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===Ranged Weapons=== *'''Burst Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Burst Rifle''' || 12" || Assault 3 || 5 || 0 || 1 || - |- |'''Burst Cannon''' || 18" || Assault 4 || 5 || 0 || 1 || - |- |'''Long-barreled Burst Cannon''' || 36" || Heavy 4 || 5 || 0 || 1 || - |- |'''Double-barrelled Burst Cannon''' || 18" || Assault 8 || 5 || 0 || 1 || - |- |'''High-output Burst Cannon''' || 18" || Assault 8 || 5 || 0 || 1 || - |- |'''Heavy Burst Cannon''' || 18" || Heavy 12 || 6 || -1 || 2 || - |- |'''Swiftstrike Burst Cannon''' || 36" || Heavy 16 || 6 || -1 || 1 || - |- |'''KX238 Burst Eradicator''' || 72" || Heavy 40 || 6 || -3 || 2 || - |} *'''Defensive Charge:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Defensive Charge''' || 8" || Assault 1 || 5 || 0 || 1 || - |} *'''EMP Blaster:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''EMP Blaster (Close Range)''' || 6" || Assault 2 || - || - || - || Don't roll to wound for this weapon. Instead, roll a die for each attack that hits a {{W40Kkeyword|VEHICLE}}. On a 3+, the target suffers D3 mortal wounds. D6 on a 5+. |- |'''EMP Blaster (Medium Range)''' || 12" || Assault 2 || - || - || - || Don't roll to wound for this weapon. Instead, roll a die for each attack that hits a {{W40Kkeyword|VEHICLE}}. On a 4+, the target suffers D3 mortal wounds. D6 on a 6+. |- |'''EMP Blaster (Long Range)''' || 18" || Assault 2 || - || - || - || Don't roll to wound for this weapon. Instead, roll a die for each attack that hits a {{W40Kkeyword|VEHICLE}}. On a 5+, the target suffers D3 mortal wounds. D3+1 on a 6+. |} *'''Flame Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flamer''' || 8" || Assault D6 || 4 || 0 || 1 || This weapon automatically hits its target. |- |'''Flame Projector''' || 12" || Assault D6 || 5 || 0 || 1 || This weapon automatically hits its target. |- |'''Phased Plasma-flamer (Standard)''' || 8" || Heavy 2D6 || 6 || -2 || 3 || This weapon automatically hits its target. |- |'''Phased Plasma-flamer (Nova Reactor)''' || 8" || Heavy 3D6 || 6 || -2 || 3 || This weapon automatically hits its target. |} *'''Flechette Pods:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Miniaturised Flechette Pod''' || 6" || Assault D6 || 4 || 0 || 1 || - |- |'''Flechette Pod''' || 6" || Pistol D6 || 4 || 0 || 1 || - |} *'''Fragmentation Projectors:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Airbursting Fragmentation Projector''' || 18" || Assault D6 || 4 || 0 || 1 || This weapon can target units that are not visible to the bearer. |- |'''Microburst Fragmentation Launcher''' || 12" || Assault D3 || 5 || -2 || 1 || This weapon can target units that are not visible to the bearer. |- |'''Airbursting Fragmentation Bombardier''' || 60" || Assault 4D6 || 5 || 0 || 1 || This weapon can target units that are not visible to the bearer. |} *'''Fusion Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fusion Rifle''' || 12" || Assault 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Fusion Cutter''' || 12" || Assault 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Fusion Cascade''' || 12" || Assault D3 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Fusion Blaster''' || 18" || Assault 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''High-energy Fusion Blaster (Dispersed)''' || 18" || Assault D3 || 7 || -4 || D3 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''High-energy Fusion Blaster (Concentrated)''' || 24" || Assault 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Fusion Collider''' || 18" || Heavy D3 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Fusion Cannon''' || 24" || Heavy 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''Fusion Eradicator''' || 24" || Heavy 5 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |- |'''KX238 Fusion Annihilator''' || 60" || Heavy 10 || 12 || -4 || 2D6 || If the target is within half range of this weapon, roll four dice when inflicting damage with it and discard the two lowest results. |} *'''Ion Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Phased Ion Gun''' || 18" || Assault 2D3 || 4 || -1 || 1 || Any hit toll of 6 made for this weapon is resolved at AP -4 instead of AP -1. |- |'''Ion Rifle (Standard)''' || 30" || Rapid Fire 1 || 7 || -1 || 1 || - |- |'''Ion Rifle (Overcharged)''' || 30" || Heavy D3 || 8 || -1 || 2 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Ion Stinger (Standard)''' || 12" || Assault 2 || 7 || -1 || 1 || - |- |'''Ion Stinger (Overcharged)''' || 12" || Assault 2 || 8 || -1 || 2 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Cyclic Ion Blaster (Standard)''' || 18" || Assault 3 || 7 || -1 || 1 || - |- |'''Cyclic Ion Blaster (Overcharged)''' || 18" || Assault 3 || 8 || -1 || D3 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Quad Ion Turret (Standard)''' || 30" || Assault 4 || 7 || -1 || 1 || Add 1 to hit rolls for this weapon against targets that can't {{W40Kkeyword|FLY}}. |- |'''Quad Ion Turret (Overcharged)''' || 30" || Assault 4 || 8 || -1 || D3 || Add 1 to hit rolls for this weapon against targets that can't {{W40Kkeyword|FLY}}. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Cyclic Ion Raker (Standard)''' || 24" || Heavy 6 || 7 || -1 || 1 || - |- |'''Cyclic Ion Raker (Overcharged)''' || 24" || Heavy 6 || 8 || -1 || D3 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Ion Cannon (Standard)''' || 60" || Heavy 3 || 7 || -2 || 2 || - |- |'''Ion Cannon (Overcharged)''' || 60" || Heavy D6 || 8 || -2 || 3 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Long-barrelled Ion Cannon (Standard)''' || 96" || Heavy 3 || 7 || -2 || 2 || - |- |'''Long-barrelled Ion Cannon (Overcharged)''' || 96" || Heavy D3 || 8 || -2 || 3 || Change the weapon's Type to Heavy 2D3 against units containing 10 or more models. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Tri-axis Ion Cannon (Standard)''' || 60" || Heavy 9 || 7 || -2 || 2 || - |- |'''Tri-axis Ion Cannon (Coherent Beam)''' || 60" || Heavy 3D6 || 8 || -2 || 3 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's have been resolved. |- |'''Ion Accellerator (Standard)''' || 72" || Heavy D6 || 8 || -3 || D3 || - |- |'''Ion Accellerator (Overcharged)''' || 72" || Heavy D6 || 9 || -3 || 3 || If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |- |'''Ionic Discharge Cannon (Standard)''' || 12" || Heavy 3 || 8 || -3 || 1 || When targeting this enemy {{W40Kkeyword|VEHICLE}}, the target suffers a mortal wound in addition to all other damage for each wound roll of 6+ made for this weapon. |- |'''Ionic Discharge Cannon (Nova Reactor)''' || 12" || Heavy 3D3 || 10 || -3 || 3 || When targeting this enemy {{W40Kkeyword|VEHICLE}}, the target suffers D3 mortal wounds in addition to all other damage for each wound roll of 6+ made for this weapon. |- |'''KX238 Ion Projector (Standard)''' || 72" || Macro 6 || 12 || -4 || 6 || After resolving all damage on the target unit, roll a D6 for every other unit within 6" of the target unit; on a 4+ that unit also suffers D3 hits using the weapon's profile. |- |'''KX238 Ion Projector (Overcharged)''' || 72" || Macro 6 || 14 || -4 || 9 || After resolving all damage on the target unit, roll a D6 for every other unit within 6" of the target unit; on a 4+ that unit also suffers D3 hits using the weapon's profile. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. |} *'''Markerlights:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Markerlight''' || 36" || Heavy 1 || - || - || - || See ''Markerlights''. |- |'''High-Intensity Markerlight''' || 36" || Heavy 1 || - || - || - || See ''Markerlights''. A hit from a High-Intensity Markerlight causes no damage, but allows 2 markerlight counters to be placed on the target unit. |- |'''Long-range Markerlight''' || 72" || Heavy 1 || - || - || - || See ''Markerlights''. A hit from a Long-range Markerlight causes no damage, but allows 2 markerlight counters to be placed on the target unit. |} *'''Missile Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Smart Missile System''' || 30" || Heavy 4 || 5 || 0 || 1 || This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |- |'''Cluster Rocket System''' || 48" || Heavy 4D6 || 5 || 0 || 1 || - |- |'''Skyspear Missile Rack''' || 72" || Heavy D6 || 6 || -2 || 2 || |- |'''Missile Pod''' || 36" || Assault 2 || 7 || -1 || D3 || - |- |'''High-yeld Missile Pod''' || 36" || Heavy 4 || 7 || -1 || D3 || - |- |'''Seeker Missile''' || 72" || Heavy 1 || 8 || -2 || D6 || Each Seeker Missile can only be used once per battle. |- |'''Destroyer Missile''' || 60" || Macro 1 || 10 || 5 || D6 || Each Destroyer Missile can only be used once per battle. Treat damage rolls of 1, 2 or 3 made by this weapon as 4 instead. |- |'''Nexus Meteor Missile System''' || 24"-120" || Macro 2D6 || 10 || -4 || 4 || This weapon may not target enemy units within 24" of the bearer. |} *'''Neutron Blaster:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Neutron Blaster''' || 18" || Assault 2 || 5 || -2 || 1 || - |} *'''Photon Grenades:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Photon Grenade''' || 12" || Grenade D6 || - || - || - || This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for non-{{W40Kkeyword|Vehicle}}/{{W40Kkeyword|Titanic}} units that have suffered any hits from this weapon until the beginning of your next turn. In addition, a unit hit by this weapon can't be selected to fire overwatch in the following Assault phase. |- |'''Photon Grenades Launcher''' || 18" || Grenade 2D3 || - || - || - || This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for non-{{W40Kkeyword|Vehicle}}/{{W40Kkeyword|Titanic}} units that have suffered any hits from this weapon until the beginning of your next turn. In addition, a unit hit by this weapon can't be selected to fire overwatch in the following Assault phase. |} *'''Plasma Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Plasma Rifle''' || 24" || Rapid Fire 1 || 6 || -3 || 1 || - |- |'''Double-barrelled Plasma Rifle''' || 24" || Rapid Fire 2 || 6 || -3 || 1 || - |- |'''High-intensity Plasma Rifle''' || 30" || Rapid Fire 1 || 6 || -4 || 2 || - |- |'''T'au Plasma Cannon''' || 48" || Heavy 4 || 7 || -3 || 2 || - |} *'''Pulse Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Pistol''' || 12" || Pistol 1 || 5 || 0 || 1 || - |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 1 || - |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |- |'''Longshot Pulse Rifle''' || 48" || Rapid Fire 1 || 5 || 0 || 1 || This weapon may target a {{W40Kkeyword|CHARACTER}} even if they are not the closest enemy unit. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. |- |'''Pulse Submonitions Rifle''' || 30" || Assault 2D3 || 6 || 0 || 1 || - |- |'''Experimental Pulse Submonitions Rifle (EMP)''' || 24" || Rapid Fire 2 || 6 || -1 || 1 || If the target is a {{W40Kkeyword|VEHICLE}}, roll a D6 for each attack that hits. On a 3+, the target unit suffers 1 mortal wound in addition to any other damage. |- |'''Experimental Pulse Submonitions Rifle (Sniper)''' || 24" || Rapid Fire 1 || 5 || -2 || D3 || This weapon may target a {{W40Kkeyword|CHARACTER}} even if they are not the closest enemy unit. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. |- |'''Experimental Pulse Submonitions Rifle (Hyper Density Shots)''' || 36" || Assault 2 || 9 || -2 || 2 || - |- |'''Pulse Submonitions Cannon''' || 60" || Heavy 3D3 || 6 || -2 || 3 || - |- |'''Pulse Blastcannon (Close Range)''' || 10" || Heavy 2 || 14 || -4 || 6 || - |- |'''Pulse Blastcannon (Medium Range)''' || 20" || Heavy 4 || 12 || -2 || 4 || - |- |'''Pulse Blastcannon (Long Range)''' || 30" || Heavy 6 || 10 || 0 || 2 || - |- |'''Pulse Driver Cannon''' || 72" || Heavy D6 || 10 || -3 || D6 || - |- |'''Pulse Ordenance Multi-driver (Pattern Bombardment)''' || 72" || Macro 2D6 || 8 || -3 || 3 || - |- |'''Pulse Ordenance Multi-driver (Concentrated Bombardment)''' || 72" || Macro 6 || 12 || -4 || 4 || - |} *'''Rail Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rail Rifle''' || 30" || Rapid Fire 1 || 6 || -4 || D3 || For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage. |- |'''Swiftstrike Railgun''' || 36" || Heavy 2 || 8 || -4 || 2D3 || Each wound roll of 6+ made for this weapon inflicts a single mortal wound in addition to all other damage. |- |'''Heavy Rail Rifle''' || 60" || Heavy 2 || 8 || -4 || 2D3 || For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage. |- |'''High-acceleration Rail Rifle''' || 72" || Heavy 1 || 9 || -5 || 2D3 || Treat damage rolls of 1 or 2 made by this weapon as 3 instead. For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage. |- |'''Railgun (Submunitions)''' || 72" || Heavy D6 || 6 || -1 || 1 || - |- |'''Railgun (Soild Shot)''' || 72" || Heavy 1 || 10 || -4 || D3+3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |- |'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || - |- |'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |- |'''Heavy Rail Cannon''' || 120" || Macro 1 || 18 || -5 || 6D3 || Each wound roll of 6+ made for this weapon inflicts an additional D6 mortal wounds in addition to any other damage. |}
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