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====Magic Standards==== *Sacred Banner of The Horned Rat: expensive but worth the investment against certain opponents. All enemy units within 12" have -1Ld and any unit in base contact with the banner must reroll successful Ld test. Morale can be everything in battles and being able to weaken your opponents resistance is a great boon. Careful though: a unit with this banner will be heavily targeted so plan accordingly. *Storm Banner: a beastly beastly banner. Seriously any elf player or dwarf gunline that has faced a Skaven army hates this banner. Once activated it disallows flying movement and all missile fire has a -2 modifier. It also affects magic attacks that don't require BS by making them roll a 4+ before they can use the spell itself. At the end of each player turn on a roll of 4+ the effect ends. Beautiful. *Grand Banner of Clan Superiority: a decent cost for a banner that adds D3 to combat resolution as opposed to the usual +1. Worth it in most situations, but not necessary if you're going to have a significantly larger number of ranks and therefore be rolling Break tests on standard LD. Makes it a good banner for units that will be far from your general and BSB. *Shroud of Dripping Death: generally a banner not worth taking as it only affects models in base contact and activates a smaller attack if you are fleeing. Not useless but generally overshadowed by more favorable ones. *Banner of the Under-Empire: a nice banner to put in a unit of Stormvermin. At the beginning of each and EVERY close combat phase the enemy unit in base contact with this puppy suffer 2D6 S2 hits. May not sound like much but the weight of hits will equate to more wounds caused which leads to a better combat resolution. A worthwhile investment. *Dwarf-Hide Banner: cheap and causes Hatred Dwarfs and Dwarfs in contact gain hatred too. Dwarves already hate Skaven in their new book so you might as well take it if you're tailoring a list to them. *Banner of Verminous Scurrying: allows the unit (once per game) to march at triple speed instead of double at the cost of a few skaven falling down dead. Useful if you need to get into a different position quickly and cheap as well. Excellent on a group of Plague Monks to get into position on someone's flank, as the S3 hits will be less likely to wound them and they won't panic.
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