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===Moulder=== *'''Packmasters are essential:''' Having a packmaster in an army that has Moulder units is a good addition, but for a factions that specializes in them, Packmaster is a must have. While, by themselves, they are a comparatively weak unit with bonuses against anti-large, the skills they can accumulate with experience make them worth while. Right out of the gate, their passive perk "Running with the Pack" provides small regeneration up for to 3 Moulder units, that are currently fighting. Around 5 levels in, they can unlock “Tide of Death” and “Tide of Pox” skills, which gives them an ability to summon a pack of Wolf Rats with AP and a pack of poison Wolf Rats once per battle. Both skills can be leveled up again to gain another stack for each. Somewhere around level 13, they can unlock skills to decrease upkeep and increase replenishment rate for Moulder units. At level 16 they get a Brood Horror mount, which makes them a great combatant, due to passive regeneration, speed and health pool provided by said mount. Last, but not least, with enough points invested in their combat skill tree, they can unlock "Shock Collar" ability which gives a +24 Melee attack and a +16 Leadership boost as well as "Immune to psychology" perk for a limited time to any Moulder unit including themselves (provided they have a Brood Horror mount). *'''Purchase mutagen upgrades early:''' There are several mutagen upgrades in the Moulder lab, that give you several random mutations of the specific tier. A nice upgrade indeed, but to make use of it, one must have those preferred mutations unlocked by applying them to any squad/monster at least once. Don't hesitate to mutate your favorite monsters in early game, since mutagen accumulates rather quickly with frequent battles. In addition to that, a special upgrade can be purchased, that applies mutations to any Skavenslaves squad purchased with a drawback of being unable to recycle them if they come out faulty. *'''Don't hoard mutagen:''' Unlike warp fuel from Ikit campaign, mutagen is generated at a somewhat stable rate. However, one cannot stock up more than a 100 points of it. Otherwise, anything beyond that cap will start deteriorate, if left unused. While the storage capacity can be doubled with an upgrade, it won't be available until somewhere mid game. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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