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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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===Heavy Support=== *'''Brôkhyr Thunderkyn:''' Your standard devastator equivalent core unit. Comes in squads of 3-6 (no sergeant). T5 W3 Sv3+ and the built-in ability to ignore dense cover. Can only be transported by a Hekaton but the fact that all their guns are HunTR mitigates some of the need for standing still. All models in the unit must have the same weapon and the options are as follows: the long-range Bolt Cannon (36" HunTR 3 S6 AP-2 D2, A*D 6), the close-range Graviton Blast Cannon (18" HunTR d6 S5 AP-3 D2, Blast and D3 against Sv3+ or better, A*D 7 or 10.5) and the slightly more expensive SP Conversion Beamer (30" HunTR 1 S7 AP-2 D3, Beam and each hit counts as 2 against units more than 15" away, A*D 3 or 6 per unit). **With the new FAQ out, it confirms that "Each time an additional hit is scored against the target, that hit counts as its own attack, and so will cause a wound roll to be made against any intervening units." This is great because with the beam weapons you can put on the Thunderkyn, if you run 6 of them and hit something >15" away and get the expected 4 doubled to 8 hits, every unit along the line takes 8 hits too regardless of if they are within 15" of your unit. Still expensive and probably not good, but still cool to come in from reserve and beam an entire line of enemy units 30" across the board. If you're worried about missing any initial beam shots, use the strat to give them full rerolls to hit to really make sure you get all 6 shots through which will then double. *'''Hekaton Land Fortress:''' The Hekaton is the toughest vehicle in the league armory with 16W, a toughness of 8, and a 2+ void armour save. M10-6" and a BS that starts at 3 before degrading. **Each comes stock with a '''MATR Autocannon:''' 24" Heavy 6 S7 AP-2 D2 (A*D 12) **Weapon choices: ***4 '''Bolt Cannons''' (36" HunTR 3 S6 AP-2 D2, A*D 6 - FAQ changed these to 3 shots apiece), 4 '''Ion Beamers''' (18" HunTR 2 S7 AP-2 D2, Beam, A*D 4 per unit), or 2 of each. You probably want 4 Bolt Cannons. ***1 of the following: ****'''Cyclic Ion Cannon:''' 24" Heavy 3D3 S8 AP-2 D2 (A*D 12) ****'''SP Heavy Conversion Beamer:''' 30" HunTR 2 S8 AP-3 D4, Beam, scores an additional hit if a unit that was hit was wholly outside 15" (A*D 8 or 16 per unit). ****'''Magna Rail Cannon''' 36" Heavy 1 S14 AP4 D2d3+6, Magna-Rail (A*D 10) ***1 of the following: ****''' Spectral Scanner:''' Grants the {{W40kKeyword|Scanner}} keyword and lets your attacks ignore light cover. ****'''Ancestor's Vengeance:''' 36" Heavy D6 S6 AP2 D2, Indirect Fire, One Shot Per Battle, when used against a {{W40kKeyword|vehicle}} increase to D3 and a wound roll of 4+ always succeeds; A*D 7 or 10.5 ****'''Kin's Wrath:''' 36" Heavy 2D6 S6 AP-2 D1, Blast, Indirect Fire, One Shot Per Battle; A*D 7 ****'''Mountain Breaker:''' 36" Heavy 1 S10 AP-3 D6, Indirect Fire, One Shot Per Battle; A*D 3.5 *****The best option is the scanner. It lasts all game long instead of just once a game, it's free, it gets rid of light cover which is great when facing marines in cover, and it unlocks the strat to PAN SPECTRAL WARNING a unit that drops in from reserve within 12 inches of your giant landfortress. It's great having a unit of warptalons or something deepstrike in to charge and tie up your tank, and then die from all of the firepower. **Oh, and it's a transport. 12 {{W40kKeyword|INFANTRY}} models, with {{W40kKeyword|Exo-Armour}} taking up 2 slots and {{W40kKeyword|Exo-Frame}} taking up 3. Basically you put your warriors in, go up to an objective, drop them off, and then sit your tank on the objective with the troops around it as a mini base of operations that can also shoot a unit coming in from deepstrike to take the position from you. **At 16 W, it has more wounds than a Russ, equivalent to a Repulsor Executioner or Land Raider, but less than a Daemon Primarch and some Tyranid Monsters. This is a heavy transport and should be played as such, but with Void Armor making it so that an unlucky opponent ''cannot'' re-roll wounds or unlucky damage rolls of 1 or 2, it will be a lot harder to fully destroy than a Repulsor. **A Brôkhyr Iron-Master or Forgemaster is a natural pairing with the Hekaton. They can boost the ballistic skill of its numerous weapons, repair it, and (in the case of the Forgemaster's warlord trait) negate a failed save each battle round.
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