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Age of Darkness-Warhammer 30k/2.0 Tactics/Mechanicum Tactics
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===Troops=== *'''Secutarii Hoplite Phalanx''': The marching line of shields and spears, the Hoplites are pretty well-protected with a 5++ Invulnerable, ''Feel No Pain (6+)'' and their Kyropatris field generators. Each one comes with an arc lance, capable of both shooting with ''Disruption (6+)'' or fighting with ''Disruption (5+)'', all at AP5. That said, their melee prowess is sadly limited, as S3 (S4 with the lances) isn't very good, while their WS3 means punching marines is well out of their depth. *'''Secutarii Peltast Phalanx''': Not as protected as the Hoplites unless you buy that refractor field, but more consistent in their shooting dedication. Each one comes with a galvanic caster with flechette ammo, giving them Rapid Fire S3 AP6 shots with ''Shred'' to handle most crowds, and ignis ammo, which are Assault 2 S2 AP5 rounds with ''Blind'' and ''Ignores Cover''. They can add onto this by buying hammershot ammo, a bit stronger at S4 AP3, but benefit most from their 30" range and ''Molecular Dissonance'', which lets them auto-wound any non-Vehicle and non-Primarch units on a To Hit roll of 6. The Alpha can add some extra support if you decide to trade in his caster for a free radium carbine or an arc rifle. In addition to ''Feel No Pain (6+)'', Peltast Phalanxes have ''Blind Barrage'', giving them a single-use attack that gives an allied unit that isn't a Vehicle, Knight, Titan, or Monstrous unit the ''Shrouded (4+)'' save, a pretty strong defense.
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