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=====Magma Corer===== <div class="mw-collapsible-content"> ''Magma Corers are enormous Tyranid biomorphs engineered for planet consumption. These hulking monsters possess a shell a thousand times stronger than diamonds that makes them nigh-invulnerable to small arms fire and whose purpose is to enable the creature to dig into the planet's mantle and start a chain reaction that results in the detonation of multiple fault lines around the crust, breaking it apart and hampering the native forces' resistance. This process is fatal to the Magma Corer but it's a small price the Hive Mind is willing to pay. But their powerful strength isn't to be feared only up-close, debris, tanks, and even buildings are thrown by the creature thanks to its incredible limbs. A Magma Corer is a death sentence incarnated, for everyone and everything standing on solid ground.''</div> This unit contains 1 Magma Corer ('''Power Rating: 100'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Magma Corer || '''12"''' || 3+ || 4+ || '''10''' || 9 || 31-45 || '''6''' || 6 || 2+ || 2000 |- | Magma Corer || '''10"''' || 4+ || 4+ || '''9''' || 9 || 21-30 || '''2D3''' || 6 || 2+ || 2000 |- | Magma Corer || '''8"''' || 4+ || 5+ || '''8''' || 9 || 11-20 || '''D3''' || 6 || 2+ || 2000 |- | Magma Corer || '''6"''' || 5+ || 6+ || '''7''' || 9 || 1-10 || '''1''' || 6 || 2+ || 2000 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Drill Horn''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Drill Horn''' || Melee || Melee || 16 || -5 || 12 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearerโs attacks. Enemy unit must subtract 3 from any invulnerable save used against an attack made by this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gigantic Shoveling Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gigantic Shoveling Claws''' || Melee || Melee || x2 || -5 || 4D3 || When attacking with this weapon, you must subtract 1 from the hit roll. If a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} (that has 18 wounds or less) is slain by this weapon, pick an enemy unit within 24" of the bearer and roll a number of D6s equal to the wound characteristic of the destroyed model. For every roll of 4+, that unit suffers 1 mortal wound. |- |'''Gigantic Shoveling Claws''' || 48" || Heavy 2D6 || 6 || 0 || 2 || Blast. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Burrowing Nightmare"> At the beginning of any of your Movement phases, any Magma Corer that is not within 1" of an enemy unit can burrow. Remove it from the battlefield โ it can return as described in the ''Magmatic Eruption'' ability. A Magma Corer may not burrow and return to the battlefield in the same turn. If the battle ends while the Magma Corer is underground, it is considered to be slain. </tab> <tab name="Impervious Chitin"> Attacks made against this model suffer a penalty of 1 to the wound roll and a penalty of 2 to its AP characteristic. In addition, attacks made against this model don't receive a bonus to their damage roll, regardless of any special rule or stratagem (es. "melta" weapons don't get a bonus to their damage if they fire at this model and it's within half of their range). </tab> <tab name="Magmatic Eruption"> During deployment, you can set up a Magma Corer underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Magma Corer anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" from any other Magma Corers set up this way this turn, then roll a D6 for each enemy unit within 9" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 2D3 mortal wound, on a 4-5 it suffers 2D3+3 mortal wounds and on a 6 it suffers 3D3+3 mortal wounds. The Magma Corer cannot charge in the same turn. </tab> <tab name="Mantle Fissure"> While a Magma Corer is underground, you may decide to execute a mantle dive. If so, the Magma Corer is immediately considered to be slain; then select a number of enemy units (that aren't {{W40kKeyword|Aircraft}}) on the battlefield equal or lower to the one described in the table below. Roll a die for every unit selected; on a 3+ that unit suffers 4D3 mortal wounds. {| class=wikitable |- valign=center ! Remaining Number of Wounds !! Number of Enemy Units Selectable |- | 31-45 || 12 |- | 21-30 || 9 |- | 11-20 || 6 |- | 1-10 || 3 |} </tab> <tab name="Unstoppable Behemoth"> This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances, or Falls Back, it can be moved across other models excluding {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Hive Tendril}}, {{W40kKeyword|Tyranids}}, {{W40kKeyword|Nidhoggr}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Magma Corer}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} [[Category:Warhammer 40,000]] [[Category:Tyranid]] [[Category:Hive Fleet Nidhoggr]] [[Category:Imperial]] [[Category:Space Wolves]] [[Category:/tg/ 40,000]] [[Category:Warhammer Homebrew]] [[Category:Awesome]] [[Category:Stories]] [[Category:Stories/Warhammer 40,000]]
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