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=Grappler Ships= Most grappler ships are fighters, or personal ships and as such generally follow the rules for vehicles rather than ships. Ship-to-ship combat should be reserved for giant flagships of pirate or space forces fleets, or else military warships, not the kind of thing your average outlaw will readily be able to get their hands on. The following additional rules apply to ships in the towards stars setting: ==Additional Drive Trains== Munchausen Drive Drive Rating: 10 (flying) A Munchausen Drive (or any alien counterpart) is used to power the aether and subaether drives that allow for modern space travel. It generally involves powerful reactors *Falin: A Vehicle with this drive is restricted in how it may move within a planet's gravity. If a vehicle is using this drive within the atmosphere of a planet, it may only make Punch-it actions to accelerate, and may not change its direction. The vehicle must reach momentum 10 to maintain escape velocity. If it fails a test, or attempts to change course while still within the planet's gravity, it goes Out of Control. *Sub-Aether mode: A Munchausen Drive allows for a ship to travel through the warp in the same fashion that large ships do, despite the smaller size, thanks to a complex and compact power source. ''Due to the limited maneuverability of ships using Munchausen Drives within an atmosphere, they are generally kept in space, either docking at space stations or in orbit. When it is absolutely necessary to land on a planet, large landing platforms are used to make sure they can follow a straight line in and out of the atmosphere.'' ==Additional rules for accessories== When building a ship with a Munchausen Drive, environmental seals have a cost of 0. Void Shields are not negated by ranged attacks made by an opposing ship that also has void shields.
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