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===Warp Storm!=== At the start of each Daemon player's shooting phase (so if you got a Daemon vs. Daemon game this is going off every turn!!) roll 2D6 and apply the matching result... * 2 - All units with the Daemonic Instability rule must test for it. Now obviously the idea of losing models for no reason other than the codex you play is a little frustrating but this is still a REGULAR Ld TEST (unlike the next result), so at MOST you lose 4 models in a standard troop unit or 2 Wounds on a DP or Greater Daemon(THIS is pretty painful), of course that's assuming you don't roll double 6's for EVERY unit's instability check (were this to happen I'm sure your opponent would understand you throwing the table, just let them get their army off it first....this isn't their fault) . So, in summary, while this is pretty depressing I wouldn't consider it QUITE that army breaking (it will leave a mark though!). Note: Until it gets FAQ'd feel free to assume that you get FNP against wounds caused by instability (its not technically a save). Don't be surprised to lose 30-100 points if this result is rolled. * 3 - One of your characters must test for Daemonic instability on a 3d6. This can be pretty painful depending on who gets hit by it, losing a GUO or a Bloodthirster to this would be a sour feeling indeed! Were this to happen you have our permission to rage. Make sure you take those cheap squad character upgrades to mitigate this. * 4 - All Models with the Daemon rule suffer -1 to their Invulnerable Saves for a round. THIS.....THIS......O This......after rolling this you can take comfort in the fact it can't get any worse. Unfortunately, your Daemons probably won't be around to celebrate the sunnier days. This is by far and away the worst possible result you can get so if the idea of it frightens you, invest in Fateweaver! **'''NOTE:''' The new Daemonic Incursion detachment allows you to add 1 or subtract 1 from your Warp Storm rolls after you make them. [[Awesome|Never worry about getting this result ever again.]] * 5 - Tzeentch compels you to roll a bunch of dice. For every six an enemy (or Nurglic) unit wins a cover-ignoring S4 AP5 large pieplate to the face. * 6 - Every enemy or Tzeentchian unit has a chance in 6 to suffer d6 S4 AP3 hits that wound on a 4+ and ignore cover, courtesy of Papa Nurgle. * 7 - Nothing. Remember that this the most statistically likely result. * 8 - As a 6, but Slaanesh likes his/her hits to be S6 AP-, Rending and with a chance to hit Khornate allies. * 9 - As a 5, but Khorne's mighty pieplates are small, S8 AP3 and have a tendency to hit Slaaneshi pussies. *10 - All daemons get a +1 to their Invulnerable Save for a round. Every Daemon in your army now has an Iron Halo.....I don't think I need to explain the awesomeness in that. If you honestly don't see this as a game changer, wait until you roll it then ask your opponent how they feel about it. By far the best result you could hope for. *11 - An enemy psyker must pass a leadership test on a 3d6 or become an Herald of your choice at your command. Oh, look-see, your [[Mephiston|precious and unique snowflake]] just became my new lieutenant (try a Tzeentch Herald here for free Divination trolling). Bonus points if you roll this on your first turn. Totally useless if your opponent doesn't even have a psyker on the board though. **Big problem with this now, the herald is 'born' at the start of the shooting phase, so if it's your turn it won't be able to move or use powers until your next turn, and in your enemy's turn he'll have a full turn to deal with it. Snag a Nurgle herald so it can be as big a thorn to kill as possible. ** In addition, if you are playing against Daemons, you can't transform Daemon Psykers into your Herald through this roll. *12 - You get an entire unit of troops of your choice, 2d6+3 strong, completely free of charge. Lucky you. Hope you're not playing Purge the Alien or already running a Lord of Change with Summoning. With the release of Wrath of Magnus, you can use below Tzeentchian Warpstorm table for the duration of the battle instead if your Warlord is a Daemon of Tzeentch. Note that this one is not completely the higher the better nor is there a result that does nothing so every turn something happens just as planned. Also keep in mind that until an FAQ comes out, Kairos or any warlord with same trait can't use the warpstorm table roll because of the wording! This is not that bad if using the specific Tzeentch Daemon Decurion detachment which grants the reroll on below table. * 2 - A random non-daemon character suffers D3 wounds with no saves allowed. If the model is killed by this then it turns into a Chaos SpaOHGODNOSHLAZBOQAKIKIKIKI--ahem, placed within 6". A chance for a free kill? Yes please!! Watch out if you're bringing allies that are not daemon as this could hurt them as well. * 3 - All psykers suffers perils on any doubles till next roll on this table. If using this table, you'll probably have several psykers which might make this result easily the worst one! Though seeing a libby conclave or any psyker deathstars suffering from this as well could be funny. * 4 - Remove a random Tzeentch Daemon from play and deepstrike it immediately. Free redeployment. Albeit with a risk if no icons or Cursed earth are in play. Don't forget the option FMC's have when deepstriking... * 5 - All psykers harness warp charges on 3+ until the next roll on this table. This one is always welcome! Unless your Daemons are somehow outclassed in the Psychic fase. * 6 - All flamer weapons gain Warpflame. This one screams 'Please flame me so I get +1 to my FNP!!' Also, this remains in play as nowhere is stated that this will end at the end of the turn like other results. * 7 - Each player gains D3 re-rolls for anything. Unused rolls are lost end of the turn. Kairos rerolls for everyone, ENJOY:) * 8 - All powers cost 1 less warp charge but any failed psychic test is a perils. Lasts till the next roll on this table. Nice but be careful with casting. * 9 - Any units suffer D6 S4 AP4 warpflame hits on a roll of a 1 or 2. This includes your own units. Squishy T3 or lowers units will probably get hurt and the bigger units will likely get better thanks to warpflame! * 10 - Current player deepstrikes a new unit of 10 Brimstone Horrors. Free warp charge! * 11 - A random non-daemon enemy psyker takes a LD and if failed is replaced by a Herald of Tzeentch. Crap compared to the normal Warpstorm table roll, but still ok. * 12 - Current player chooses a tzeentch daemon character which must pass a LD test. If failed, is removed from play. If passed, is replaced by a Lord of Change within 6". Better pass that test! Also if you choose your walord the new Lord of Change will become your warlord, retains the warlord trait of the chosen character and warlord kill is only rewarded when this new Chicken is dead.
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