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==Warlord Traits== ===Universal=== *'''Blessed by Sacristans:''' One weapon of your choice (obviously can't be used on Relics) deals a mortal wound on the unmodified wound roll of 6. **High rate of fire weapons benefit from this the most, such as the gatling cannon which would deal 1.33 mortal wounds on average. Excellent against all targets, the mortal wounds bypass armour and invulnerability saves, but can also splash over into those annoying infantry swarms. *'''Cunning Commander:''' Free re-roll for your hits, wounds, saves or damage once per battle and you start with +1 CP if you are Battle-Forged. The re-roll is nice, but the Command Point is what you really want this for. If you arent taking the Exalted Court stratagem, use it to give one of your knights this trait. Since the loss/gain of cp cancels out, your knight gets a free reroll once per game. *'''Fearsome Reputation:''' -1 Leadership penalty for all enemy units within 12" of your warlord, and -2 if they are within 6". Insufficient on its own, {{W40kKeyword|Imperial}} armies have a ton of different Ld debuffs that can stack with it, and it's not like you weren't bringing allied detachments. Canis Rex and Sir Hekthur both have this trait. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Here's a list of the {{W40Kkeyword|Imperial}} units that stack with Fearsome Reputation: <div class="mw-collapsible-content"> *{{W40Kkeyword|Adeptus Astartes (-3Ld)}}: '''Reivers''' can deepstrike near an '''Angel of Death''' Warlord, and the '''Standard of the Emperor Ascendant''' can be mounted on an Index {{W40Kkeyword|Biker}} Ancient. ''These sources of debuffs can quickly arrive wherever you need them''. *{{W40Kkeyword|Dark Angels (-3Ld)}}: '''Interrogator Chaplains''' have a natural -1Ld aura, they have the '''Eye of the Unseen''' relic for further -1Ld, and Interromancy's '''Mind Wipe''' inflicts -1Ld (and will proc more often with your help), along with other Ld powers. ''That's -3Ld from two characters with Jump Packs''. *{{W40Kkeyword|Blood Angels (-1Ld)}}: '''Sanguinior''' have a natural -1Ld aura, as does anyone wearing a Sanguinary Mask. *{{W40Kkeyword|Inquisition (-1Ld)}}: Psykers '''Terrify''' inflict -1Ld from 18" away, and disable overwatch. *{{W40Kkeyword|Astra Militarum (-3Ld)}}: Psykana's '''Terrifying Visions''' inflict -2Ld from a safe 18" away. {{W40Kkeyword|Armageddon Officers}} can also bring the '''Skull Mask of Acheron''' to spook nearby enemies. Bringing them in a Supreme Command/Battalion is not only cheap, but gives you CP. Bringing them in a Spearhead detachment grants you access to Russes with '''Objective Secured''' and Basilisks. ''Versatile, powerful and easy to use at range. Complements your close-and-personal units''. *{{W40Kkeyword|Adeptus Mechanicus (-2Ld)}}: '''Sicaran Infiltrators''' are the Mechanicum's ''faster'' Reivers, and {{W40Kkeyword|Metallica}} has a -1Ld Stratagem. *{{W40Kkeyword|Adeptus Custodes (-1Ld)}}: '''Inspire Fear''' makes enemies add 1 to Morale tests, and Custodes have extra deepstrike gimmicks. </div> </div> *'''Ion Bulwark:''' Ion shield invulnerable save is increased to 4++ vs shooting attacks. **The 2019 April FAQ sadly nerfed "Rotate Ion Shields" to limit the invulnerable save a knight can have to a 4++, so you can no longer use this trait and the stratagem to make you knight Castellan a giant custodian. Oh well...Still one of the better traits to take on your dominus class knights due to the firepower they attract. *'''Knight Seneschal:''' Simple +1 attack for your Warlord. **Give to your knight gallant with the correct keyword trait for a total of 7 attacks on the charge, allowing a knight to kill anything smaller than a reaver titan. *'''Landstrider:''' All units with the same {{W40kKeyword|Household}} as the Warlord within 6" add 2 to Advance and Charge rolls. Synergizes with packs of Warglaives, to all but guarantee a charge. Powerfull charge gimmicks, especially '''Turn One Charge''' with Terryn. **Hysterical on a House Raven warlord. Basically adds 2" to the movement characteristic of all knights within 6", as they can advance every turn without penalty. Great for playing keep away and quickly repositioning with your shooty Knights. Also great for a Gallant- watch as the four inches of additional total movement (with the use of Full Tilt, of course) means they charge directly into the heart of the enemy lines on the first turn. ===Household-Specific=== ===={{W40Kkeyword|Questor Imperialis}}==== *'''{{W40Kkeyword|House Cadmus}} - Veteran of Gryphonne IV -''' All damage recieved in the Fight phase is reduced by one to a minimum of 1. *'''{{W40Kkeyword|House Griffith}} - Master of the Joust -''' When you finish your Charge move, on 4+ one enemy unit within an 1" suffers D3 mortal wounds. *'''{{W40Kkeyword|House Hawkshroud}} - Duty of Forsworn -''' Pick an enemy unit at the start of the game but before it began. Your Warlord adds +1 to all hit rolls against that unit. **Not always great, but put this on a Castellan and pick the biggest baddest thing they have and watch the look of fear on your opponents face as you tell him your Volcano Lance is hitting on 2's and you can overcharge your Plasma without any fear of mortal wounds. **RAW, can be used to choose units in deep strike of any kind. *'''{{W40Kkeyword|House Mortan}} - Legacy of the Black Pall -''' Enemies must substract 1 from thir hit rolls targeting your Warlord from Shooting attacks further than 18". **Useful, but only really on a backfield camping knight where they cannot be flanked by deepstriking foes. **Couple with the Castellan's Oathbreaker Guidance System Stratagem to turn your Knight into a giant vindicare for a turn. *'''{{W40Kkeyword|House Terryn}} - Champion of the Household -''' Re-roll failed Charge rolls. ===={{W40Kkeyword|Questor Mechanicus}}==== *'''{{W40Kkeyword|House Krast}} - First Knight -''' Re-roll hit rolls of 1 for your Warlord. *'''{{W40Kkeyword|House Raven}} - Master of the Trial -''' Ignores AP-1 (as it adds 1 to your save vs this attacks). *'''{{W40Kkeyword|House Taranis}} - Knight of Mars -''' When you roll 6+ to wound in the shooting phase, the attack is resolved with 1 more AP (-4 becomes -5). *'''{{W40Kkeyword|House Vulker}} - Adamantium Knight:''' Wound rolls of 1, 2 and 3 made against the Warlord with this WT are auto-fails, ''even if the wound chart says otherwise''. **Considering that most of the Knights have T8, this will mean even dedicated superheavy-killer weapons like Volcano Cannons will only be able to wound on a 4+, dramatically reducing their effectiveness against you. **A lot of armies do not have widespread access to strength 9 or higher weaponry, so this only really matters if you're up against Guard players (lascannon swarms and shadowswords) or against other superheavies and (god emperor forbid) Titans. In short, you usually won't need this trait, but when you do it will be a life-saver. ===Allegiance-Specific=== As with traditions, if a knight house is Imperialis or Mechanicus aligned, 3 additional warlord traits are made available. '''Imperialis''' *'''Revered Knight : ''' The standard "always fight first even when charged unless opponent always fights first" trait. *'''Strike and Shield : ''' -1 to hit in close combat, and -1 attacks for Vehicles or Monsters. The Imperialis attempt at shutting down smash captains, with the added bonus of denting damage from other knights as well. *'''Tireless Duty : ''' Heroic Intervention at 6". Yawn. '''Mechanicus''' *'''Paragon of the Omnissiah : ''' +2 W. Put it on an Acastus if you would like a smack. *'''Cold Eradication : ''' Add one dice when rolling for '''every''' random shot weapon and discard one of the results. Practically auto-include for Knight Castellans. *'''Calculated Targetting : ''' <s>Overwatch hit on 4+. A serious crimper on Smash Captain ambitions.</s> The trait specifically excludes Overwatch. At best, all it accomplishes is preventing you from spending CP on Machine Spirit Resurgent.
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