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===Melee Weapons=== *'''Aeonstave:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Aeonstave''' || Melee || Melee || User || -1 || 2 || A unit that suffers an unsaved wound from this weapon has to always attack for last and subtract 1 from its hit rolls until your next Fighting phase. |} *'''Automaton Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || User || -2 || D3 || - |} *'''Canoptek Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Claws''' || Melee || Melee || x2 || -5 || D3+6 || If a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} that doesn't have the {{W40kKeyword|Titanic}} keyword is slain by this weapon, pick an enemy unit within 12" of the bearer and roll a D6. On a 4+ that unit suffers D3+3 mortal wounds. |} *'''Canoptek Wings:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Wings''' || Melee || Melee || User || -2 || 2 || - |} *'''Chronostaff:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Chronostaff''' || Melee || Melee || User || -1 || 1 || You can re-roll failed hit rolls for this weapon. |} *'''Claws of the Dragon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws of the Dragon''' || Melee || Melee || User || -4 || D6 || Invulnerable saves may not be taken against wounds inflicted by this weapon. |} *'''Crackling Tendrils:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crackling Tendrils''' || Melee || Melee || User || -4 || D6 || - |} *'''Destroyer Blades:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Destroyer Blades''' || Melee || Melee || +1 || -1 || 2 || An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Eldritch Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || Melee || Melee || +2 || -3 || 2 || - |} *'''Empathic Obliterator:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Empathic Obliterator''' || Melee || Melee || +2 || -1 || D3 || If a {{W40kKeyword|CHARACTER}} is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds. |} *'''Feeder Mandibles:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Feeder Mandibles''' || Melee || Melee || User || 0 || 1 || If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. |} *'''Fire Whips:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fire Whips''' || Melee || Melee || User || -4 || D6 || When inflicting damage, roll two dice and discard the lowest result. |} *'''Flayer Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flayer Claws''' || Melee || Melee || User || -1 || 1 || You can re-roll failed wound rolls for this weapon. |} *'''Giant Tentacles:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Giant Tentacles''' || Melee || Melee || User || -4 || 6 || Make 4 hit rolls for each attack assigned to this weapon. |} *'''God's Maw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''God's Maw''' || Melee || Melee || User || -4 || 6 || Invulnerable saves may not be taken against wounds inflicted by this weapon. If this weapon kills a model with wound characteristic of 6 or more, Tsara'noga heals D6 wounds it had previously lost. |} *'''Hyperphase Sword:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -2 || 1 || An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Impaling Legs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Legs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |} *'''Massive Forelimbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Forelimbs''' || Melee || Melee || User || -1 || D3 || - |} *'''Rod of Covenant:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || Melee || Melee || User || -3 || 1 || - |} *'''Scarab Swarm:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scarab Swarm''' || Melee || Melee || 3 || - || 1 || Make 20 hit rolls for each attack assigned to this weapon. This weapon hits on a 3+. If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. For each wound inflicted by this weapon, the Abattoir regains one wound lost previously in the game. |} *'''Scythe of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Light''' || Melee || Melee || +2 || -3 || D3 || When attacking with this weapon, you can re-roll every wound roll if the target is a {{W40kKeyword|Vehicle}}. Invulnerable saves may not be taken against wounds inflicted by this weapon. |} *'''Scythe of the Nightbringer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of the Nightbringer''' || Melee || Melee || * || -4 || D6 || This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7. |} *'''Staff of Destruction:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Destruction''' || Melee || Melee || +2 || -3 || 2 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |} *'''Staff of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |} *'''Staff of the Destroyer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Destroyer''' || Melee || Melee || +1 || -3 || 2 || - |} *'''Staff of the Oath:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 2 || - |} *'''Staff of Tomorrow:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Tomorrow''' || Melee || Melee || User || -3 || D3 || You can re-roll failed hit rolls for this weapon. |} *'''Star-God Fists:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-God Fists''' || Melee || Melee || User || -4 || 3 || - |} *'''The Obsidax:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Obsidax''' || Melee || Melee || +1 || -4 || 3 || You can re-roll failed wound rolls for this weapon. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |} *'''Tendrils of the Banished:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Breaking Slash''' || Melee || Melee || x2 || -4 || 6 || Invulnerable saves may not be taken against wounds inflicted by this weapon. |- |'''Flurry of Madness''' || Melee || Melee || User || -2 || 3 || Make 3 hit rolls for each attack made with this weapon. |} *'''Titanic Forelimbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Strike''' || Melee || Melee || x2 || -4 || 6 || - |- |'''Reaping Sweep''' || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon. |} *'''Titanic Limbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Titanic Limbs''' || Melee || Melee || User || -3 || 3 || Make 2 hit rolls for each attack made with this weapon. |} *'''Vicious Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Vicious Claws''' || Melee || Melee || User || -2 || 2 || - |} *'''Voidblade:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -2 || 1 || Each time the bearer fights, it can make 1 additional attack with this weapon. An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Voidscythe:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidscythe''' || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, subract 1 from the hit roll. An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Warscythe:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -3 || 2 || An enemy unit that has to take a save roll against a wound caused by this weapon has to subtract 1 from the result. |} *'''Whip Coils:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Whip Coils''' || Melee || Melee || User || -2 || 2 || If the bearer is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal as long as it uses this weapon to attack. Once it has done so, remove the model from the battlefield. |}
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