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===Kruleboyz=== '''Gutrippas''' are the basic warriors of the Kruleboyz, fighting with spear (stikka) and shield (skareshield) in tandem. They typically become Soulbound because they can't hope to progress up the ranks and become a Killaboss, whether because they lack political support or they genuinely don't care about becoming a leader. '''Man-Skewer Boltboyz''' are the ranged counterparts to Gutrippas, fighting with crude crossbows that can reach the size of small ballistas. Surprisingly adept snipers (that Morky influence shining again), Boltboyz who become Soulbound are typically doing so because they want to attain the biggest, bestest shooting gear they can imagine. No ramshackle ballista or bolted-together crossbow for them, no; these orruks ream of owning a Vanaric arcbow or an aethermatic rifle, and what better way to get one then by cosying up to the races who make it and proving themselves an ally (at least for now)? '''Murknobs''' are champion warriors amongst the Kruleboys who carry enchanted totems called "Belcha-Bannas", which use harvested monster tongues to imbue these garish face-banners with the ability to unbind enemy spells. Often, a Murknob has been sent to join a Binding to represent his warclan... but some instead run away in hopes of seeking a new path to power with a different kind of horde. '''Swampcalla Shamans''' are the mystical branch of Kruleboy society, weaving a dark form of geomantic magic that can transmute the land around them into swamps and bogs, or draw upon swampy effects for protection in battle. Like most Destruction mystics, they take a particular interest in being Soulbound, in their case regarding it as acquiring the flashiest trophy they could ever hope to get. Mixed bindings generally tolerate them because, as crude as they are, their geomantic practices offer a different perspective, and even the foulest swamp is cleaner than a Chaos-tainted wasteland. '''Hobgrot Slittas''' are the basic grunts of the hobgrot military forces (such as they are), and are literally the only racial archetype they have so far. They carry slitta-knives and bangsticks, and are most notable for their surprising amount of diplomatic skills. Which makes sense; hobgrots are the most mercantile and diplomatic of any Destruction race, and these same traits make them really adept at getting on as part of a Binding. The trick is proving themselves worthy enough to become Soulbound in the first place, which they usually do in the traditional hobgrot way: ripping off bigger and meaner targets until someone takes notice.
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