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Warhammer 40,000/7th Edition Tactics/Tyranids
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====Elites==== *'''Purestrain Genestealers (The Purestrain Princelings)''' - 30pts - The Princelings are both better and worse than generic genestealers. They are better in the sense that they have hit-and-run, allowing them to run out of combats you're not comfortable with, and MTC to rape those marines hidden in ruins. The problem is that, with the squad size hard-capped at 2 models, these guys are going to be hard pressed to actually get into combat with anything they can threaten. With Ghosar they become a…passable honor guard, making 2 nice ablative wounds, but even then the only real reason to bring the Princelings over a pack of ordinary genestealers is for the Broodkin formation, where they can infiltrate with the Patriarch and pull some turn one assault trolling. *'''Aberrant Hybrids (The Brothers Aberrant)''' - 120pts - The unit has 8 wounds in total, average genestealer toughness and hit as hard as a bloody carnifex. The rending claws are a nice bonus, as they give a bonus attack to the pick aberrants (remember, the pick is not specialist!) and give you a shooting chance to wound termies with the pick guys (wounding on 3+ for the chance to ignore their to 2+ saves is welcome, specially when they will get to attack before them). Their 5+ save is alleviated by a 5+FNP (but with T4 you better be wary of dem meltas). Stubborn may make them a nice tarpit against mid-tier meelee units but you're better using the formation to get them fearless.
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