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===PST Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Bolter Discipline (1 CP):''' This allows any of your marines to fire all their bolt weapons twice until the end of their turning point so long as they don't fight up-close. *'''Deadly Shots (1 CP):''' A whole new ploy introduced in the Q3 2022 Balance Dataslate. If an operative scores a crit while shooting and hasn't moved, charged or fallen back, that crit gains the P1 rule if it doesn't already have that rule or AP. Especially dangerous on your Infiltrators with their Lethal 5+ bolters. *'''Shock Assault (1 CP):''' This allows any of your marines to fight twice until the end of their turning point so long as they don't shoot. A lot of your weapons are quite dangerous, and this is especially the case for your Reivers and Incursors, who carry something more than mere fists. *'''Vanguard (1 CP)''' Whenever any operative is activated, they add 1"/triangle to their movement, auto-pass jump tests and ignore the first 2"/circle of climbing, making your forces a good bit more mobile. *'''And They Shall Know No Fear (1 CP):''' Your operatives ignore all penalties to APL and can ignore the Injured condition, letting you handle key objectives and surmount any AP debuff auras your enemy might impose. </tab> <tab name="Tactical Ploys"> *'''Stealth Assault (1 CP):''' When an operative under the Conceal order is activated, your first two hits in melee (no shooting) are registered at the same time, circumventing any attempts to parry them. **Note that again, you'll need Guerilla Warfare to make use of this unless you have the Battle Honour to charge while concealed. *'''Transhuman Physiology (1 CP):''' Your operatives can count one normal save into a critical save, negating Brutal weapons like power fists. This can be useful considering how you'll run into guns that fire enough times to overwhelm your defenses. *'''One Step Ahead (1 CP):''' You can swap out one operative for another. Arguably one of the most meta, as it gives you free license to just make one slot your floating member. Better hope you have everything magnetized though... *'''Elite Reconnaissance (1 CP):''' During the Scouting phase, you can immediately deploy two operatives and select a different Scouting option, though initiative will be determined by your first option. </tab> </tabs>
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