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Warhammer 40,000/9th Edition Tactics/Adeptus Ministorum
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====Troops==== *'''[[Battle Sister Squad]]:''' Consisting of 5-20 girls, Battle Sister Squads form the backbone of any pure Ministorum army. Halfway between a Guardsman and a Space Marine, S3 T3 W1 with BS3+, Sv3+, and a bolter. They're more or less about as tough, affordable, and deadly as space marine scouts. **Weapon options depend on how Sisters are in the unit: ***5+: The Sister Superior can take 1 melee weapon (which is why you should always assume she has a free chainsword, at a minimum) and can trade her bolter for a combi-weapon (including a condemnor bolter) or she can trade her bolter ''and'' her bolt pistol for a pistol. One sister can take a special weapon (meaning you can double up on flamers by paying too much for the Superior's flamer or you can double up on melta without an upcharge) or a heavy weapon. ****The Condemnor Boltgun amounts to paying too much for something nearly always strictly worse than an Artificer Storm Bolter, though Thousand Sons will hate it. ***10+: You still get the Superior and the Heavy/Special Sister, plus a Special-only Sister. ***20: You still get the Superior and the Heavy/Special Sister, plus 2 Special-only Sisters and a second Heavy/Special. **Frankly, we have better options for bringing Special/Heavy weapons, so paying extra for MSU troop slots(which is kind of a detriment in 9th) not only limits our flexibility but also cuts down on the effectiveness of certain abilities/Strategems. **Your Battle Sister Squads' job is to take and hold objectives, support your other models, and take potshots against the enemy. Accordingly, if you're going to pay points for better weapons - and you genuinely don't need to - you're better off with longer range ones. Don't take the flamer or melta. You'll rarely be close enough for them to matter, so the Storm Bolter is your cheap upgrade choice. If you want a heavy weapon, either take a multi-melta (for points efficiency) or a heavy bolter (for ensuring you have the range to contribute). *'''[[Novitiate Squad]]:''' The Kill team Bullet Bitches. Coming in a squad of 9 Novitates equipped with autoguns and a single Novitate Superior who's a full fledged Sister with power armor and boltgun, these girls provide a low cost-per-body supplement to your basic Sisters, as they're essentially veteran guardsmen statlines with a 4+ sv at 75 points. Novitates have CORE, <ORDER>, Shield of Faith, and Sacred Rites just like full fledged sisters, so they benefit from your special rules and buffs as normal. You may take one of them per Battle Sister squad. **Every Novitate in this squad is armed with an autopistol, and comes with a autogun that they can exchange for a Novitate Melee Weapon. Up to two can choose to exchange their autoguns for flamers, and one each can exchange their autogun for a Simulacrum Imperialis or a Sacred Banner. Like most units with access to the Simulacrum, you won't be using Acts of Faith on this unit often in the first place. The Sacred Banner grants this unit +1 to their Advance and Charge rolls, which is interesting if you build them for melee. **There's essentially two ways to run Novitates. The first is the simplest - give them autoguns, stick them on an objective, and forget about them. Being cheaper per model than Battle Sisters while only being slightly easier to kill(4+ sv instead of 3+) makes them decent objective holders. The second method is to kit them for melee. Novitate Melee Weapons grant their users +1 Strength and +1 attack, and Novitates natively have an ability that grants them +1 attack on the charge. If you're running Bloody Rose, this stacks with the BR subfaction ability, for a total of 4 attacks per model at S4 AP-1 D1, hitting on 4s. This isn't stellar compared to everything else you have access to, but it is cheap. The one downside to this approach is that since Novitates are locked at 10 models, you can't put them in a Rhino with a character, but it's worth considering Strategic Reserves or even footslogging them as a distraction and threat.
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