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Codex Maverick Marines
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===Shields=== {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Name !! M !! WS!! BS !! S !! T !! W !! A !! Ld !! Sv !! !! Pts !! Pwr |- | Shields || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 7 || 3+ || || || |- | Mek Boy || 6" || 3+ || 5+ || 4 || 4 || 1 || 1 || 8 || 3+ || || || |} Answering the age old question, ‘can you effectively duel wield shields for better protection?’ Yes, yes you can. The Shields are known to duel wield shields for maximum protection on the battlefield. They often work in concert with their Thrasher Clan Mates providing a moving wall of cover. When the distance closes the shield lines break and the Chain Gangers flood through the gaps into the enemies ranks. Though they offer little in the way of combat ability, each member of the shield clan carries a shield in the shape of an angelic wing. Mysterious energies crackle across it offering great protection from incoming fire and when in close combat that energy discharges when the shield is bashed into an enemy opponent. Unlike their Chain Ganger brothers, Shields prefer to paint their armor jet black with silver and red trim, carrying the blackened wing shaped shields trimmed with silver. Wargear - Power Armor • May upgrade to artificer armor (+''20pts/model'') Duel Combat Shields • May be exchanged for Storm Shields (+''50pts'') Krak/Frag Grenades Special Rules: '''And they shall know no fear''' '''Duel Wield Shields!''' – Crackling in strange xenos energies reengineered by the Clan Maverick, these angel winged shields stop the most devastating incoming fire providing a moving wall of cover for their battle brothers behind them. Friendly faction models and allies directly behind a unit of Shields also gain the invulnerable save of the shields from ranged attacks. '''Marked for Insanity''' – Due to the nature of the Chapter’s curse, the mental degradation in heavy combat intensifies in speed and causes greater damage. Before the start of each turn, each Thrasher unit not within a 12” radius of a Screaming Bitch must roll a d6. On a 6 (six) the Thrasher unit suffers hindering mental degradation. An opponent can cause an additional roll when a unit of Thrashers loses in combat or suffers more than a 50% loss in a single turn. In the event of mental degradation, the model gains the Fearless Special Rule and charges the nearest enemy and will continue to do so until removed from play.
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