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===Sanguine Rose=== ''The merry Daedra Sanguine grants the full powers of Oblivion to the wizard who bears a rose plucked from his garden at the end of his staff. Should the rose wilt, it will lose its power.'' Daedric Artifact, Staff. At the beginning of your turn, you may elect for bearer to not cast spells until your next turn, and to equip the Sanguine Rose as a 1-handed weapon. If so, he Summons a random Daedra to his side([[http://1d4chan.org/wiki/Scrollhammer:_Daedra_Cults#General_Rules]] use the rules in the Daedra Cults book to determine the result). This Daedra does not have to be bought before the game begins: all the random Daedra are factored into the cost of the staff. If the Staff is used again later, roll again(the random result is different each time). Roll a 2d6 to determine what is summoned: 2: The Rose wilts. It cannot be used for the rest of the game. Bearer may cast spells as normal this turn, and may choose to immediately equip another item or spell in the hand where the staff was equipped. 3: A Scamp is summoned. 4: A Winged Twilight is summoned. 5: A Hunger is summoned. 6: A Flame Atronach is summoned. 7: A Dremora is summoned. 8: A Frost Atronach is summoned. 9: A Storm Atronach is summoned. 10: A Daedroth is summoned. 11: A Xivilai is summoned, with spells chosen from the list in the Daedra Cults book as normally allowed. 12: The Rose explodes in a colorful burst of energy. A Daedra of your choice from this table is summoned, but the Rose cannot be used for the rest of the game. +60 pts.
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