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===Hordes=== ====[[Trollbloods]]==== Scottish [[Orks]], and also the good guys of Warmahordes. [[Awesome]]. The Trollbloods are a dying race, as the superior technology of nations like Cygnar and Khador is continually pushing them to the borders of habitable land, and they lack the resources to build warjacks themselves. On the other hand, what they ''do'' have are some seriously fucking scary relatives, so now that the fate of the species is on the line, the trolls have united and called in the inbred redneck cousins as backup - only, in this case, the redneck cousins in question are basically walking mountains that could flatten a building with one hand. They drink, fight, and basically just brawl their way through the world, trying to establish a homeland for themselves, and only occasionally eating someone. Hardly anyone, these days. No one important, anyway. You'd never miss 'em, we swear. The key word here is ''tough''. Trollblood models can take a ''stupid'' amount of punishment. Most of them are Tough (as in the mechanic), on top of having ridiculous amounts of health boxes and high ARM. They will also kick the ever-loving shit out of anything they reach in melee, because they are pissed off, drunk as shit, Scottish, and also Orks. They run forward, punch whatever they can reach, and then repeat until the enemy is a smear on the pavement. As such, they are one of the simplest armies in all of Warmahordes, and an excellent choice for new players - though they aren't entirely without their own little tricks, and can be just as rewarding for experienced warlocks. Trollbloods have the dubious honor of being the most shit on faction fluffwise. Cygnar promised them a bunch of lands, but neglected to tell them that said land was in the way of a gigantic Skorne army. Then when they went to the king of Cygnar, Leto, to get the lands they were promised, he basically told them to fuck off. The trolls were not pleased. This, coupled with the fact that the Menite priest-kings used to enslave trollbloods for use as beasts of burdens and menial workers, has caused the leader of the Trollbloods, Chief Madrak Ironhide to unite all the warring kriels. Picking up the cursed axe of Rathrok out of desperation, he is leading the race into a new, uncertain future, carving out their own land, and Dhunia help any pink-skinned human, elf, skorne or undead construct that dares stand in their way. After the Infernals Invasion event, they canonically said "fuck you humans, you can't be trusted" and migrated south to the tropical jungle-covered subcontinent and found their own new nation. ====[[Circle Orboros]]==== So, on the one hand you have [[Emperor of Mankind|Menoth]], who is the god of mankind, order, and civilization. He's sort of a prick, but he's got the right idea... maybe. On the ''other'' hand, you have the Devourer Wurm, the avatar of all that is chaos - nature, red in tooth and claw. It knows no mercy. It probably doesn't even understand the concept. It cares for nothing save that the cities of the world be torn down and all that is not of nature's domain be rent asunder. This thing is so cruel that in the wars between its worshippers and Menoth's, many of the Wurm's followers converted to Menoth after losing because his treatment was actually KINDER And the Circle (kinda)[[Derp|worships it]]. The idea is that they want to keep Menoth and the Wurm at each other's throats. Too much civilization(or too much nature) might cause one or the other to turn their attention back on Immoren, and that'd be bad news for ''everybody''. And since civilization is the one on the rise in Immoren right now, that's what they got beef with. The Circle is weird. Most of the time they are too busy stabbing each other in the back for political gain to actually accomplish anything without nearly destroying the world. So, basically, you have a bunch of ''fucking insane'' druids, all of whom are assholes, running around and shanking anyone who isn't a hippie tree-hugger. For those who cannot be shanked by normal means, they have <s>werewolves</s> '''warp'''wolves, humanoid griffins, and kung-fu goats, along with giant golems, ents (them tree things), and weird-ass Stonehenge magic. They love terrain and messing with unit placement, making them one of the tricksiest forces in the game, as well as extremely situational - if there are a lot of forests about and your opponent isn't particularly good at dealing with them, you're golden. If not, you're probably going to get your shit kicked in. Unless you start planting trees. ====[[Legion of Everblight]]==== Remember when we mentioned that Cryx is led by the evil dragon-god Toruk, who seeks to hunt down and devour his children in order to conquer the world? Yeah, Everblight is one of those children. And, since dragons in this setting are eldritch abominations that leak corrupting blight into everything around them, he's started up his own army in order to keep his daddy from chowing down on his bones. After being the sneaky smart runty for a while, secretly running part of an evil human empire for a bit, then pulling the same trick with Iosan elves, and getting killed for it and sealed as a heart-crystal in a shrine on a tallest mountain in the known world, he got pretty good at being a ghost. Eventually he found an escaped Khadoran ogryn slave crazy enough to [[Grimdark|cut open his own fucking chest and shove Everblight's crystal-body into his heart, thus providing him with a new host body]]. From there he corrupted a bunch of snow elves, started spawning [[Tyranids|warped creatures]] to serve as his weapons, and [[God-Emperor of Mankind|set himself up as their messiah and god,]] while he splits his heart crystal into smaller bits and more warlocks as his "prophets", and sends all of them to hunt down other dragons. Every time he eats another dragon, his own heart-crystal gets bigger and more powerful. Gotta catch'em all! The Legion is, in many ways, quite similar to its Warmachine equivalent of Cryx. It is brutally fast and does incredible amounts of damage, but is not particularly durable. However, while Cryx is primarily an infantry-focused faction, the Legion loves its warbeasts, with plenty of support units and casters. It has an emphasis on speed and positioning, and is capable of recurring small beasts. Whether at range or up close, the Legion's warbeasts are quite capable of surprising feats. Plus, they look like freaky eyeless dragon-things, and that's pretty cool. ====[[Skorne]]==== A barbarian empire hailing from beyond the deserts to the east of Cygnar, which were previously thought to be so inhospitable that no one could live out there. As it turns out, this was wrong - it just means that the people living out there are [[Grimdark|crazy, sadomasochistic pain-worshipers with an insatiable thirst for blood]]. Think of [[Conan the Barbarian]] mixed with Hellraiser, with not nearly enough sex. A while ago, they got a visit from deposed Cygnarian king Vinter Raelthorne, who kicked out the leaders and decided to use them as pawns to get his kingdom back. Now they have come storming across the sands full of piss and vinegar in search of somewhere to live that sucks marginally less and they're not going to stop murdering the shit out of everyone until they get it gosh-darn it. On the tabletop, Skorne is roughly equivalent to most newbies' idea of Khador: slow, durable, and pretty much guaranteed to crush whatever they get into melee with. Their warbeasts are brutally dangerous in close quarters, and their infantry aren't any less threatening. They're not really going anywhere fast, but if you want some Greek-style phalanx combat and an army that can take a beating and give it right back, this is your go-to. [[Grimdark|Also, they field tortured baby elephants to demoralize their foes.]] Because, in case you hadn't figured it out yet, they're pretty messed up in the head. ====[[Grymkin]]==== The Grymkin are the latest Hordes faction to be released and are a limited release faction similar to the Convergence. They are the myths and faerie tales of Caen given life, with various flavors of imps being their main focus. Grymkin Warlocks function differently from the standard variety by not having feats, instead they have what are called Arcana. These arcana come in a wide range of triggered effects and abilities that are chosen before the battle begins with one Trump Arcana serving as a psuedo-feat The Grymkin are a primarily infantry based faction focusing on having troops be insanely hard to kill and then returning them to the battlefield. Most of their models have stupid puny names. ====[[Minions]]==== [[File:Gatorman oathsworn by mightytinrobot-d5ectj7.jpg|thumb|right|[[Mercenaries|Pirates?]] [[Lizardmen|Aztec dinosaurs?]] Who needs them when you have [[Awesome|aligator warriors]]!]] The Hordes equivalent of Mercenaries. Everything said there applies here, save that Minions tend to be more along the lines of kobolds, gatormen, and such. They come in two distinct flavors: * '''The Blindwater Congregation:''' Voodoo [[Gatorman|gatormen]] who dwell in the swamps and have been slowly assimilating the other scaled races. They have tough infantry and excel at beating up living models, but have some difficulties with high-ARM, non-living models like warjacks. They also love them some undead somethin' good, with their voodoo witchcraft and their tendency to speak in a <s>southern drawl</s> cajun yat. Post Infernals, their biggest boss, a bokor called Barnabas the Bloody, has actually achieved his crazy plan to ascend to godhood. * '''The Thornfall Alliance:''' A new proto-nation, like the United Kriels of the Trollbloods. ''Unlike'' the Trollbloods, the [[farrow]] are pig people, which is awesomely ridiculous. They have interesting warlocks with different play styles, but little variation in their forces due to a limited unit list. And all of their warlocks can only use [[Farrow]] warbeasts. However, the War Hog (which is the biggest pig around) is beastly enough to do the job in nearly every occasion. Less flexible than Blindwater as they tend to use a more direct approach. Post Infernals, the first ever farrow nation, Carversberg, has been founded.
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