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==Wargear== ===Melee Weapons=== *'''C'tan Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Tail Blades''' || Melee || Melee || User || -2 || 1 || Each time the bearer attacks, it makes D3+3 additional attacks with this weapon. |- |'''Crackling Tendrils''' || Melee || Melee || User || -4 || D6 || - |- |'''Fire Whips''' || Melee || Melee || User || -4 || D3+3 || - |- | '''God's Maw''' || Melee || Melee || User || -4 || 9 || Each time the bearer attacks, it makes 1 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Invulnerable saves may not be taken against wounds inflicted by this weapon. If this weapon kills a model with a Wounds characteristic of 6 or more, Tsara'noga heals D3 wounds it had previously lost. |- |'''Golden Fists''' || Melee || Melee || User || -3 || 3 || - |- |'''Scythe of the Nightbringer (Reaping Sweep)''' || Melee || Melee || User || -3 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |- |'''Scythe of the Nightbringer (Entropic Blow)''' || Melee || Melee || x2 || -4 || D6 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |- |'''Silver Tide''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, a wound roll of 6+ for this weapon, the target suffers 1 mortal wound instead of the normal damage. For each wound that this weapon inflicts, the C'tan Shard of the Endless Swarm regains a single wound previously lost in the battle. |- |'''Spear of the Void Dragon''' || Melee || Melee || +3 || -4 || D6 || Each time an attack made with this weapon is allocated to a {{W40kKeyword|Vehicle}} model, that attack has a Damage characteristic of D3+3. |- |'''Tendrils of the Banished (Flurry of Madness)''' || Melee || Melee || User || -2 || 3 || Each time an attack is made with this weapon, make 3 hit rolls instead of 1. |- |'''Tendrils of the Banished (Breaking Slash)''' || Melee || Melee || x2 || -4 || 6 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |} *'''Canoptek Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || +2 || -3 || 2 || - |- |'''Canoptek Claws''' || Melee || Melee || x2 || -5 || D3+6 || If a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} that doesn't have the {{W40kKeyword|Titanic}} keyword is slain by this weapon, pick an enemy unit within 12" of the bearer and roll a D6. On a 4+ that unit suffers D6 mortal wounds. |- |'''Canoptek Wings''' || Melee || Melee || User || -3 || 2 || - |- |'''Feeder Mandibles''' || Melee || Melee || User || 0 || 1 || Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |- |'''Monomolecular Proboscis''' || Melee || Melee || User || -1 || 1 || - |- |'''Reanimator's Claws''' || Melee || Melee || User || -2 || 1 || - |- |'''Scythed Limbs''' || Melee || Melee || User || -1 || 1 || - |- |'''Titanic Forelimbs (Reaping Sweep)''' || Melee || Melee || User || -2 || 2 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |- |'''Titanic Forelimbs (Impaling Strike)''' || Melee || Melee || x2 || -4 || 6 || - |- |'''Titanic Limbs''' || Melee || Melee || User || -3 || 3 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |- |'''Vicious Claws''' || Melee || Melee || +2 || -2 || 2 || - |- |'''Whip Coils''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |} *'''Cryptek Weaponry:''' ''Strange weapons and mysterious artifacts aid the Crypteks in their search for knowledge and slaughter. With how many branches are there, one will never be sure how exactly he will meet his terrible end.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Abyssal Lance''' || Melee || Melee || User || -3 || 1 || Each time an attack is made with this weapon, add 1 to the wound roll if the target unit's Leadership characteristic is lower than this model's. |- |'''Aeonstave''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. A unit that suffers an unsaved wound from this weapon has to subtract 1 from its hit rolls until the beginning of the next Fighting phase. |- |'''Chronotendrils''' || Melee || Melee || User || 0 || 1 || Each time the bearer attacks, it makes 3 additional attacks with this weapon. |- |'''Entropic Lance''' || Melee || Melee || User || -3 || 3 || - |- |'''Plasmic Lance''' || Melee || Melee || User || -3 || 2 || - |- |'''Stellar Spear''' || Melee || Melee || * || -1 || 1 || Each time an attack is made with this weapon, that attack automatically wounds the target. |- |'''Tremor Staff''' || Melee || Melee || * || -5 || D3 || Each time an attack is made with this weapon, the roll required to wound the target is equal or higher than the target's unmodified Armour Save characteristic. |} *'''Eldritch Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || Melee || Melee || +2 || -3 || 2 || - |} *'''Empathic Obliterator:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Empathic Obliterator''' || Melee || Melee || +2 || -1 || D3 || If a {{W40kKeyword|CHARACTER}} is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds. |} *'''Flaying Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flayer Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll with this weapon, you can re-roll the result. |- |'''Flensing Claw''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll with this weapon, you can re-roll the result. Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |} *'''Giant Tentacles:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Giant Tentacles''' || Melee || Melee || User || -4 || 3 || Each time an attack is made with this weapon, make 4 hit rolls instead of 1. |} *'''Hyperphase Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyperphase Glaive''' || Melee || Melee || +2 || -3 || 3 || - |- |'''Hyperphase Reap-blade''' || Melee || Melee || +2 || -4 || 3 || - |- |'''Hyperphase Sword''' || Melee || Melee || +1 || -3 || 1 || - |- |'''Hyperphase Threshsers''' || Melee || Melee || User || -3 || 2 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |} *'''Impaling Legs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Legs''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |} *'''Ophydian Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ophydian Claws''' || Melee || Melee || User || -1 || 1 || Each time the bearer attacks, it makes 2 additional attack with this weapon. |} *'''Portal of Exile:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Portal of Exile''' || Melee || Melee || User || -3 || 2 || - |} *'''Rod of Covenant:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || Melee || Melee || User || -3 || 2 || - |} *'''Scarab Swarm:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scarab Swarm''' || Melee || Melee || 3 || - || 1 || Each time the bearer attacks, it makes 20 additional attacks with this weapon and no more than 20 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. For each model killed by an attack made with this weapon, the Abattoir regains one wound lost previously in the game, D3 if the model was a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Vehicle}}, D6 if it was {{W40kKeyword|Titanic}}. |} *'''Sceptre of Eternal Glory:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || Melee || Melee || +4 || -3 || 2 || - |} *'''Scythe of Dust:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Dust''' || Melee || Melee || +3 || -4 || 3 || Each time the bearer attacks, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon. |} *'''Scythe of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Light''' || Melee || Melee || +2 || -3 || 2 || Each time an attack is made with this weapon, if the target is a {{W40kKeyword|Psyker}}, invulnerable saves cannot be taken against that attack. |} *'''Staff of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || Melee || Melee || User || -2 || 1 || - |} *'''Staff of Stars:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Stars''' || Melee || Melee || User || -2 || 1 || Each time the bearer attacks, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |} *'''Staff of the Destroyer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Destroyer''' || Melee || Melee || +1 || -3 || 2 || - |} *'''Staff of the Oath:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 3 || - |} *'''Staff of Tomorrow:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Tomorrow''' || Melee || Melee || User || -3 || D3 || Each time an attack is made with this weapon, you can re-roll the hit roll. Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. A unit that suffers an unsaved wound from this weapon has to always attack for last and subtract 1 from its hit rolls until the beginning of the next Fighting phase. |} *'''Stalker's Forelimbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stalker's Forelimbs''' || Melee || Melee || User || -2 || 3 || - |} *'''The Obsidax:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Obsidax''' || Melee || Melee || +1 || -4 || 3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage. |} *'''Void Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Voidblade''' || Melee || Melee || User || -3 || 1 || Each time the bearer attacks, it makes 1 additional attack with this weapon. |- |'''Voidscythe''' || Melee || Melee || x2 || -4 || 3 || Each time an attack is made with this weapon, subtract 1 from the attack's hit roll. |} *'''Warscythe:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warscythe''' || Melee || Melee || +2 || -4 || 2 || - |} ===Ranged Weapons=== *'''Annihilator Beam:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Annihilator Beam''' || 36" || Heavy 1 || 12 || -4 || 6 || - |} *'''Atomiser Beam:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Atomiser Beam''' || 12" || Assault 3 || 6 || -2 || 2 || - |} *'''C'tan Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fire Whips (Flame Burst)''' || 12" || Assault 2D6 || 5 || -2 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Fire Whips (Solar Flare)''' || 18" || Assault 1 || 10 || -5 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+3. |- |'''Spear of the Void Dragon''' || 12" || Heavy 1 || 9 || -4 || D6 || Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit and each other unit the line passes over. Each time an attack made with this weapon is allocated to a {{W40kKeyword|VEHICLE}} model, that attack has a Damage characteristic of D3+3. |} *'''Cryptek Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Abyssal Lance''' || 18" || Assault 1 || * || * || * || Each time an attack is made with this weapon, that attack automatically hits the target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds. |- |'''Aeonstave''' || 18" || Assault D3 || 5 || -2 || 1 || Each time an attack is made with this weapon, invulnerable saves cannot be taken against that attack. |- |'''Entropic Lance''' || 18" || Assault 1 || 8 || -3 || D3+3 || - |- |'''Plasmic Lance''' || 18" || Assault D3 || 7 || -3 || 2 || - |- |'''Stellar Spear''' || 18" || Assault 1 || * || -1 || 3 || Each time an attack is made with this weapon, that attack automatically wounds the target. |- |'''Storm Gauntlet''' || 12" || Pistol D6 || 6 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target instead of the normal damage. If the enemy unit contains 10 or more models, consider this weapon's Type as Pistol 2D6. |- |'''Tremor Staff''' || 18" || Assault 1 || * || * || * || Each time an attack is made with this weapon if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. The target unit suffers D3 mortal wounds while each enemy unit the line passes over suffers 1 mortal wound. |} *'''Death Rays:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Death Ray''' || 24" || Heavy 1 || 9 || -3 || D6 || - |- |'''Focused Death Ray''' || 36" || Heavy 1 || 14 || -4 || 6 || - |- |'''Heavy Death Ray''' || 24" || Heavy 3 || 12 || -4 || D3+3 || - |} *'''Doomsday Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Doomsday Blaster (Low Power)''' || 24" || Heavy D6 || 8 || -2 || D3 || Blast. |- |'''Doomsday Blaster (High Power)''' || 36" || Heavy D3+3 || 10 || -4 || D3+3 || Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. |- |'''Doomsday Cannon (Low Power)''' || 36" || Heavy D6 || 9 || -3 || D3 || Blast. |- |'''Doomsday Cannon (High Power)''' || 72" || Heavy D3+3 || 14 || -5 || D3+3 || Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. |} *'''Eldritch Lance:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || 36" || Assault 3 || 8 || -4 || D6 || - |} *'''Enmitic Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Enmitic Annihilator''' || 18" || Assault 2D3 || 6 || -1 || 1 || Blast. |- |'''Enmitic Disgregator Pistol''' || 18" || Pistol 1 || 6 || -1 || 1 || - |- |'''Enmitic Exterminator''' || 36" || Heavy 3D3 || 7 || -1 || 1 || Blast. |} *'''Gauntlet of Fire:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauntlet of Fire''' || 12" || Pistol D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |} *'''Gauss Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Annihilator (Flux Arc)''' || 30" || Rapid Fire 6 || 6 || -2 || 2 || - |- |'''Gauss Annihilator (Focused Beam)''' || 120" || Heavy 2D3 || 16 || -4 || D3+6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |- |'''Gauss Blaster''' || 30" || Rapid Fire 1 || 5 || -2 || 1 || - |- |'''Gauss Cannon''' || 24" || Heavy 3 || 6 || -3 || D3 || - |- |'''Gauss Coil''' || 12" || Pistol 1 || 4 || -1 || 1 || - |- |'''Gauss Destructor''' || 36" || Heavy 1 || 10 || -4 || 3D3 || - |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |- |'''Gauss Flayer''' || 24" || Rapid Fire 1 || 4 || -1 || 1 || - |- |'''Gauss Flayer Array''' || 24" || Rapid Fire 5 || 4 || -1 || 1 || - |- |'''Gauss Flux Arc''' || 30" || Rapid Fire 3 || 5 || -2 || 2 || - |- |'''Gauss Lightning Grid''' || 24" || Heavy 24 || 5 || -2 || D3 || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. |- |'''Empowered Gauss Lightning Grid''' || 36" || Heavy 36 || 6 || -3 || D3+1 || This profile can only be used once the Abattoir reaches the third tier on the ''Altar of Sacrifice'' special rule. This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. |- |'''Gauss Reaper''' || 12" || Assault 2 || 5 || -2 || 1 || - |- |'''Gauss Slicer''' || 24" || Rapid Fire 1 || 5 || -1 || 1 || - |- |'''Heavy Gauss Cannon''' || 30" || Heavy 3 || 7 || -3 || D3 || - |- |'''Relic Gauss Blaster''' || 30" || Rapid Fire 2 || 5 || -2 || 2 || - |} *'''Heat Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cutting Beam''' || 12" || Assault 1 || 7 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |- |'''Heat Cannon Devastator (Dispersed)''' || 18" || Heavy 3D6 || 6 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heat Cannon Devastator (Focused)''' || 36" || Heavy 6 || 14 || -4 || 6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 9. |- |'''Heat Ray (Dispersed)''' || 12" || Heavy 2D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heat Ray (Focused)''' || 24" || Heavy 2 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |} *'''Particle Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |- |'''Particle Caster''' || 12" || Pistol 2 || 6 || 0 || 1 || - |- |'''Particle Collider (Diffused)''' || 32" || Heavy 2D6 || 8 || -3 || D3+1 || Blast. |- |'''Empowered Particle Collider (Diffused)''' || 48" || Heavy 3D6 || 9 || -4 || 4 || Blast. This profile can only be used once the Abattoir reaches the fourth tier on the ''Altar of Sacrifice'' special rule. |- |'''Particle Collider (Focused)''' || 48" || Heavy 6 || 12 || -4 || D3+3 || - |- |'''Empowered Particle Collider (Focused)''' || 72" || Heavy 9 || 16 || -6 || 9 || This profile can only be used once the Abattoir reaches the fifth tier on the ''Altar of Sacrifice'' special rule. |- |'''Particle Shredder''' || 24" || Heavy 8 || 6 || -1 || 2 || - |- |'''Partcile Whip''' || 36" || Heavy D3+3 || 12 || -3 || D3 || Blast. Roll a die for each enemy unit within 3" of the target unit, on a 5+ it suffers D3 mortal wounds. |} *'''Rod of Covenant:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Covenant''' || 12" || Assault 1 || 5 || -3 || 2 || - |} *'''Sceptre of Eternal Glory:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || 24" || Assault 3 || 8 || -3 || 2 || - |} *'''Scouring Eye:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scouring Eye''' || 12" || Pistol 2 || 5 || -2 || 1 || - |} *'''Scythe of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythe of Light''' || 12" || Assault 1 || 5 || -3 || 2 || - |} *'''Singularity Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Singularity Chamber (Particle Hurricane)''' || 12" || Assault 2D6 || * || -2 || 1 || This weapon automatically hits its target and wounds onf a 2+, unless it is targeting a {{W40kKeyword|VEHICLE}}, in which case it wounds on a 6+. |- |'''Singularity Chamber (Seismic Lash)''' || 24" || Assault D6 || 5 || -4 || 3 || Blast. |- |'''Singularity Chamber (Solar Fire)''' || 36" || Heavy D6 || 8 || -3 || D3+3 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |- |'''Singularity Generator''' || 36" || Heavy 3D3 || 8 || -3 || D6 || Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. |} *'''Staff of Light:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Light''' || 18" || Assault 3 || 5 || -2 || 1 || - |} *'''Staff of Stars:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Stars''' || 24" || Assault 9 || 6 || -2 || 1 || - |} *'''Staff of the Destroyer:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Destroyer''' || 18" || Assault 3 || 6 || -3 || 2 || - |} *'''Staff of the Oath:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || 12" || Assault 2 || 6 || -3 || 3 || - |} *'''Staff of Tomorrow:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of Tomorrow''' || 18" || Assault D3 || 6 || -3 || D3 || Each time an attack is made with this weapon, you can re-roll the hit roll. Each time an attack is made with this weapon, invulnerable Saves cannot be taken against that attack. |} *'''Star-Cage:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-Cage (Solar Burst)''' || 72" || Heavy 3 || * || * || * || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. For each attack that hits, roll one D6 for each model in the target unit; on a 3+ that model suffers 3 mortal wounds. |- |'''Star-Cage (Solar Flare)''' || 180" || Heavy 1 || * || -5 || 48 || Attacks made with this weapon always wound on a 2+. Your opponent must subtract 3 from every kind of Save used against attacks from this profile. Each time you roll a wound roll of 6+ for this weapon, the target suffers 6 mortal wounds in addition to any other damage. If this attack hits, roll a die for every unit within 9" of the target; on a 3+ that unit suffers D6 mortal wounds. |} *'''Storm Pyramid:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Storm Pyramid (Wave)''' || 24"-60" || * || 6 || -2 || 1 || When using this weapon profile, for every non-{{W40kKeyword|Necron}} model that is inside this weapon's range its unit automatically suffers one hit with this profile. |- |'''Storm Pyramid (Dispersed)''' || 24"-120" || Heavy 2D6 || 8 || -4 || 3 || - |- |'''Storm Pyramid (Focused)''' || 24"-360" || Heavy 3 || 16 || -5 || D3+6 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |} *'''Synaptic Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Annihilator''' || 96" || Heavy D6 || 10 || -4 || 5 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |- |'''Synaptic Disintegrator''' || 36" || Heavy 1 || 5 || -2 || 1 || Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |- |'''Synaptic Obliterator''' || 72" || Heavy D3 || 16 || -4 || 6 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |} *'''Tachyon Arrow:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tachyon Arrow''' || 120" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers 3 mortal wounds, and on a 6 it suffers D3+3 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved. |} *'''Tesla Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Relic Tesla Carbine''' || 24" || Assault 3 || 5 || 0 || 2 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |- |'''Tesla Arc''' || 3" || Assault 3D6 || 4 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |- |'''Tesla Cannon''' || 30" || Heavy 3 || 6 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |- |'''Tesla Carbine''' || 24" || Assault 2 || 5 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |- |'''Tesla Coil''' || 12" || Pistol 2 || 4 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |- |'''Tesla Sphere''' || 36" || Heavy 6 || 8 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |} *'''Transdimensional Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Banishment Cannon''' || 24" || Heavy D6 || 14 || -4 || D6 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |- |'''Exile Cannon''' || 12" || Heavy D6 || 10 || -4 || 3 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |- |'''Transdimensional Abductor''' || 12" || Assault D3 || 4 || -3 || 3 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |- |'''Transdimensional Beamer''' || 12" || Assault 1 || 4 || -3 || 3 || Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |- |'''Transdimensional Projector''' || 24" || Heavy D6 || 6 || -3 || 2 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |} ===Relics of the Aeons=== ====Universal==== *'''Conduit of Stars:''' ''At this gun's heart lies a condensed particle-prison within which the dying heart of a star writhes in endless death throes. Though vast power must be expended to contain this volatile star-fragment, bleeding off even the merest flickers of its energies produces lethal blasts.'' ::This Relic replaces a Relic Gauss Blaster and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Conduit of Stars''' || 36" || Rapid Fire 3 || 6 || -2 || 2 || - |} *'''Funeral Mask:''' ''This Ancient Necrontyr funeral mask contains a fragment of Aza'Gorod's ethereal body. On the field, the mask acts as a black sink of life, projecting the fear of death into the enemies, making them shake with existential dread.'' ::Enemy units cannot fire Overwatch at a model with the Funeral Mask and enemy units within 1" of the bearer are not eligible to fight until after all eligible units from your army have done so. In addition, enemy units within 6" of this model must subtract 2 from their Leadership characteristic. *'''Gauntlet of the Conflagrator:''' ''Crafted by the Cryptek Harri’apt the Conflagrator, this gauntlet uses interdimensional energy-exchangers to open a microscopic conduit to the raging heart of a star. The superheated plasmic flame that erupts through this hole is forced down a cone of hyperdense gravitons that spew the energy forth in a blazing cloud of unstoppable fury.'' ::This Relic replaces a Gauntlet of Fire. Once per battle, select an enemy unit within 18" of this model, then roll a D6; on a 2+ that unit suffers 3D3 mortal wounds. *'''Lightning Field:''' ''This formidable adaptation of tesla weapon technology is a defensive shield that surrounds the bearer with a web of emerald lightning. Any foe that attempts to draw close is engulfed in this living electricity, and swiftly transformed into a blackened, smoking skeleton.'' ::The bearer of the Lightning Field has a 4+ invulnerable save. In addition, roll a D6 for each enemy unit that is within 1" of the bearer at the start of the Fight phase. On a 4+ that unit suffers a mortal wound. *'''Mindshackle Scarabs:''' ''Thousands of miniature canoptek scarabs swarm from the necrodermis body of the wielder, entering the blood vessels of the victim and reaching the central nervous system, where they can control it like a puppet under the pharaoh's will.'' ::At the beginning of the Fight phase, before any blows are struck, select a model within 1" of a model with Mindshackle Scarabs and roll 3D6, if the result is higher than that model's Leadership characteristic, that model cannot attack any of your units and has to attack his own unit or another enemy one within 3" (you choose which one). *'''Nanoscarab Casket:''' ''Invented by the Cryptek scientist known as the Onyx Swarm, this unassuming vial of black crystal is filled with thousands of tiny writhing Canoptek automatons. Once released, the swarm of miniaturized constructs envelops the bearer’s necrodermis, repairing grievous wounds and flooding their body with synthetic stimuli.'' ::Model with Phylactery only. The bearer regains D3 lost wounds at the beginning of your opponent's turn instead of just your own. The first time the bearer is slain, roll a D6. On a 4+ set the bearer up again at the end of the phase, as close as possible to its previous position, and more than 1" from any enemy models, with D6 wounds remaining (if the roll exceeds the maximum number of wounds of that model, it's instead brought back with all its wounds). *'''Sempiternal Weave:''' ''Only the finest Cryptek artificers know the secret of crafting a Sempiternal Weave. These gossamer-thin plates are formed from phase-hardened amaranthine and threads of adamantium. They are then layered over the bearer’s carapace of living metal, and when struck they stiffen and contract, turning aside energy blades, bolt shells and even the searing heat of a plasma burst.'' ::Add 1 to the Toughness and Wounds characteristics of the bearer. *'''Tesseract Labyrinth:''' ''Disguised as a simple cube, the Tesseract Labyrinth is the physical manifestation of a pocket-dimensional prison gateway, used by the Necrons to imprison those enemies they find too difficult to face directly head-on. These arcane relics are extremely dangerous as once one is trapped inside, there is no escape.'' ::Once per battle, before the model with the Tesseract Labyrinth attacks, select an {{W40kKeyword|Infantry}} enemy model that is within 1" of it. Roll a die, if the result is equal or higher than that model's wound characteristic, remove it from play. *'''The Arrow of Infinity:''' ''This advanced tachyon weapon contains a gravitationally compressed sliver of the Star of Ages, the magnificent energy crystal that was the heart of the Khosyphane civilization, The Crypteks of the Mandrakyn Conclave eradicated the Khosyphane to seize the crystal, and now use its tremendous destructive force to subjugate new foes.'' ::This Relic replaces a Tachyon Arrow and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Arrow of Infinity''' || 360" || Assault 1 || * || * || * || This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Roll a die for the target unit and each other unit the line passes over; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3+3 mortal wounds, on a 4-5 it suffers 6 mortal wounds, and on a 6 it suffers 9 mortal wounds. On a hit roll of 1, the bearer is immediately slain. |} *'''The Nightmare Shroud:''' ''This heavy cloak of living-metal scales was forged by Ut-Hekneth the Unsleeping during his million-year madness. The cloak itself is virtually indestructible, each scale formed from quantum-folded layers of void-hardened adamantium bonded with a hyper-flexible energy weave. This is a by-product of its primary design, however, which is to project the worst excesses of Ut-Hekneth’s madness, assailing nearby enemies with phantasms of dread as potent as any mortal danger.'' ::The bearer's Save characteristic is improved by 1 (i.e. a Save characteristic of 4+ becomes 3+, a Save characteristic of 3+ becomes 2+ etc.) In addition, enemy units subtract 1 from their Leadership characteristic whilst they are within 6" of the bearer of the Nightmare Shroud. *'''The Orb of Eternity:''' ''The Orb of Eternity is thought to be the first resurrection orb ever created. For millennia, it rested in a primitive fane on the world of Ormandus, where the indigenous populace marveled at its seemingly divine ability to effect repairs upon their technologies. Ever since this state of affairs was righted by a host of Triarch Praetorians, the orb is imparted as a boon to those nobles who are deemed worthy.'' ::This relic replaces a resurrection orb. Once per battle, in your Command phase, the bearer can use this Relic. If it does, select one friendly {{W40kKeyword|Necrons}} unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. Each time a Reanimation Protocol roll is made for those reanimation protocols, add 1 to the result. *'''The Veil of Darkness:''' ''This device was fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Activated with a thought, the veil causes space and time to warp around its user and those near them, enfolding them in a swirling darkness. As the darkness fades, the user and their comrades appear elsewhere on the battlefield, transported through a miracle of arcane science.'' ::Once per battle, in your Movement phase, the bearer can use this Relic. If it does, the bearer's unit and up to one friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Core}} {{W40kKeyword|Infantry}} unit within 3" of the bearer can be removed from the battlefield and set back up anywhere on the battlefield that is more than 9" away from any enemy models. If two units are set back up on the battlefield using this Relic, both units must be placed wholly within 6" of each other. *'''Voidreaper:''' ''Legend has it that on the day Aza’gorod the Nightbringer was sundered into shards, this warscythe appeared in the armory of the Nekthyst Dynasty’s crownworld. Its blade is a sliver of the void, and when swung, it cuts through more than just mere physical forms. Its victims drop to the ground as husks, their souls torn from their bodies like tattered shrouds before dissipating with final screams of horror.'' ::This Relic replaces a Warscythe and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Voidreaper''' || Melee || Melee || +2 || -2 || 3 || When making a save roll against a wound caused by this weapon, subtract 2 from the result. Each time an attack is made with this weapon, rules that ignore wounds cannot be used. |} ====Dynasty Specific==== *'''{{W40kKeyword|MAYNARKH}} - The Butcher Sword:''' ''An ancient sword property of the Maynarkh dynasty imbued with the flayer virus. This weapon seems to possess a mind of its own and actively seeks gruesome conflicts, driving the owner's hand into the massacre to bathe in the enemy blood.'' ::This Relic replaces a Hyperphase Sword. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Butcher Sword''' || Melee || Melee || +1 || -4 || 2 || Each time you roll a hit roll of 6+ for an attack made with this weapon in the Fight phase, you can immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |} *'''{{W40kKeyword|MEPHRIT}} - The Voltaic Staff:''' ''The Mephrit are masters of the art of aethermancy, and the greatest of their creations is the Voltaic Staff. Blazing arcs of lightning continuously ripple down the shaft of this onyx stave, and the bearer can send these electrostatic beams hurtling towards his enemies with fearsome rapidity. Living targets are enveloped in a searing halo of bone-charring voltage, while vehicles find their guidance systems burned out and their hulls peeled open.'' ::This Relic replaces a Staff of Light. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Voltaic Staff (Melee)''' || Melee || Melee || +1 || -2 || 2 || - |- |'''The Voltaic Staff (Shooting)''' || 18" || Assault 4 || 6 || -2 || 2 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |} *'''{{W40kKeyword|NEPHREKH}} - The Solar Staff:''' ''Forged within the Heliaconvarium of Aryand, the Solar Staff burns with the light of truth and honor. Set loose, the staff’s energies blaze outward in a mighty flare, as though a new sun was born. The darkness is driven back by this false dawn, and the foe reels as their eyes are blinded and their deceptions are laid bare.'' ::This Relic replaces a Staff of Light and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Solar Staff (Melee)''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon against an {{W40kKeyword|Infantry}} unit, if a hit is scored, then until the end of the turn that unit is blinded. Blinded units cannot fire Overwatch or Set to Defend. |- |'''The Solar Staff (Shooting)''' || 24" || Assault 6 || 5 || -3 || 1 || Each time an attack is made with this weapon against an {{W40kKeyword|Infantry}} unit, if a hit is scored, then until the end of the turn that unit is blinded. Blinded units cannot fire Overwatch or Set to Defend. |} *'''{{W40kKeyword|NIHILAKH}} - Timesplinter Cloak:''' ''Fashioned by the chronomancers of the Nihilakh Dynasty, this relic grants the bearer the ability to alter their destiny. This glittering shroud is formed from slivers of crystallized time, and the bearer can expend the power of these shards to glimpse a matrix of potential futures. The knowledge granted by this foresight allows them to perform incredible feats in battle.'' ::Once per turn, you can re-roll a single hit roll, wound roll, or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound. *'''{{W40kKeyword|NOVOKH}} - The Blood Scythe:''' ''It is said that Ultep the Divider fought ten thousand duels, and was never once defeated. He is amongst the greatest heroes of the Novokh, venerated to this day by the dynasty’s warrior cults. Only the untrammeled power of a rampaging C’tan finally scattered Ultep’s metal body to atoms, though his crimson war scythe survived his destruction. Forged from sanguiphagic starmetal alloys, a single cut from this blade can siphon a torrent of blood from an opponent.'' ::This Relic replaces a Warscythe and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Blood Scythe''' || Melee || Melee || +2 || -3 || 2 || When making a save roll against a wound caused by this weapon, subtract 1 from the result. Each time the bearer fights, it makes 2 additional attacks with this weapon. You can re-roll failed wound rolls for this weapon. |} *'''{{W40kKeyword|SAUTEKH}} - The Abyssal Staff:''' ''To succumb to the swirling ebon mist called forth from an abyssal staff is to be swallowed by impenetrable madness. Legend has it that Sautekh Crypteks have embedded each of these artefacts with a tiny sliver from the necrodermis of the Deceiver, allowing the bearer to summon wisps of shadow imbued with the star god’s anarchic insanity. These emanations drive victims to tear at their flesh and gouge out their eyes, gibber uncontrollably, or open fire on their allies.'' ::This Relic replaces a Staff of Light and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Abyssal Staff (Melee)''' || Melee || Melee || User || -2 || 1 || This weapon automatically hits its target. |- |'''The Abyssal Staff (Shooting)''' || 12" || Assault 3 || * || * || * || This weapon automatically hits its target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds. |} *'''{{W40kKeyword|SZAREKHAN}} - The Sovereign Coronal:''' ''A hand of living quicksilver, this strange artefact is shot through with artificial networks of command-wave nanocircuitry. This strange pseudo-animate crown is gifted to especially prominent nobles amongst the Szarekhan Dynasty. As it is donned it sinks through the metallic skin of its wearer's brow and meshes with their synthetic cortex, enhancing and projecting their dominating will through multiple spectra across a substantial distance.'' ::The bearer has the following special rules: ::'''Command-wave Amplifier (Aura):''' While a friendly {{W40kKeyword|SZAREKHAN}} unit is within 9" of the bearer, that unit benefits from the selected directive of your army's active command protocol while it is within 9" of a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Character}} model (excluding {{W40kKeyword|C'tan Shard}} models), instead of 6". ::'''Synthetic Cortex Enhancer (Aura):''' While a friendly {{W40kKeyword|SZAREKHAN}} {{W40kKeyword|Core}} unit is within 9" of the bearer, that unit benefits from both directives of your army's active command protocol, instead of just the selected one. ===Cryptek Arkana=== *'''Atavindicator:''' ''Employing psycho-interrogative transoptic projectors, this cruel device plucks the target's most primitive fears from their mind and projects them in a bewildering assault upon their field of vision. Bombarded by horrible visions of their own onrushing death, foes are likely to harm themselves in an effort to escape their hallucinatory fate, or else suffer crippling psychological and physical side effects from their state of abject terror.'' ::{{W40kKeyword|Psychomancer}} model only. At the end of your Movement phase, select one enemy unit (excluding {{W40kKeyword|Vehicle}} units) within 18" of the bearer and roll 3D6; if the total is equal to or greater than that enemy unit's Leadership characteristic, it suffers D3 mortal wounds. *'''Cortical Subjugator Scarabs:''' ''Paranoid and self-obsessed, this Cryptek has seen to it that key underlings are infested - without their knowledge, of course - with a specialized variant of mind shackle scarabs. In an emergency, these allow the parasitized minion to be activated, their thought patterns overridden by the singular and overwhelming desire to storm into battle and protect their master, no matter the cost.'' ::Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly {{W40kKeyword|<Dynasty>}} unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a {{W40kKeyword|Character}}. *'''Countertemporal Nanomines:''' ''Released from a hive-gem about the bearer's person, a swarm of nanoscarabs sweep out and lace the ground before them with microscopic temporal charges. Foes advancing into this invisible minefield find reality stuttering and glitching around them as they trigger one minute chronofault after another.'' ::{{W40kKeyword|Chronomancer}} model only. In your Shooting phase, you can select one enemy unit within 18" of the bearer. Until the start of your next turn, halve Advance rolls and charge rolls made for that unit. *'''Crust Destabilizer:''' ''At the activation of this device, the ground around the cryptek begins to shift and erupt. Buildings are eradicated, hills are rewritten and the enemy is deprived of any means to hide from the incoming salvos.'' ::{{W40kKeyword|Geomancer}} model only. Once per battle, at the beginning of your Command phase, you can select one piece of terrain or {{W40kKeyword|Building}} within 18" of this model; if it's a terrain, then its terrain traits are replaced with "Difficult Ground and Exposed Position". If it's a {{W40kKeyword|Building}}, it suffers 2D3 mortal wounds instead. *'''Cryptogeometric Adjuster:''' ''Keyed to trigger vertiginous responses in the sensory apparatus of non-Necron life forms, this malicious device causes nearby foes to shoot wildly and inaccurately as their perception of space and time warps in a dizzying rush.'' ::At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll. *'''Dimensional Sanctum:''' ''This Cryptek has had a personal dimensional pocket-reality crafted for them, from which they can emerge into battle at will.'' ::The bearer gains the ''Dimensional Translocation'' special rule. *'''Ether Crystal:''' ''In the hands of a Plasmancer, this glowing crystal is an incredible source of destruction. Bolts of lightning strike from the sky and black clouds cover the sun as the victims of the Cryptek's wrath are torn apart by the force of nature.'' ::{{W40kKeyword|Plasmancer}} model only. Once per battle, at the beginning of your Command phase, you can select one enemy unit within 18" of this model; that unit suffers D3 mortal wounds. In addition, until the beginning of your next Command phase, that unit and every unit within 6" of it must subtract one from their hit rolls. *'''Fail-Safe Overcharger:''' ''By triggering the override protocols embedded in this stave, the bearer can activate the guardian fail-safes in nearby Canoptek constructs. Believing the Master Program of their tomb world to be under direct assault, the constructs access hidden power reservoirs and enter a furious state of aggressive overdrive.'' ::{{W40kKeyword|Technomancer}} model only. In your Command phase, you can select one friendly {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, add 1 to the Attacks characteristic of models in that unit. If that unit is a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}} unit, add D3 to the Attacks characteristic of models in that unit instead of 1. *'''Hypermaterial Ablator:''' ''By simply pointing and activating this slender quasinium rod, the bearer shrouds their targeted allies in a whirling field of accumulated hyper matter.'' ::In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Core}} or {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Canoptek}} unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of Light Cover. *'''Metalodermal Tesla Weave:''' ''This microsilicate weave generates a cyclical electrostatic overload that, providing its user triggers it in time, sends arcing lightning leaping out to roast onrushing attackers.'' ::At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds. *'''Multi-linear Destiny Analyzer:''' ''Reading the stars, this Cryptek's cortex is able to track the course of destiny, identifying its branches and blocking the reach of one target's.'' ::{{W40kKeyword|Astromancer}} model only. At the beginning of your Command phase, you can select an enemy unit that is visible to this model. Until the beginning of your next Command phase, your opponent can't use any Stratagem on that unit. *'''Photonic Transubjector:''' ''This device fashions temporary, hard-light hologrammatic simulacra of its user to bewilder attackers and confound assassins.'' ::Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0. *'''Phylacterine Hive:''' ''Held in a stabilized flux-field within this small mica-steel orb is a swarm of particularly potent, if short-lived, nanoscarabs. By deactivating the field, then tossing the hive into the midst of a friendly Necron unit, these quick-burning repair drones can be unleashed to restore the physical forms of even the most complex or unusual android soldiery.'' ::{{W40kKeyword|Technomancer}} model only. Once per battle, when the bearer uses its Rites of Reanimation ability, you can revive one additional model in the unit. *'''Prismatic Obfuscatron:''' ''The bearer of this glimmering inter-spatial gem is surrounded by a multispectral glare so dazzling to organic sight, and so bewildering to artificial senses, that they resemble nothing less than a blazing star. Even looking at them is a trial, much less attempting to fire upon them. Only as they draw nearer does the cosmic glamour subside and the bearer resolves into their true self.'' ::Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks. *'''Quantum Orb:''' ''This smooth and featureless orb is activated by the depression of a series of hidden triggers across its surface in a particular sequence. This act releases the safeguard fields within it one at a time. When the last of these is released, the device is annihilated along with those nearby as it frees the collapsing quantum singularity at its heart.'' ::{{W40kKeyword|Plasmancer}} model only. Once per battle, in your Command phase, the bearer can activate this item of Cryptek Arkana. If it does, select one point on the battlefield anywhere within 24" of the bearer and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the center of that marker, subtracting 1 if the unit being rolled for is a {{W40kKeyword|Character}}. On a 4-5, that unit suffers D3 mortal wounds, and on a 6, that unit suffers 3 mortal wounds. The marker is then removed. *'''Seismic Crucible:''' ''This small hand-held device is capable of emitting earth-shattering pulses that reap the ground and open the enemy for retaliation.'' ::{{W40kKeyword|Geomancer}} model only. At the beginning of your Command phase, you can select one enemy unit within 18" of this model; until the beginning of your next Command phase, that unit must halve its charge distances and may not choose to Hold Steady or Set for Defence. *'''Stellar Alignment Projection:''' ''Through this intricately crafted heirloom, an Astromancer is able to read the wisdom of the stars, gifting their secrets to its master.'' ::{{W40kKeyword|Astromancer}} model only. At the beginning of your Command phase, roll a die; if the result is equal or lower to the current battle round number, you gain one Command Point. *'''Synaptic Horror Implanter:''' ''An irradiating light emitting from the Cryptek's wrist breaks the minds of those who watch it, greatly impacting the fear region of their brain.'' ::{{W40kKeyword|Psychomancer}} model only. In your enemy Morale phase, you can select one enemy unit within 12" of this model; until the end of the Phase, that unit must halve its Leadership characteristic. *'''Temporal Flux Manipulator:''' ''Shifting the temporal lines of the target, this device can invert the effects of time, repairing damage sustained by erasing it in the first place.'' ::{{W40kKeyword|Chronomancer}} model only. In your Command phase, you can select one friendly {{W40kKeyword|<Dynasty>}} model; that unit immediately recovers D3 previously lost wounds. Each model can only be affected by this Arkana once per turn. ===Other Wargear=== *'''Canoptek Cloak:''' ''A tool of the Technomancer, this semi-sentient mantle lets the bearer float into the air to keep up with its tasks at hand.'' ::A model equipped with a Canoptek Cloak has a Move characteristic of 10" and gains the {{W40kKeyword|Fly}} keyword. In addition, at the end of your Movement phase, you can select one friendly {{W40kKeyword|<DYNASTY>}} model that is within 3" of this model. That model regains D3 lost wounds. Each model can only be repaired once per turn. *'''Canoptek Control Node:''' ''This small wrist device forcefully links itself to the neural cortex of nearby canoptek construct, allowing the bearer to better guide their actions.'' ::The bearer has the following ability: ::'''Control Node (Aura):''' While a friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Canoptek}} unit is within 6" of this model, improve the WS and BS of models in that unit by 1. *'''Dispersion Shield:''' ''Disguised as a simple obsidian shield, this piece of advanced Necron technology hides a kinetic-repulsion field generator able to not only protect the bearer and its master but deflect the blows it sustains right back at the attacker.'' ::A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase. *'''Fabricator Claw Array:''' ''Tasked with maintaining the advanced structures of a tomb complex, these small maintenance tools can find their worth even in the heat of battle, repairing vital war engines on the fly.'' ::At the end of your Movement phase a model equipped with a fabricator claw array can repair a single {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Vehicle}} or {{W40kKeyword|Building}} within 1". That model regains D3 wounds lost earlier in the battle. A model can only be repaired once per turn. *'''Gloom Prism:''' ''Pulsating with dark arcane energies, this small pendant is able to fend off the influence of the Warp, protecting the bearer and those around it from the Dark Gods.'' ::A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way. *'''Nebuloscope:''' ''Relic from the War in Heaven, the Nebuloscope grants the already lethal weapons of the Necrons the ability to by-pass solid matter, making so that no creature can hide from the deadly barrage.'' ::Each time the bearer makes a ranged attack, it can target units that are not within its line of sight and the target does not receive the benefits of cover against that attack. *'''Phylactery:''' This small amulet contains a swarm of repair nanoscarabs that come to aid their master against the gruesomest of wounds.'' ::Each time this model uses its ''Living Metal'' special rule, it regains up to D3 lost wounds instead of 1. *'''Repair Nanoscarabs:''' ''Thousands of minuscule canoptek scarabs swarm the outer shell of the Necron war engine, repairing every damage with surgical precision.'' ::Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound. *'''Resurrection Orb:''' ''A perfect sphere of shiny stone. In the hands of a lesser creature, it's nothing but a jewel, but in the hands of a Necron its energies are able to move mountains and make the deathless march once again on the earth.'' ::Once per battle, in your Command phase, the bearer can use its Resurrection Orb. If it does, select one friendly {{W40kKeyword|<DYNASTY>}} unit within 6" of the bearer that is not at its Starting Strength and has not had it Reanimation Protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. *'''Shadowloom:''' ''A Shadowloom is a small device commonly found mounted on Tomb Blades, once active, it creates a zone of space devoided of light, cloaking the vehicle in a dark mist.'' ::The bearer has a 5+ invulnerable save. *'''Shieldvanes:''' ''Tomb Blades are usually equipped with additional armor platings enhancing their survivability against the toughest of foes.'' ::The bearer has a Save characteristic of 3+.
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