' Any Blocking terrain destroyed by the Princeps' Titan becomes Dangerous Terrain, if it wasn't already. **'''3. Path of Iron:''' The Princeps' Titan may make a single Smash attack in the Movement phase against an enemy model of lesser scale than the Princeps. Stop movement, resolve the attack, then continue moving as normal. The Titan can move through models of Scale 3 or less, if it has enough movement to clear the enemy model's base. ===Legio Vulpa 'Death Stalkers'=== *'''Legion Special Rules''' **'''Honour and Blood''': When a Legio Vulpa Titan is within 5" of an enemy Titan, increase Weapon Skill by 1 and decrease Ballistic Skill by 1. *'''Legion Specific Strategem''' **'''No Pity for the Vanquished (1):''' When an enemy Titan is destroyed, the killing Titan may make another attack with the same weapon system against another target within 12" of the destroyed Titan. *''' Legion Specific Wargear''' **'''Shikarian Conduits (20 points):''' Titans that are Scale 7+ only. Increase the upgraded Titan's boosted speed by 2" and boosted manoeuvre by 1". If the Titan declares Power to Locomotors! and/or Power to Stabilisers at least once during the round, decrease the Dice value of all Melee weapons by 1 to a minimum of 1 for the rest of the round and suffer a -2 penalty to the Ballistic Skill to a minimum of 6+. **'''Disruption Emitters (30 points):''' Add 2 to the Strength of any Melee weapons, and count the Titan's Scale as 2 higher than it is when making Smash Attacks. *'''Titan of Legend - Vestiti Ferrus:''' A Reaver Titan with any weapons of your choice and +1 armor. On a devastating hit on Vestiti Ferrus, roll a D6. If you roll a 6, damage is reduced from 2 to 1. *'''Legio Princeps traits:''' **'''1. Razor Tongue:''' At the start of the round, the Princeps can choose an enemy Titan within 24". For the duration of the round, that Titan subtracts 2 from the result of any Command check it makes. **'''2. Bloodied but Unbroken:''' For each point of Critical Damage the Princeps' Titan has suffered (not including damage on weapons), increase the Strength of any Melee weapons and their Smash attacks by 1, to a maximum of +3. **'''3. Cruel:''' When making attacks against units with Scale 5 or lower, increase the Strength of any hits by 2. ===Legio Interfector 'Murder Lords'=== *'''Legion Special Rules''' **'''Creeping Madness''': Option to allow Madness to take over when activating a Titan in the Movement Phase. Roll a D6 and consult the insanity table... ***1-2 Charge Order & you must charge the nearest enemy possible by the shortest route. ***3-4 First Fire order with a random weapon towards the nearest target with +2 Strength and Dice, then disable that weapon. ***5-6 Static Scream. Force everything within 12" to remove their current Orders unless they're under Emergency Shutdown or Repair Orders. *'''Legion Specific Strategems''' **'''Portents of Doom (2):''' Play during the Strategy phase. Prevents any enemy Titan or Knight banner within 8" of an Legio Interfector Titan from being issued Orders this round. **'''Tormented Machine Spirit (2):''' Play when you're about to roll on Awakened Machine Spirit or Awakened Entity table. Make an attack with all of the Titan's weapons against the closest model (friend or foe) instead of rolling on the Awakened Machine Spirit table. *'''Legion Specific Wargear''' **'''Static Rounds (15 points):''' Warhounds and Reavers with Vulcan mega-bolters only. Modifies the Rapid trait when firing against targets with active Void Shields to count hit rolls of both 5 or 6 as generating 2 hits each. Doesn't work if you need a 6 to hit. *'''Legio Princeps Traits''' **'''1. Dark Fanatic:''' The first time the Princeps suffers Catastrophic Damage, roll a D10. A result of 6, 7, 8 or 9 allows you to ignore it, but for any other result you automatically suffer Catastrophic Meltdown. **'''2. Raving Madman:''' When rolling to determine First Player or to make a Command check, the Princeps' battlegroup can change the result to a 10. If used to determine First Player, the Princeps' battlegroup must change their roll to 1 the next time First Player is rolled for. The same happens to the next Command check if the trait was used on a Command check. The results can't be modified or changed for any reason. **'''3. Hollowed Out:''' Ignore any damage effects from Critical Damage to the head. If the Princeps is in a Corrupted Titan, ignore damage effects from all Critical Damage while also subtracting 1 from all Command checks and ignoring the +2 bonus to Command checks fro being Princeps Seniores. ===Legio Vulcanum 'Dark Fire/Lords of Ruin'=== *'''Legion Special Rules''' **'''Two-Faced God:''' You can nominate two Princeps Senioris per maniple, each with their own Personal Trait. If one is destroyed, the other counts as having Princeps Wounded for the rest of the game. **'''For the Fallen:''' For each Vulcanum Titan destroyed you get a re-roll for any single dice roll, that can be used once per round. *'''Legion Specific Strategem''' **'''Symbiotic Commands (1):''' Play in Strategy phase when successfully issuing an order, to issue the same order to any or all Vulcanum Titans in your battlegroup (not maniple!) without having to make a Command check. *''' Legion Specific Wargear''' **'''Twinned Machine Spirits (20 points):''' Pairs two Titans that each need to buy the upgrade. Titans with this upgrade count as being part of a squadron with each other. A Titan with this cannot be a part of another squadron. If either Titan rolls Awakened Machine Spirit then both Titans need to make a Command Check. **'''Janus Pattern Missiles (20 points):''' Apocalypse missiles only. You may split dice of the missile launcher between more than one target. The Titan must choose a main target to allocate at least one die to. It can then Split Fire against an eligible enemy Titan at least 12" from the main target. Each target counts as a separate attack for the purpose of modifiers. *'''Legio Princeps Traits''' **'''1. True Born:''' +3 to Command Checks when issuing orders to Princeps' Titan, but if you roll a 1 no more Command Checks can be made in the entire Battlegroup that turn. **'''2. Divided of Mind:''' If the Princeps fails a Command Check, they can re-roll the check. If the re-roll fails, remove all Orders issued within the Princeps' maniple except for Emergency Repair Orders. **'''3. War's Orphan:''' The Princeps' Titan can push its reactor if it's in last red hole, but it takes a S9 hit to Body bypassing void shields each time you push it in this way. ===Legio Infernus 'Fire Masters'=== *'''Legion Special Rules''' **'''Masters of Flame:''' When firing a Flamestorm weapon, A Legio Infernus Titan may place the Narrowest End of the template 2 inches away instead of touching. The attack must still be within the firing arc of the titan. **'''Dark Blessing:''' Corrupted Legio Infernus Titans may take an extra Additional Mutation. *'''Legion Specific Stratagems''' **'''Burned Ones (1):''' Reveal this in any combat phase. Select a piece of terrain that's within 12" of a Legio Infernus Titan. Remove and replace it with difficult terrain of the same size. This Stratagem can be purchased multiple times. *'''Legion Specific Wargear''' **'''Clinging Phosphex (15 points):''' Any titan with an Inferno Gun can Purchase this upgrade. When firing, targets other then the closest receive 2 hits instead of one. *'''Legio Princeps Traits''' **'''1. Butcher:''' When Activated in the Strategy phase, you may re-roll all hit rolls for the round but it counts as it's activation for that phase. (So no orders.) **'''2. World burner:''' Once per round, the Princeps can fire it's Inferno Gun/Melta Cannon twice in the combat phase. If so, the second shot counts as draining. **'''3. Methodical:''' Once per Game, When the Princeps has successfully been issued a First Fire order, each other titan can recieve the First Fire Order with no Command check. ===Legio Audax 'The Ember Wolves'=== The Ember Wolves are probably the most unique titan legion out there, no other legio has restrictions on which titans you can choose, never mind limiting you to a single kind. On the other hand, no other legio has their own maniple either. You're taking this legio because you think warhound spam is king and you like the idea of pulling down warlords with goddamn harpoons. *'''Legio Special Rules''' **'''Wolves Amongst Prey:''' Legio Audax can only have Scale 6 or lower Titans. Can always squadron from other Legio Audax maniples and can have up to 5 Titans within a Squadron, although they can't join another squadron unless they're the last Titan in the Squadron standing. **'''Stalk Unseen:''' For the Duration of the first Round, Legio Audax Titans of scale 6 or Lower are -2 to hit rolls if the titan is at least 25% obscured. *''' Legion Specific Wargear''' **'''Reinforced Plating (15 points)''': Any legio Audax Titan can purchase for -1 to Armor rolls made against this titan. **'''Ursus Claws (15 points)''' All Ursus claws bought for Legio Audax Titans are Strength 4. *'''Legio Princeps Traits''' **'''1. Masters of ambush:''' The Stalk Unseen Legio trait lasts to the 2nd battle round for the Princeps. **'''2. Cull the Weak:''' The Princep can re-roll failed damage rolls against a location that has critical damage. **'''3. Pack Alpha:''' Friendly Titans within 3" of the Princep may re-roll 1s for Command checks. ====Canis Light Maniple - Audax Only==== *'''Minimum:''' 3 Warhounds *'''Optional:''' 2 Warhounds **'''Pack Ambush:''' Warhound titan's within the maniple do not Deploy normally - instead place a number of markers equal to the warhounds within this maniple anywhere, 6" away from enemy deployment zone. Warhound's in this maniple count as deployed. Once all units have been deployed - you may deploy the Warhound within 3" of a marker as long as it's 50% obscured from any enemy units. if it cannot be deployed, They are deployed within the Controlling players deployement zone. ===Legio Mordaxis 'Deathdealers'=== *'''Legion Special Rules''' **'''Techno-toxin:''' Titans within 4" of a Legio Mordaxis Titan must subtract 1 from repair rolls and take D3 S5 hits ignoring void shields to a random location if they have suffered at least one point of critical damage. Can only be affected once per round and Legio Mordaxis are immune. **'''Innured to Pain:''' Legio Mordaxis Titans ignore the effects of Concussive and Quake weapons but cannot declare Power to Locomoters! or Power to Stabilisers!. *'''Legion Specific Stratagems''' **'''Unstoppable (3):''' Play this at the start of the damage control phase. Add 2 to the Servitor Clades of every Legio Mordaxis Titan and +1 to Repair rolls until the end of the phase. *'''Legion Specific Wargear''' **'''Toxin Nodes (20 points):''' Blast (3") weapons only. Makes the blast 5" but -1 Strength. Each weapon must be upgraded separately. 5" Plasma Blast guns sound dirty. *'''Legio Princeps Traits''' **'''1. Dull the Mind''' - The Princeps ignores the effects of the MIU Feedback and Princeps Wounded Damage effects. **'''2. Harbringer of Decay''' - Upgrades the Princeps' Techno-toxin from D3 S4 to D3+1 S7. **'''3. Proud Protector''' - Once Per Round, If a Legio Mordaxis Titan within 4" of the Princep takes a Direct Hit or greater, the Princeps can immediately push its reactor and shoot with one of its weapons. ===Legio Magna 'Flaming Skulls'=== *'''Legion Special Rules''' **'''Howls of the Damned:''' - Subtract 1 from the result of all command checks made by titans within 8” of a Legio Magna Titan. In addition, titans within 8” of a Legio Magna titan can never re-roll failed command checks. Legio Magna titans are not affected by this trait. *'''Legion Specific Stratagems''' **'''Battle Fervour (3):''' Play during any strategy phase. For the remainder of the phase, friendly Legio Magna titans may be issued Charge orders without making a Command check. For the remainder of the round, friendly Legio Magna titans may re-roll hit rolls of 1 for attacks made with a weapon with the Melee trait. **'''Spearhead Assault (2):''' Play during any strategy phase. For the remainder of the round, friendly Legio Magna titans add 1 to all hit rolls and armor rolls made as a result of an attack against a target within 8” of the attacking titan in addition to other modifiers. However, enemy titans add 1 to all armor rolls made as a result of an attack against a Legio Magna titan from its side or rear arc plus any other modifiers. *'''Legion Specific Wargear''' **'''Directed Pressure Outlet (20 points):''' Fusion weapons only. Add 3” to the weapon’s Short range. Each weapon must be upgraded separately. *'''Legio Princeps Traits''' **'''1. Messenger of Death:''' Howls of the Damned trait affects all units within 15” instead of 8” of the Princeps Seniores. **'''2. Slayer of Kings:''' When targeting a titan within 12” of the Princeps’ titan, the Princeps Seniores may add 1 to the armor rolls of any hits as long as the the target has a scale equal to or greater than its own. **'''3. Bloodthirsty:''' Once per round, the Princeps May make an attack with a disabled weapon as if it had been repaired. After resolving the attack, the weapon suffers the detonation damage effect using the highest detonation strength value to resolve its effects. ===Legio Vulturum 'Gore Crows'=== *'''Legion Special Rules''' **'''Relentless Killers:''' During the combat phase, friendly Legio Vulturum Titans add 1 to all hit rolls, if during the same round an enemy titan has suffered catastrophic damage regardless of the source. *'''Legion Specific Stratagems''' **'''Cull the Weak (1):''' When an enemy Titan moves outside its front arc voluntarily or involuntarily, a Legio Vulturum Titan may immediately attack with one of its weapons and increase its reactor track by 1. **'''Scent of Blood (2):''' When an enemy Titan suffers Critical Damage from a Legio Vulturum Titan, another Legio Vulturum that hasn't been activated may be immediately activated after the other Legio Vulturum Titan finishes its activation. The activated Titan must increase its reactor track by 2 and counts as being activated for the Combat phase. *'''Legion Specific Wargear''' **'''Storm Frag Shells:''' - For 25 pts/45 pts give a Vulcan Mega-Bolter or Vulcan Array the Maximal fire trait and increase the negative Accuracy for the weapon's Long Range by 1. A little expensive and risky but could be fun and will really rack up the pain on wounded titans. *'''Legio Princeps Traits''' **'''1. Experimental Vessel:''' Once per game, the Princeps may immediately repair a disabled weapon when activated in the Combat phase. **'''2. Enigmatic:''' At the start of the first Strategy phase before any player issues orders, the Princeps may be redeployed anywhere allowed by the mission deployment rules. **'''3. Merciless:''' The Princeps may purchase the Cull the Weak stratagem multiple times, though it can only be played once per phase. ===Legio Kulisaetai 'Gatekeepers'=== *'''Legion Special Rules''' **'''Callous:''' Never suffer Command check penalties and ignore effects that force re-rolls of successful Command checks. *'''Legion Specific Stratagems''' **'''Steadfast Bastion (1):''' Play during any Shooting phase. Add 6" for the Short Range characteristic on all non-Melee weapons for Legio Kulisaetai Titans that haven't moved voluntarily or involuntarily. **'''Methodical Advance (2):''' Play in the first Strategy phase of the game. Choose a scale, and all Legio Kulisaetai of that scale may immediately move. The Titans that move can't declare Power to Stabilisers! or Power to Locomoters!, and can't be activated for the rest of the phase. The opposing player then becomes the First Player. *'''Legion Specific Wargear''' **'''Accelerated Autoloaders (20 points):''' Unupgraded Apocalypse Missile Launcher and Apocalypse Missile Launchers only. After resolving an attack made by an upgraded Launcher, you may immediately attack again with a -1 penalty to Hit rolls. After resolving the second attack, the Launcher is disabled and the upgrade is disabled for the rest of the game, even if the Launcher is repaired. *'''Legio Princeps Traits''' **'''1. Ancient of Death:''' The Princeps only ever rolls a single D6 on Reactor Overload table, even if the Reactor is in the red. **'''2. Infamous Warlord:''' Enemy units within 8" of the Princeps suffer a -1 penalty to Command checks. **'''3. Corrupted:''' The Princeps ignores the effects of MIU Feedback and Princeps Wounded. ===Legio Laniaskara 'Impalers'=== *'''Legion Special Rules''' *'''Direct Measures:''' Once per round, a single Legio Laniaskara Titan may declare Power to Locomoters! without pushing its reactor. *'''Bullish:''' When making attacks as part of a Charge order, make a Smash attack in addition to all other attacks. The Smash attack does not benefit from the Charge order. *'''Legion Specific Stratagems''' **'''Heedless Charge (1):''' Play at the start of any Strategy phase. Charge orders can be issued without a Command check for the rest of the phase. *'''Legion Specific Wargear''' **'''Mordantised Ceramite (10 points):''' Weapons with the Maximal Fire trait must subtract 1 from Armour rolls when attacking a Titan with this upgrade, even if the Maximal Fire trait isn't being used. *'''Legio Princeps Traits''' **'''1. Cruel:''' +2 Strength against units Scale 5 or less. **'''2. Titan Killer:''' Once per round, the Princeps may re-roll Armour rolls of 1 for an attack against an enemy Titan. **'''3. Heedless Rage:''' Once per round, the Princeps may attack with a disabled Melee weapon. After resolving the attack, take a single S10 hit to the body. ===Legio Damicium 'Unbroken Lords'=== *'''Legion Special Rules''' **'''Trifling Pain:''' When a Legio Damicium Titan is activated in the Movement phase, ignore a single Critical Damage effect until the end of the Combat phase. Critical Damage is also repaired on a 4+. **'''Envious:''' +1 for all Command checks so long as a Titan of equal or greater Scale is visible to a Legio Damicium Titan. *'''Legion Specific Stratagems''' **'''Endurance Beyond Limit (3):''' Play at the start of the Combat phase, before any units are activated. Every Legio Damicium Titan makes a repair roll, with each Titan rolling a number of D6 equal to half of its Servitor Clades characteristic rounded up. *'''Legion Specific Wargear''' **'''Secondary Plating (10 points):''' The first Critical Hit a Titan takes is downgraded to a Devastating Hit. *'''Legio Princeps Traits''' **'''1. Beyond Death:''' When the Princeps' Titan suffers Catastrophic Damage, make a Command check before rolling on the Catastrophic Damage table. If the Command check is passed, move the Princeps' Titan D6" in any direction, stopping before it collides with an enemy unit. Immediately suffer a Magazine Detonation. **'''2. Bitter Soul:''' The Princeps is unaffected by the effects of Quake and Concussive weapons. **'''3. Limitless:''' Once per game during the Combat phase, the Princeps may attack with all of its disabled weapons. ==Blackshield== ===Legio Tritonis 'Dark Tide'=== *'''Legion Special Rules''' **'''Revel In Slaughter:''' Add 1 for all Command checks for each enemy Titan previously destroyed, up to a maximum of 3. **'''Tide of Iron:''' Any Legio Tritonis maniple may replace a mandatory Reaver Titan with a Warlord Titan, but it does not count as a Reaver for the purpose of maniple rules. At least we know what happened to Legio Venator's Warlord Titans... *'''Legion Specific Stratagems''' **'''Stygian Veil (3):''' Play during any strategy phase. Place 3 markers on the battlefield at least 10" away from each other. Any section of the battlefield within 3" of the center of a marker blocks LoS, and all Titans not with Legio Tritonis within 6" of a marker center suffer a -2 penalty to Command checks. *'''Legion Specific Wargear''' **'''Radiative Warheads (25 points):''' Apocalypse Missile Launcher and Apocalypse Missile Launchers only. Hit rolls of 6 against an enemy Titan with active Void Shields counts as two hits. *'''Legio Princeps Traits''' **'''1. [[Creed|Tactical Genius]]:''' While the Princeps is on the battlefield, the controlling player may re-roll the dice for determining First Player. If the player does so, then the Princeps can't be activated in the following Strategy phase. **'''2. Lust for Vengeance:''' Once per game when the Princeps' Titan suffers Critical Damage, the Princeps may respond in kind. After resolving the attack that caused Critical Damage, the Princeps may immediately make an attack with one of its non-disabled weapons against the unit that damaged it. If the enemy unit is destroyed, the opponent's activation ends. **'''3. Leader of Arachnus:''' Stygian Veil may be purchased multiple times for 2 SP after the first purchase, but can only be played once per phase.
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