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==Army Building== <s>(''Note: '''''WE NEED TO UPDATE THIS LISTS. THEY ARE 4 YEARS OLD BY NOW'''''</s> Working on updates and linkages. What a better way to start the decade than updating us, the first faction to get introduced (after Sigmarines and Khorne Bloodbounds) to the AoS parade as a whole? The point here is to <s>share, rape, pillage, and steal</s> collaborate ideas to build an army on shape, but you should think about playing what you like the most (as always, fun is first, as long as you don't act like [[That Guy]]). Also, we'll try to suggest you easy ways to get a strong force while trying to save the most money possible, which shouldn't be that hard, since [[GW]] have been releasing bundles with decent saving on a constant basis <s>WHAT KIND OF [[HERESY]] IS THIS?</s>''). Keep in mind that with all the different special rules, opponents may get a bit tired of hearing Seraphon ignore that (e.g. Slann wizards can dispell or unbind spells anywhere on the battlefield). Sucks to be them. ===The Art of Summoning=== Credit due to [http://www.lustria-online.com/threads/the-art-of-summoning.22178/ Lustria Online forums]. Basic build information: * Slann--Main frog. Forgo all spell casting, generates 9 CCP/turn (generates 10 CCP/turn if Slann is your General). Best to take with Great Rememberer for double LoSaT. * Lord Kroak--THE MAIN frog. Could easily generate 13 CCP/turn (4 spells instead of 3 for Slann). Typically want to use him for his specific spell casting (especially with difference of +190 points versus vanilla Slann) instead of CCP. * Either way, as previous previously, playing a Seraphon army without a frog is just playing the game wrong. * Astrolith Bearer--Gives 1d3 CCP/turn. Gives the variable for getting over the 24 CCP at beginning of turn 2 with Slann + Astolith Bearer combo. * Endless Spell Balewind Vortex--One additional spell translates to 3 additional CCP. * Endless Spell Chronomantic Cogs--One additional spell translates to 3 additional CCP. Also can flip to the +2 move/charge to help get that Carnosaur you are going to summon engaged. * Engine of the Gods--While not contributing to the CCP, does have independent summoning abilities. If you are going to create a summoning list, might as well go all in. The basic summoning list would include a Slann and an AB. No casting and by Turn 2 you get 20 + 2d3 CCPs (66% chance to summon your big dinos (Carnosaur, Stegadon, Bastiladon) Aside from the EotG, a heavy summoning list includes Slann, AB, Vortex, Starpriest, and a Cogs (casted by the Starpriest and used by the Slann). By Turn 2, if you totally forego casting, you can collect up to 29 + 2d3 CCP. ===Matched Play GHB2019 List=== Credit again to [http://www.lustria-online.com/threads/matched-play-list-ghb2019.23300/#post-281635 Lustria Online Matched Play GHB2019] and all the contributors. Below are highlights. Use the link for details, as they are updated in the forums. '''2000 Point Lists:''' * Dracothion's Tail/Shadowstrike Starhost--Single drop army with Slann, Oldblood on a Carnosaur, Scar Vet on a Cold one, and Starpriest. Add Rippers, Skinks, Knights, and Razors to round out. Alpha strike list with summoning. * Shadowstrike Starhost--Slann, AB, couple EotG, and Starpriest. Add Rippers, Skinks, and Razors. More summoning focused. * Thunderquake Starhost--Slann, AB, EotG, and Starpriest. Razors, Skinks, and couple Bastiladons (with friggin LAZORS!!!) * Kroak+Slann Mortal Wound Spam--Because one frog just ain't enough. Slann, Kroak, AB, Scar Vet on a Cold One, Starpriest, Knight-Incantor. Add Knights and Razors. Move of a casting list to rain down magical goodness on the enemy. Also is 2-drop. * Fangs of Sotek * Kroaknado--Kroak, EotG xFOUR, and AB. Add Skinks and Razors. Summon from the EoTG and cast from the frog. * Shooting--Slann, AB, and Starpriest. Add 3 units of Razor X3, Skinks, and Bastiladons x3 (with friggin LAZORS!!!) * Eternal Starhost * Eternal Starhost & Shadowstrike Starhost * Dracothion's Tail * Triple Carnosaur * Dread Saurian w/Dracothion's Tail '''1500 Point Lists:''' Dracothion's Tail (@Lizerd's list) Shadowstrike Starhost '''1000 Point Lists:''' Shadowstrike Starhost Shooting Sunclaw Starhost Eternal Starhost '''Meeting Engagement:''' Eternal Starhost Shadowstrike Starhost Double Carnosaur Shadowstrike Starhost w/Ripperdactyls Dread Saurian Purple Sun ===Start Collecting Buildup=== Arguably the best way to start your army, is get two Start Collecting! boxes. Really, that easy. 2 Saurus Warriors units, 3 Saurus Knights units and an extra Knight that can be converted to a Scar-Veteran on Cold One, and two Carnos/Trog as you want, and 4 extra Warriors that can be used as summoning fodder or conversion material. Also if you're willing to field some cheeky conversions, there's a [http://www.lustria-online.com/threads/getting-the-most-from-your-start-collecting-seraphon-box.20560/ useful post] at Lustria Online that details how to really pimp this kit far beyond GW ever intended, squeezing out a solid 800+ points per box. From there, you can take many different choices, thanks to how wide is the Seraphon range. You could simply buy more Start Collecting! boxes, maybe another 3. This is because one box comes with 12 Warriors (because is a relatively old sprue and the regular box has 20 Warriors), so you can have 60 Warriors between the 5 boxes. You will also get another 24 Knights, but they are a pretty viable unit (unlike Oldhammer latests editions), and you will never, ever, will have extra Carnosaurs. They are just beautiful models, worth every cent. The Thunderbeast Host bundle from GW is also a good way to save around 15% worth in the big boys of the faction: 2 Stegadons, another Carno and one flying unit. Unfortunately out of print. But...now we have a skinks bundle. That gives Seraphon pretty much all their main units save for some heroes in a bundle or convertible! Just remember to pick up a Kroak. An honorable mention to the Arcane Heroes bundle for Silver Tower: it has a Skink Starpriest, and if you have a friend who could use the other heroes of the kits, or you yourself have another army or small force, its a good purchase. '''NEW FOR THE NEW BATTLETOME: START COLLECTING! SKINS!''' 12 nimble mini-lizards, with 3 flying cavalry models, who you can use as objective grabers or dive bombers, given their high movement, a Batie, whish means you gets a Bastie, and a Starpriest, which means you get a Starpriest. So, yeah, you have quite few options to get some Seraphon miniatures in easy to get blocks. '' -Hold on, hold on, are you sure this is [[GW]]?'' ===Matched points=== Fortunately, Seraphon have a wide array of units, and everyone is viable. From a single Start Collecting! you get: * 100 points from 10 Saurus Warriors. * 90 points from 5 Saurus Knights. **points updated!** * 160 points from a Troglodon OR 240 from a Saurus Scar-Veteran on Carnosaur OR 260 from a Saurus Oldblood on Carnosaur. **points updated!** *''Total:'' 420 points using a Troglodon OR 480 points using a Scar-Veteran on Carnosaur OR 540 points using an Oldblood on Carnosaur. Not counting the possible extra models you can use: 100 for a Knight converted or counting as a Scar-Vet on Cold One (damn, you could simply use the 3 extra Knights as Scar-Vets too), 100 from using the free Saurus Oldblood on foot if you buildt a Troglodon and 100 from getting creative to use your Skink Oracle as a Skink Priest or Starpriest, and you could even use Jungle Swarms from the Cold Ones bits if you are allowed. NOTE AND UPDATE: with general's handbook 2017, every Seraphon unit received an huge discount (Balanced by the fact that their awesome warscroll battalion now cost a lot more). This mean you now can field both a Trog and and Oldblood on Carnosaurus using units in two Start Collecting boxes. Exactly, both. Have fun supporting and attacking with Oldblood and Troglodon while receiving the screening from Warriors and Knights, have fun! A lot!! ===1000 pt.=== Here the core tax is 1 '''Leader''' and 2 '''Battleline''' units, you can have up to 4 '''Leaders''', 2 '''Artilleries''' and 2 '''Behemoths'''. Your minimum tax is 220 points; 2 10-units Skins and a Skink Priest or Starpriest. Two Start Collecting! kits gives you a quick and easy to get force, as well as a multi-task list, with some spared models to use in larger games. * 20 Saurus Warriors (Battleline). * 10 Saurus Knights (Battleline). * Scar-Veteran on Carnosaur (Leader/Behemoth). * Saurus Oldblood on Foot (Leader). * Troglodon (Behemoth). This uses exactly 1000 points. This is a heavy focused melee list. Depending on what you are facing, the Scar-Veteran and the Saurus Oldblood are good generals; excellent weapons and stats. The Saurus Oldblood is more defensive, favouring a stead approach, and the Scar-Vet is generally more offensive. Use your Warriors in one or two blocks as you wish; you get a +1 To Hit if you have at least 20 on the same unit, but this will last just one turn or even less. Bring them along your Saurus Oldblood on foot if you are using him as your general. Use two units of Knights, using the weapons you find the most useful. They are quite slow for regular cavalry tho, at 7". Use them as flankers and alongside your Scar-Vet if he is your general. The Troglodon is a great addition here, since its a jack of all trades. D3 ranged attack with good profile and damage (and the only ranged unit on this list), and get 3" extra if it can charge succesfully and damaged with his poison, which can be quite effective since it has 7 attacks at +4 hit (with enough luck and not having taked so much damage, it can be able to deal 15 wounds on melee), it has its own roar that substracts 1 from enemy Bravery and, most importantly, can unbind one spell just like if it was a wizard (something this list lacks). Not a specialist, but it [[gets shit done]]. However, never expose it to get 8 or more wounds. Its ranged attack has 18", gets worst if by 3" each time it suffers 2 or more wounds, it gets 1" for each two wounds and its bite starts at +2 to wound, reduces to +3 the next for wounds and get worst by one each time it suffers two additional wounds. It biggest flaw is that it fills lots of roles. Expect to see some heavy focus upon it. ===2000 pt.=== Here the core tax is 1 '''Leader''' and 3 '''Battleline''' units, you can have up to 6 '''Leaders''', 4 '''Artilleries''' and 4 '''Behemoths'''. Your minimum tax is 260 points; 3 10-units of Skinks (60 points per 10) and one of the following leaders: Saurus Oldblood, Saurus Scar-Veteran on Cold One, Skink Priest (80 points) or Skink Starpriest. Keep using 2 Start Collecting! kits, now you can deploy all the models included: * 20 Saurus Warriors (Battleline). * 15 Saurus Knights (Battleline). * Scar-Veteran on Cold One (Leader). * A Firelance Starhost (using the Cold One Scar-Veteran) * Saurus Oldblood on Carnosaur (Leader/Behemoth). * Saurus Oldblood on Foot (Leader) * Troglodon (Behemoth). This alone costs 1340 points. But if you can replace the Oldblood on foot or [[Counts as|count it as]], you can pick a Saurus Sunblood for 20 additional points. Now, lets assume you also got a Thunderbeast Host kit, now add: * An Engine of the Gods (Leader/Behemoth). * 1 Stegadon (Behemoth). * 3 Terradon/Ripperdactyls Riders. This will costs 1980 points, or 2000 if you play a Sunblood instead the Oldblood on foot. Other option is use a Skink Priest or Starpriest instead the Oldblood on foot: you will have one spare Priest from building a Stegadon anyway, and with some convertion you could use your spare Oracle as one of those two. You can get a Starpriest if you wish, its a nice little sculpt. This list features more ranged options. Having 16 Cold One Knights, you can easily convert one into a Scar-Vet and make a Firelance. The Scar-Vet on Cold One is a good choice for a general because his command ability synergizes strongly with the Knights: re-rolling hits and charges is important, more considering how the Blazing Lances stacks with Blazing Cohort (yet another mortal wound), and the Cold Ones gain an additional attack. This battalion can easily snowball if left unchecked. While lacking the Stardrake Shield, the Oldblood on Carno might be a little more killy than the Scar-Veteran by virtue of his sunbolt beams, while his spear is still as good as the regular. His command ability is strong for heroic wrecking balls. The Thunderbeast models are great supportive options: the Engine of the Gods speaks for itself and the Stegadon can deal a good amount of AoE or single target damage. Both of them should be keeping distances when not overly necessary, but can be dangerous when charging towards the enemy. The flying cavalry is quite useful. Terradons should be prefered by virtue of their ranged attacks, while the Ripperdactlys can dish out important damage for evasive but fragile enemy units. The Oldblood on foot is a strong support for your Saurus, even without its command ability. The Sunblood is [[DISTRACTION CARNIFEX|a big, bulky, scary lizard, able to soak decent amounts of damage and dealing it back]]. The Skink Star/Priest are reliable support options; the Priest can be a strong buff machine, while the Starpriest is a cheap wizard that can help your units with magic. As a bonus, deploying this whole army should be a sight to behold! ====[https://www.warhammer-community.com/2020/03/05/stegageddon-the-final-form-of-listbuildinggw-homepage-post-2/ STEGAGEDDON]==== '''WARNING''': This is a GW invention, and even they admit this is more of a [[meme]] list than anything else. So basically, yeah, we Order Beastclaw Raiders now. [[AWESOME|Just with a herd of rampanging Stegadons]] * Field a '''Coalesced Thunder Lizard''' army. This already sounds as pleasing as you guess. * Because of this, Steggies are now '''BATTLELINE''' instead of '''BEHEMOTH''', so you will need '''FOUR'''. Yes, you'll need money. Yes, you'll won't regret it. Equip them with a healthy blend of Skystreak Bows (A whooping 25" range, 3 attacks, 4+/3+/-1/D3) and Sunfire Throwers (A bubble of 8" 3+/3+/-/1). Remember, this celestial flamethrowers '''MAKE AN ATTACK FOR EACH MODEL IN RANGE'''. This will deter your enemy from sending units with low wounds and plenty of models against you, [[Meme|will dissapoint hordes icomesurably, and their day will be ruined]]. * Get yet another Steggie, and give him a Skink Chief as commander. His/it command ability lets you pick 1 '''SKINK''' unit per phase, wholly between 2" of range, and adds 1 to the attacks it can made with melee weapons. All Steggies, being crewed by Skinks, get this keyword, so you can trample all over your enemies with a little extra dinomight. Nice. * Grab two Engines of the Gods. Remember the mantra of our enlightened Slann Masters: ''More Stegs, more fun''. This will give you the needed support you lacked so far. The effects from ''Cosmic Engine'' will get tweaked, since the article says that now rolls of 4-8 heal D3 wounds to nearby units. This means that the single lazor beam or the [[dakka]] whirpool will get modified. We only have to wait two weeks more, and the Engines will still rock, so no prob. * The article here suggest you to pick a Bastie with Solar Engine (but you can technically still use other Stega). This to use it in tandem with a new Command Ability: ''TROVE OF OLD ONE TECHNOLOGY''. Per phase, an unit can use their Engines (Solar or Cosmic) once again. If ''Cosmic'', '''this means it can heal D6 wounds''', or get another chance to shoot cosmic [[dakka]] to your enemies. If ''Solar'', this means '''[[Dakka|you effectively will shoot 4FD6 PER SHOOTING PHASE]]'''. '''1970 POINTS OF SAURIAN STOMPS!''' This of course means some problems: you will not cover the whole battlefield, you relly on '''MONSTER'''S that get diminishing stats as they get hurt, and you will be slow as Nurgle after a nightover. They also say that you can try tweaking the list adding a Slann and some Star Skink (priest or seers, so maybe the seers will get a buff to make them actually viable, even for a meme list), but this list is just a paleo-sight to behold, and an inversion worth every single cent. And if you have played [[Total War: Warhammer|Total Warhammer II]], you already know how sastifying is to send a herd of Steggies to wipe clean a horde of pesky ratmen. Who knows? this might be the dawn of a new Stega-Meta! ===2500 pt.=== Here the core tax is 1 '''Leader''' and 4 '''Battleline''' units, you can have up to 8 '''Leaders''', 5 '''Artilleries''' and 5 '''Behemoths'''. Your minimum tax is 320 points ; 4 10-units Skins and one of the following leaders: Saurus Oldblood, Saurus Scar-Veteran on Cold One, Skink Priest or Skink Starpriest. From the previous example list, not much more to add here. If you picked a Sunblood, you could get third Warriors unit and upgrade them to a Sunclaw Starhost. Add a Slann Starmaster is a fantastic idea; 3 spells/unbinds, can cast through skink heroes and Troglodons at 15" away and buff your whole army. This costs 2440 points. If your place allows older scrolls, you could pick a Skink Chief to close at 2500.
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