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====Spellcasters==== More often then not magic dominates the battlefield. Wizards and disciples are able to turn the conflict in their favor through stubborn determination or sheer destructive potential. The Imperial guard quickly sets aside enlisted Legionnaires who show promising magical potential, rushing them through the standard training regiment. By the time they finish the already strong spell casters are infused with a excellent grasp of tactics and unit dynamics. Something arguably lacking in many of the magical sorts. While less flashy and dangerous then their Destruction casting brethren Imperial Cult priests can be found not too far from combat. During peacetime there is normally a large presence of the Cult within the Imperial forts, tending to the physical and spiritual needs of the Legionnaires. And during especially dire circumstances they might march out with the Legionnaires, out onto the battlefield, to lend their support. There they are quite useful- protecting against magical and mental attack by all manner of monster or beast. 12 pts per model. Support. Fight in Ranks, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Wizard | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5 | - |- | Priest | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 4 | 6++ |} '''Special Rules:''' Legionnaire Drilling *Wizards may be changed to Altmer or Breton for +1 pts each *Priests may be changed to Breton or Nord for +1 pts each Veterans are Characters. '''Wargear: ''' *Wizards are armed with a Wizard’s staff. *Priests are armed with a hand weapon and Priest Garb. '''Spells (Wizards):''' Firebolt. Wizards have up to two additional spells of your choice from the Schools of Destruction, Alteration, or Illusion(cast on 13+ or lower). Every model in the unit must take the same spells. One of these two spells may be replaced by the spell Ward. '''Spells (Priests):''' Priests may select two spells from the following list- Arkay's Chastisement, Grace of the Nine, Mara's Embrace. In addition to your choice of these two, the Priests may also take one spell of your choice from the Schools of Restoration or Alteration(cast on 9+ or lower). Every model in the unit must take the same spells. The entire unit may: *Upgrade one model to Veteran(+1 Mg, +1 Ld) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +5 pts *Upgrade one model to Musician(can always rally) for +5 pts The entire unit (If priests) may: *Be upgraded to Vigilants of Stendarr for +4 pts per model. Vigilants gain an additional hand weapon and Hatred(Daedra and Undead), and are not limited to 0-1. Vigilants may take Chainmail (5+) for +2 pts per model, and replace hand weapons with greatswords for +4 pts per model. An army containing one or more units of Vigilants cannot ally with Daedra Cults. The Veteran may take up to 10 pts of magic items where appropriate from the armory. The Veteran may take an additional appropriate spell(cast on 13+ or lower), or a spell from the school of Mysticism(cast on 13+ or lower) from the armory for +5 pts.
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