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Warhammer 40,000/8th Edition Tactics/Eldar
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===Universal=== #'''Ambush of Blades:''' Friendly {{W40Kkeyword|Craftworld}} units within 6" of your Warlord that roll a 6+ to hit in the Fight phase improve the AP of the attack by 1. #*This is best applied to AP0 weapons, since AP0->AP1 is a better improvement than on something that already has penetration, and obviously useless on anything that doesn't roll to hit. This is probably more of a one-shot ability, because you don't want your Warlord to sit in a close combat for turn after turn. You will need to plan beforehand on how to pull the trick off: Combine this with a unit with many attacks, the Enhance psychic power for higher triggering chances, an Autarch for rerolls and the Supreme Disdain stratagem for even more attacks. In most cases, one single Wave Serpent won't be enough, therefore consider deepstriking parts of the units or putting them on Jetbikes. In short: An unusual and difficult to use warlord trait. #''' An Eye on Distant Events:''' Overwatch cannot be fired at your Warlord. #*Obviously best on a Warlord who actually wants to be in close combat, such as the Avatar of Khaine or a Wraithseer. In the past it was not worth taking this on an Autarch, because the free Banshee Mask wargear negated overwatch, but with that option retired to Warhammer Legends, this might be worth considering. #'''Falcon's Swiftness:''' Add 2 to your Warlord's Movement. #*Better used on slow footslogging warlords, if Faolchu's Wings are not available. The Avatar is the hottest candidate for this trait and will appreciate the speedup very much, although the Eye on Distant Events is a very stiff competition for him. Pretty pointless on any warlord on a Jetbike. #'''Fate's Messenger:''' Your warlord has +1W and 6+++ FNP (remember not to take this on an Ulthwé warlord). #*Flat out better than the core rulebook version thanks to the +1 Wound. This is a very good warlord trait in a codex full of them, which is a bit of a shame when you consider it. Very useful for Farseers or Autarchs on a Jetbike who will be upfront, best combined with the Phoenix Gem – '''7''' wounds, T4, a 6+++ FNP, and when it's slain it explodes like a vehicle and ''doesn't even die''. Who said Eldar had to be squishy? This is also possibility to increase the resilience of a Warlock or Spiritseer against Perils wounds, if you don't find anything more useful. #'''Mark of the Incomparable Hunter:''' Your warlord can snipe {{W40Kkeyword|characters}}. #*Entertainingly powerful on a Wraithseer with a D-cannon. Outside of Forgeworld (still a viable, if expensive option) or an Autarch with Reaper Launcher (now a Legends unit and illegal in official tournament play), it is impractical at best. Every other HQ unit is limited to a paltry 12" for their ranged weapons at best, making it simply more practical to attempt to engage in melee with the target character at that point. #'''Seer of the Shifting Vector:''' Once per round, you can re-roll one hit, wound, save, psychic, or deny the witch roll for your Warlord. #*This is another trait recommended for an upfront Farseer or Autarch on Jetbike, because they will get the most chances of actually using this ability. A rerolled save can make the difference between a dead and a living warlord in the end! That said, this trait can also be used to improve the casting of Warlocks or Spiritseers.
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