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=== Armor === Purgatoria's Armor system gives players a single armor slot, with an additional two sub-slots. Each piece of armor features a built in benefit, and comes with two default sub-slots which provide general benefits; however these sub-slots can be swapped out for more specific benefits. While all armor in Purgatoria doesn't provide direct defensive benefits, it is much more interesting to pick out a pimpin' suit with an extra large pocket square, or a steel exoskeleton with ablative plating and wrapped in barbed wire. Once you've picked the armor that makes sense for your character, or just provides the benefits that you want, then your character can strut your stuff, instead of comparing the trade off for the maximum AC bonus while still having a high enough Max Dex mod to allow for that dex point you'll invest in a level or four. So, now that you know the basics about armor, lets get into the specifics, and how you should go about getting the best fitted corduroy suit in the entire city of Purgatoria. * '''Name''': This is irrelevant, you don't need to know what kind of armor that you are wearing, just that it is fresh enough that someone will steal it off of your body before you are even dead, next. * '''Class''': This is the third most important part of any form of armor, because there is a direct correlation between your level of badassery, and how much the scum, or villains, of the city will want to strip your dying body naked just to get every possible piece of copper krag from salvaging your fresh gear. * '''Description''': Like the name, but longer, skip. This has nothing to do with how your character will look, or will inform you of the levels of pimpin' style that you will achieve when wearing the armor. * '''Properties''': The most important part of any armor, as this is the only bonus which can not be swapped out for an even fresher armor sub-slot piece of equipment. These can be anything from defensive bonuses, AP generation bonuses, skill check bonuses, and even attribute bonuses. * '''Enhancement''': These bonuses are the default when you purchase a default suit of the armor from some shifty grain merchant in District 7, and should be looked at skeptically, as they are more general than the alternative armor sub-slot replacements. You should at least consider replacing these with attribute bonus sub-slot items, due to the benefits of increasing your attributes, increases AP generation, and increased skill pool sizes. However, if the default sub-slots for the armor do what you need, I guess that you can leave your armor plain and boring, it is your choice.
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