Editing
Warhammer 40,000/9th Edition Tactics/Dark Angels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Relics=== If your Warlord is a Space Marine Character, you can give one Character a Relic, absolutely free. Weapon Relics can only be taken by a unit that can take the weapon it's based on and you have to pay for the base weapon (e.g. a Terminator Captain does not have access to a chainsword and thus cannot take the Teeth of Terra). The Relic of the Chapter Stratagem can be used for extra relics, number depending on the size of the game. Named Characters and {{W40kKeyword|vehicles}} cannot be given a Relic. But, if you're banking on a Ravenwing Talonmaster the Supplement specifies whether or not the Talonmaster can take a given relic. <tabs> <tab name="Dark Angels Relics"> *'''Mace of Redemption:''' Replaces a Power Maul or Crozius Arcanum. Sx2, AP-3, D2. Each time an attack is made against {{W40kKeyword|HERETICUS ASTARTES}} or {{W40kKeyword|FALLEN}} units, unmodified wound rolls of 4+ inflict 2 Mortal Wounds and the attack sequence ends. ** Now it can be taken on all Chaplains thanks to it being eligible to replace a Crozius for. **S9 with Fury of the Lion WLT, according to pg 203 of the rulebook under "Modifying Characteristics": multiplication is applied BEFORE addition. But you're taking Imperiums Sword WLT for a Smashlain, with Mantra of Strength for S10 AP-3 D3. *'''The Eye of the Unseen:''' Gives the unit the Fear (Aura) ability. Enemy units within 6" suffer -1 to their leadership characteristic. And if an Enemy Character is within Engagement Range of the bearer, they are not eligible to fight until all other units from your army have done so. Talonmasters are eligible to take this relic. *'''Shroud of Heroes:''' All attacks against the bearer suffer -1 to hit rolls. Talonmasters are ''not'' eligible to take this relic. However, Biker Captains are legal in Ravenwing lists now. Go ahead, take this relic on him with a Power Sword and Calibanite Knight warlord trait to make Captain MurderRavenwing. ** This doesn't stack with Ravenwing Darkshrouds. If you can afford a Darkshroud and are a Ravenwing main, use that instead. *'''Foe-Smiter:''' Replaces a Storm Bolter. 24" Assault 4 S5 AP-1 D2. While there are less units that can take Foe-Smiter, its superior to the Primarchs Wrath because it doesn't need Bolter Discipline to do full damage at range. Also a better choice than Lion's Roar, as that has to be at 18'' to get the most out of it and comes with a crap load of army restrictions.(i.e. no Fallen cannon fodder). Like other relic weapons Foe-Smiter does get boosts from Grim Resolve. Best used on a Deathwing character or Techmarine with a Servo Harness. *'''Pennant of Remembrance:''' {{W40kKeyword|Deathwing Ancient}} only. Select a single friendly {{W40kKeyword|Deathwing Infantry}} within 6" of the bearer during the Command Phase. Subtract 1 from the Damage Characteristic of attacks allocated to that unit. **The loss of the aura specification and the FNP is painful, but enemies will have to throw attacks that do 4 points of damage to reliably kill Deathwing Terminators. Throw in a Deathwing Chief Apothecary if you want the FNP shenanigans. *'''Reliquary of the Repentant:''' {{W40kKeyword|Ravenwing Biker}} only. An Aura ability that forces enemy units with 4++ or better within 3" to have 5++ instead. This makes it great against units with good Invuln Saves (Absolute fun against Archon and Guilliman with their 3++), while doing nothing to those who already have 5++ or worse. *'''Cup of Retribution:''' A new relic for 9th. Chaplain model only. Once per battle, the Chaplain can recite the Feast of Malediction Litany instead of reciting a Litany that it knows. Do not roll to see if it's inspiring, it is automatically inspiring. **'''Feast of Malediction:''' While a friendly {{W40kKeyword|DARK ANGELS CORE}} unit is within 6" of the {{W40kKeyword|PRIEST}}, add 1 to the Attacks characteristic of that unit. </tab> <tab name="Special-Issue Wargear"> If you have a Dark Angel Successor Chapter, these are the only Dark Angel "Relics" you have access to without a stratagem. *'''Adamantine Mantle:''' When this model loses a wound, roll a D6; on a 5+, the wound isnβt lost. Not that great in an army with access to so many rolls to negate wounds. *'''Artificer Armour:''' Gives a model a 2+ armour save and a 5++ invulnerable save. This can allow your Characters to survive much more, especially Librarians which need to sacrifice a cast and a power slot to get a 5+ invulnerable. Best put on a model with a decent amount of wounds but no invulnerable (Librarians, Lieutenants, and Ancients). *'''Master-Crafted Weapon:''' Give a weapon +1D. Good on a thunder hammer for D4 or on weapons with variable damage (force weapons and chainfists) to guarantee at least 2D. *'''Digital Weapons:''' When you fight, you make one extra attack that scores a mortal wound if it hits. Not terrible, but your Characters are pretty much renown for how hard they punch stuff. It's better to invest relics in durability or supporting other troops. Can be given to a Ravenwing Talonmaster, even though they're a Vehicle. *'''Heavenfall Blade:''' Replaces a Power Sword, Master crafted Power Sword, Relic Blade, or Executioner's relic Blade. S+2 AP-4 D2, and models armed with the Heavenfall Blade can make an additional attack with the weapon Chainsword style. Talonmasters are eligible to take this relic, and honestly? They should probably take it. *'''Arbiter's Gaze:''' Bearers attacks always hits on a 2+ including overwatch. Can be given to a Ravenwing Talonmaster, even though they're a Vehicle. Toss-up between this and the Heavenfall Blade above for the TM's best relic. *'''Atonement:''' Replaces a Plasma Pistol. 18" S9 AP-4 D3. Doesn't overheat. You have better relic options, even if it never overheats and does a flat 3 damage. *'''Bolts of Judgement:''' The Dark Angel special bolt ammo. Make a single hit roll with a bolt weapon at AP-2 and D3, that wounds on a 2+ (6s required for vehicles and monsters). Can be given to a Ravenwing Talonmaster, even though they're a Vehicle. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information