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Blackstaff's Tome of Wizardry
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==School of Lunar Magi== Arguably a specialized splinter school of the Astromancer, the Lunar Mage is, as the name implies, a wizard who focuses on drawing magical energies directly from the moon. The costs and benefits of this are spelled out with the 2nd level features; '''Radiance of the Night''' lets the Lunar Mage learn ''any'' spell that does Radiant damage, no matter what spell list it belongs to, as well as giving them the ''Sacred Flame'' cantrip for free. In comparison, '''Lunar Link''' ties the Lunar Mage's inherent magical strength directly to the moon; their spell save DC increases by +1 during the Full Moon, but is penalized by -1 during the New Moon - at all other times in the lunar cycle, it stays at its normal value. 6th level gives them the feature '''Moon Shadows''', which can be used once per short rest. The description contradicts itself, first saying you need to be within 60 feet of a beam of moonlight to be able to use the feature, but then saying you can use it even during the day. What it does is let you create a kind of magical illusory field around either yourself (gain Advantage on a Stealth check) or around a small item or a single willing Medium-or-smaller creature (the target becomes semi-invisible; creatures must make a Wisdom save vs. your spell save DC to be able to see it). 10th level comes with '''Lunar Retribution''', which can be used as a Reaction to being hit by a melee attack Int modifier times per day. When used, the assailant takes Psychic damage (1d8 + your Int modifier), which is doubled if the triggering hit was a critical hit. Finally, the 14th level feature is quite simple; '''Radiant Mastery''' means that the Lunar Mage can reroll any damage dice for a Radiant-typed attack that do 1 or 2 points of damage, although the second result stands.
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