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Codex - Q'Orl: /tg/'s 9th Edition
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====Universal==== *'''Hyper Focused Arrays:''' ''Through the usage of a special tube made by condensed bioliquid, it is possible to put much more power behind each bioliquid bullet shot.'' ::Increase the Range characteristic of all this modelβs ranged weapons by 6β and enemy units do not gain the benefit of Light Cover against ranged attacks made by this unit. *'''Hyper Voltage Rifle:''' ''A unique relic from the past Reign. This was built with the use of the last gift from the old Queen: a strange stone, which continuously produces small amounts of her bioliquid. The difference in strength is absolutely immense.'' ::This Relic replaces a '''High Voltage Rifle''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyper Voltage Rifle''' || 24" || Assault 6 || 4 || -3 || 2 || Every hit roll of 5+ with this weapon generates an extra 2 hit rolls. |} *'''Light Bending Cuirass:''' ''Some Q'Orl are granted a single bath in the Queen's bioliquid. This causes them immense pain, as their exoskeleton almost melts from the pure electrical shock the bath gives them. Those who survive, emerge with a shiny white cuirass, which bends the light that touches it in ways that make the Q'Orl barely visible to inexperienced eyes.'' ::Enemy units targeting this model with a ranged attack suffer a penalty of 1 to their hit rolls. If the firing enemy unit is within 6" of the bearer of this Relic then any missed attacks hit the firing unit instead. *'''Mechandendrite Cloak:''' ''A cloak made up of a swarm of mechanical tendrils, which flows behind the wearer in an intimidating, black cloud. Initially, the cloak was crafted as a tool of statecraft, to intimidate other nobles by slowly encroaching a pure black shadow around them, scary even for a Q'Orl noble the size of a greater demon. It was quickly discovered that the cloak could also harm others, becoming a tool of state assignation, where the cloak would lash out and dissolve an enemy and the wearer's command. Unfortunately, the original creator was killed by a bearer of the cloak in a fit of short-sightedness, to ensure that no other cloak could be created.'' ::The bearer of this Relic must subtract 1 from all armor save throws they make. However, they gain a 4+ Invulnerable save (or they add 1 to their Invulnerable save if they already have one) and at the start of each Fight phase, each enemy unit within 3" of the bearer of this Relic suffers 1 mortal wound. *'''Memento of the Old Queen:''' ''A piece of the old Queen's exoskeleton, left in the hands of the Grand Warrior Kurrik while he was attempting to stop alone the Aeldari from stealing her away.'' ::Roll a die each time you or your opponent use a Stratagem; on a 6 you gain one Command Point. *'''Metaphysical Biological Clock:''' ''The heart pump that once belonged to a mad Technologist warped by Chaos. The strength it bestows is great, but the cost of such power is even greater.'' ::{{W40kKeyword|Hive Technologist}} only. Change the model's ''Biological Clock Overdrive'' special rule to the following: ::'''Metaphysical Biological Clock:''' At the beginning of each friendly or enemy Command Phase, this model suffers 1 mortal wound. In addition, roll a die; for the remainder of the turn, this unit gains one of the following buffs based on the number rolled: ::'''1)''' +6β Movement but may not advance ::'''2)''' Add 1 to this units wound rolls ::'''3)''' +3 Strength and -1 Toughness ::'''4)''' +3 Toughness and -1 Strength ::'''5)''' +8 Attacks and -1 to hit rolls ::'''6)''' Roll 3d6 and gain three bonuses instead of 1, if the result is 6 again, re-roll the die. *'''The Limpet Crown:''' ''A lesser form of Q'Orl rather than a relic, this creature clamps itself on the skull of the bearer and drills tendrils into its brain. This invasive procedure gives the host access to the creature's senses and memories which it carries from previous bearers. However, the crown still has a sense of self-preservation, and will abandon its host to their fate and flee if death is near, in a process which is even more traumatic than its original merging.'' ::The bearer of this Relic adds 1 to all their hit and wound rolls. However, when the bearer of this Relic drops below a quarter of their maximum wound count (rolling up as necessary) then the bearer losses this relic. When they do so roll a D6; on a 2+ the bearer suffers 1 mortal wound, on a roll of 6 they suffer D3 mortal wounds instead. *'''Warp Flow Stabilizer:''' ''Q'Orl haven't developed any kind of tech that allows them to tap into the powerful energies of the Immaterium yet. In recent times, though, the study of imperial warp-based technology has made possible the creation of small devices capable of altering the chaotic flow of nearby warp entities. An important role was played by a hive technologist fallen corrupt by the demonic terrors.'' ::Enemy {{W40kKeyword|Psykers}} must subtract 2 from Psychic tests and Deny the witch tests they take if they are within 12" of this unit. In addition, once a turn, the bearer may attempt to Deny the Witch as if it was a {{W40kKeyword|Psyker}}.
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