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===Lords of War=== *: Maxima Marauder *: '''Silencer Alpha Rachnus''': Oh god, where the hell do I even begin with this guy? For starters there's the obvious that he's a THREE HUNDRED POINT infantry model. Only 4 wounds with Eternal Warrior, and 2+/4+ saves. So if your opponent stares at him with a sufficiently angry expression Rachnus will probably die. Stick him in a 24-man squad with an Aceso, for the MAXIMUM number of wounds. :: Now, you might be thinking why you would ever want to buy a 300 point model with only 4 wounds. And the answer is pretty simple. [[RAPE|Rachnus is a 1-man Squad-wiping Lawnmower in the Psychic Phase, literally so scary that even Marines are forced to LEARN HOW TO FEAR THINGS in his presence.]]. Your best option would probably be to Deathstar him with some Termis, and possibly also with Ferrus to let him laugh at challenges. Psychic phase rolls around and Rachnus Unleashes his aura to drop everyone's LD by 3 points, then casts Synapse Disruption to force enemies to take lowest leadership, then Horrifying Presence to nova EVERYTHING within 9" to take a 3d6 Leadership test on -3LD, -4LD if they're psykers. If your opponent doesn't retaliate with everything he has to remove this guy immediately from the board, then he'll likely start losing entire sections of his gunline. :: Now that your whole army is stubborn by default, you actually don't have to worry anywhere near as much about the Silencer Perils with Rachnus, and other Silencers automatically ignore the fear check that results from Silencer Perils. So if Rachnus is Deathstarring with Null Paladins, then he can pretty much recklessly throw however many dice he damn well pleases. Just beware that pretty much only Knights Inductor can reliably stay close to him once the psychic phase rolls around, so if you try putting him in a Cadre Fireblade, you'll have to be damned careful with your null charges. *: '''Predator Avalon''' With very obvious arthurian Naming Conventions, the Knights Inductor codex brings out yet another glass cannon Lord of War. This is the Predator Avalon, carrying only a single weapon that can essentially be summed up as a Lascannon Scattergun. Aside from that, the Avalon has significantly reinforced armor over standard predators, and has two void shields. :: - The obvious, '''Takes up your one Experimental Vehicle Wargear Slot''' :: - The Excalibur Prismatic cannon is a Large-Blast Lascannon that causes a large number of automatic hits on enemy units inside of the pie plate. Vehicles take D3 Lascannon LANCE hits, Infantry take D6+3 Lascannon hits. It's a nasty piece of work, but it's not a S:D, and thus is of limited usefulness against titans. In order to be most effective, you actually want to aim for tank columns and groups of elite enemies like Terminators, Mega Nobz, and [[Wraithguard|Annoying walkers with Strength D Flamers]] :: - Void shields might be AV-12, so they're not here to protect you from lascannons. What they're really for is stopping Strength D weapons from 1-shotting the Avalon. A Destroyer roll of 6 still only takes out a single shield layer and that's it. :: - '''Does not have the Invincible Behemoth Rule''': Not so very self-explanatory. But the gist of it is that while this tank has the firepower of a Superheavy, it is vulnerable to things that Superheavies aren't. When it's shields are down it will be vulnerable to all types of penetration results(Though it's refractive shield will give it a 5+ invuln against them), meaning a meltagun can 1-shot it through EXPLODES! results!
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